Yes it's true. For the first time in Skript history you will now be able to run ANY effect on another server connected to your bungeecord! This means cross variable sharing, Data transfering and so much more!
Added:
- CROSS BUNGEECORD EFFECT
- BETA BUNGEE EVENTS
- Full control over all servers and Bungeecord (Mainly a feature for myself)
- Communication between all servers
- Probably alot of bugs. If you find any please report
Fixed:
- Some bugs
Syntax:
code_language.skript:
[on] (skellett[ ][(cord|proxy)]|bungee[ ][cord]) player (disconnect|leave)
eval[uate] [skript] [code] %string% (on|from) [the] [bungee[ ][cord]] [server] %string%
Example script:
code_language.skript:
on script load:
evaluate "set {testing} to ""&6&lYES""" on bungeecord server "Tests2"
evaluate "broadcast ""&6&lWhat the actual ****!!!!!""" on bungeecord server "Tests2"
broadcast "sent"
on bungee player leave:
broadcast "%event-player%"
Info:
- I'm currently working on more bungeecord event plus event values for them. (This is litterally badness to code. Currently the events work but the event-values and data don't)
- I am planning on making bungeecord expressions aswell.
- If you find any bugs or small null pointers please notify me of it.
- Thank you for 100 downloads on SkUnity. It means alot <3
- Don't forget to leave a 5 star review as this is litterally madness right now
- I have been working on this project for a week non stop. I have just been so hooked into making this a reality, well now it's finally a thing.
- The Bungee events are currently under beta testing. Feel free to try them if you please. You will need to setup a port and enable the Events node found in the SkellettProxy.yml all features from the events are in beta so just be cautious about that. They shouldn't be harmless to your server in any ways.
The string used for the server string in the Max players and Evaluate syntax is the name of the server from the server.properties. So if the name of a bungeecord connected server is Test2 is in the server.properties. That is what the string will be. If this is still confusing and you don't get how to make it work, feel free to contact me.
This version needs Skellett 1.7.8+ to run