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Addon Skungee - The proxy addon for Skript 2.0.0-BETA-3

A Skript addon that allows for full control over your proxy.


    Hello guys! Did you expect this? xD

    Today we present to you the remake of SkellettProxy, called Skungee!

    This is a beta launch over night, Happy holidays :emoji_grinning:
    The team has put 40% into coding and nearly 60% into testing to make sure the quality and performance is met. So keep in mind this is in Beta and we could have missed some bugs, if you find any, please report them to the developers of Skungee or use the Skungee...
    YoshYz and FUZIK like this.
  2. SNAPSHOT: Possible socket hold lag fix.

    This update fixes a possible bug that causes SkellettProxy to hold SkellettPacket's from being sent, waiting for a response from Skellett. This issue was causing console errors, some harmless, and some not so much.

    Side notes:
    • This version has RedisBungee stuff disabled as I compiled this version on my new PC and I don't have RedisBungee's source/jar.
    • New versions reset your config's to make sure they have the latest config options, so make sure you save your config if you...
    PheonBest and Perkus like this.
  3. Bug fixes

    Fixed a bug where some events wern't working right.

    Fixed a bug where player's couldn't chat in some cases.

    Fixed a bug where player's couldn't enter commands.
    Vexio and MrCrazyKill like this.
  4. Stuff

    This version of SkellettProxy needs Skellett 1.9.2+ in order to run

    Added the server switch event and fixed some bugs.
    MrCrazyKill likes this.
  5. SkellettProxy fixes and Server switch event

    Fixes for SkellettProxy and adds server switch event
    Code (Skript):
    1. [on] (skellett[ ][(cord|proxy)]|bungee[ ][cord]) [player] switch server[s]
    2. [on] (skellett[ ][(cord|proxy)]|bungee[ ][cord]) [player] server[s] switch
    Code (Skript):
    1. on bungeecord player disconnect:
    2.     broadcast "%event-string%"
    3.     broadcast "%event-uuid%"
    4.     broadcast "%event-offlineplayer%"
    5. on bungeecord player switch server:
    6.     broadcast "%event-string%"
    7.     broadcast "%event-uuid%"
    8.     broadcast...
  6. RedisBungee support!

    YoshYz and Charles like this.
  7. Reconnect issues

    This update is to fix a critical bug caused when the bungeecord goes offline. All the Skellett servers are sending packets trying to find SkellettProxy to give an active reading.

    This caused tons of random errors.

    In the last version I added a beta system to reconnect all Skellett servers to Bungeecord again after the Bungee has disconnected. It was in beta because it uses glitchy methods to reset connections and because so many errors could happen because of it. This update is a better...
    Getreidemonster and MrCrazyKill like this.
  8. Charsets

    Added the ability to send charsets in global scripts. Such as unicode symbols, etc.

    As reported by @CKR367 :emoji_slight_smile:
    CKR367 likes this.
  9. Bug fixes and added feature to reconnect

    - Made it so Skellett now reconnects to SkellettProxy if the bungeecord restarts.
    - Fixed the empty scripts folder not allowing globalscripts (As said in my video tutorial)
    - Fixed some minor bugs

    This SkellettProxy version needs version 1.8.8+ of Skellett in order to run!
    FUZIK and KorkugunuB like this.

    You can now share variables between servers on your bungeecord server.

    Basically this allows you set a variable on the bungeecord and then on another server call that variable.

    Code (Skript):
    1. [the] [skellett[ ][(cord|proxy)]] (global|network) [var[iable]] [(from|of)] %object%
    This can only be set and grabbed at the moment.


    Code (Skript):
    1. set network variable {test} to "&6Hello world!"
    2. set {_this} to network variable {test}
    Simple and sweet.

    There is also a...