The official skUnity Plugin
I've just released the official skUnity Plugin. This plugin allows your server to connect with skUnity in ways never before possible. Including amazing features like updating content directly in-game, searching the docs and getting info on installed content. The best part is that the skUnity Plugin integrates seamlessly with existing content and does not require any changes to be made to the content.
Check it out on the official resource page: The official skUnity Plugin
If you've got any feedback at all, please tell me! I'm all ears and want to really expand the features of the skUnity Plugin.
Welcome to skUnity!
Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.
If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!
Now, what are you waiting for? Join the community now!
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Comments: 8 Views: 340Continue reading»
Created by BrettPlayMC
- Jan 31, 2018
Good job everyone!
Let’s celebrate!Comments: 6 Views: 208Continue reading»
Created by BaeFell
- Dec 29, 2017
After some major revamping of what was the original (un)-official skUnity Chrome Extension which just provided a way to quickly do a search by typing into the textbox and clicking go - I'm happy to announce a Chrome Extension that enables you to search the docs without making a new tab! When you click the extension icon, a little window pops up which handles the search and shows it there for you.
If you'd like to view the results on a full page, just click Go again after making a search or you can use the enter key, just press it twice (pressing it once does a normal search). Once you've done a search, your results will appear in the same style as the actual skUnity Docs page! Clicking the addon name will do a search for that addon. Some clickables might not work as intended, but support is being added to them as time progresses.
I am planning on adding more and more to the Chrome extension with the possibility of porting to Firefox (although, I've never done this before so bear with me). There is basic integration with the forums and more integration is planned to provide as many extensive features as possible.
To download, just visit the Resource Page: https://forums.skunity.com/resources/412/ - this will contain more information about the extension, always provides the latest download link and lets you watch the Resource for updates.
BaeFellComments: 4 Views: 278Continue reading»
Created by BaeFell
- Dec 25, 2017
It's officially Christmas! The clock has just struck 12 in the UK! Santa will be making his rounds so you best get to sleep, but before that, read this thread because it's cute.
2017 has been a big year for skUnity. So much has changed across the entire site, huge updates, new features and fresh faces with some sad goodbyes to old friends.
A personal message from me:
I'd like to thank everyone who has helped skUnity, helped me personally and been here through it all. There have been many ups and downs throughout the last 12 months. A lot has changed, a lot of people have joined skUnity and people have left skUnity. But no matter what, I know there are plenty of people I can turn too and plenty of people always willing to help. Thank you again to everyone who has made my 2017 feel very special.
With the help of @WheezyGold7931, we have made up a list of dates across 2017 where something has happened and some stats! A lookback at the timeline of skUnity is quite interesting and just shows how far the community has changed and grown over the year.
January 10th - skUnity Discord turns 1
January 22nd - Launch of the xenForo Forums
January 26th - itismejoey joined the admin team
February 2nd - itismejoey left the admin team
February 19th - Forums hit 1,000 members
February 20th - We hit 4,000 uses of the word fuck on skUnity Discord
March 17th - Ducky’s first death
March 19th - Ducky’s revivial
April 1st (morning) - Usage of sk/Skript in addon names was banned
April 1st (evening) - We reversed the sk/Skript in addon names ban
July 7th - An image of the docs was leaked
August 23rd - skUnity turns 2
September 29th - skUnity Discord hit 1,000 members
October 6th - Launch of skUnity Docs 2
October 28th - Launch of Premium resources on the forums
November 3rd - Launch of Resource Staff
November 6th - Ducky was banned by Discord. Forever in our hearts. RIP Ducky the Duck
November 23rd - Ducky Jr. stepped up and fulfilled...Comments: 2 Views: 231Continue reading»
Created by BaeFell
- Dec 3, 2017
skUnity Docs - a huge update
Wrong and I have been working hard at creating the latest and greatest features for skUnity Docs. These new features allow addon developers to easily manage their addons, syntax and more, while also letting users interact with addons on a greater scale. An old feature from the original version of docs has made an appearance too!
The first feature I'm proud to announce is SmartDocs. SmartDocs is the 'brand' of which multiple tools we have created live under. These tools automate the docs process for you and lets you as an addon developer, focus on creating rather than documenting.
The first tools is SmartImport - this tool lets you have your addons syntax on the quickly and easily. Best part is - you don't have to do a thing. Unlike the usual way of manually creating the elements or the tedious task of importing JSON, SmartImport updates your docs whenever you update your resource on the forums.
While I've done a lot of testing and tinkering with SmartImport, it is prone to some slight reading issues. It is sometimes unable to figure how to parse an element successfully, but does its best. Here is what SmartImport is able to read to upload to docs:
Comments: 14 Views: 645Continue reading»
- Using just Skript.register<type>(...)
- SmartImport has proven pretty reliable for being able to understand what is going on, however, is unable to parse where using a variable for the anything of the parameters. SmartImport is not setup to look for custom registering systems that are a wrapper to Skript.regsister<type>. If you use a custom way, please PM me to have it added
- Depending when this thread is actually posted depends if this is available. SmartImport seems to be good at reading this as it's...
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