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REMINDER
As of last update (1.2.0) Skript-Reflect is also required to use this skript.

[Change Log]
ADDED
- Checks for required plugins
- Error message if required plugins are not present
- Support for SkBee 3.6.0+
- /cm ChangeLog (Shows changes for current version)

REMOVED
- /cm Update (Not needed anymore)

DM me if any bug/errors are found, or any suggestions!
NEW REQUIREMENTS
Due to the change in NBT and item flags in the newer versions
And to be able to support older versions (1.20 --> 1.20.4)
This skript will now be requiring Skript-Reflect

[Change Log]
ADDED
- Support for 1.20.5 --> 1.21
- Armadillo and Bogged display heads
- Armadillo states
- Custom NBT expression, allowing the usage for multiple MC versions (skript-reflect)
- Custom Item Flag expression, allowing the usage for multiple MC versions (skript-reflect)
FIXED
- Entity count not displaying for merchants at main menu
- Unable to open merchant through main menu, if display object was changed
- Chat Timer setting lore
- Display heads for newer versions
CHANGED
- No more warnings of "if you meant to make the variable a list"

DM me if any bugs/errors are found or suggestions.
REQUIRED Execute /cm Update when downloading this version

[Change Log]
- Added the ability for multiple entities per merchant
- Added Merchant Entities GUI, displays all entities for selected merchant
- Added a /cm Help command, displays all commands possible with info for each
- Added a /cm Update command, updates all existing merchants to new format
- Added new setting "Multiple Entities" can toggle ON or OFF
- Changed Merchant Editor GUI, now shows "Entities" to open Merchant Entities GUI
- Changed /cm EntityPitch command, now requires Entity ID, if merchant has multiple entities
- Changed /cm EntityYaw command, now requires Entity ID, if merchant has multiple entities
- Changed /cm Locate command, now requires Entity ID, if merchant has multiple entities
- Changed /cm TPHere command, now requires Entity ID, if merchant has multiple entities
- Changed /cm DeleteEntity command, now requires Entity ID, if merchant has multiple entities
- Changed how entities attributes are edited, now required to Shift+Right Click an entity to edit

[Planned}
- Different Display Names per Entity per merchant
- Toggle Trade per entity
[Change Log]
- Changed, Creating or Spawning Entity with commands, entities are displayed as namespace key
- Fixed error from last update, causing the inability to spawn entities from GUI

- Added customizable settings, located in GUI or /cm Settings
- [New Setting] Max Slime Size - Set the max size for slime and magma cubes
- [New Setting] Max Trades - Change max amount of trades per merchant
- [New Setting] Max Merchants - Change max amount of merchants
- [New Setting] Chat Timer - Change timer of seconds to send message in chat before action is canceled
- [New Setting] Menu Object - Change the menu object for merchants in the main menu GUI
- Added Reset Settings inside Settings GUI

[Planned]
- Multiple entities per merchant
- Separate display names per entity
- Customize menu object per merchant

If you have any feedback or suggestions, please DM me on SkUnity or Discord.
Last update was done incorrectly, did not update the file.

[ChangeLog]
- Added "Toggle Trade" in the Trade Editor GUI : Disabling makes non-opped players unable to open the Trade GUI
- Optimized the pagination of the Main Menu, Entity Selector, and Trade Editor GUIs (Thanks to @Fusezion)
- Fixed an error within Entity Selector GUI
- Added when a trade does not meet requirements on close of the Trade Editor GUI, items are given back

I plan on making it to where you can have multiple entities for 1 merchant in the near future.