D
Deleted member 5254
code_language.skript:
send resourcepack %url% to %player% with hash %string%
on resourcepack accept:
on resourcepack deny:
on resourcepack failed:
if %player% has the resourcepack:
Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.
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send resourcepack %url% to %player% with hash %string%
on resourcepack accept:
on resourcepack deny:
on resourcepack failed:
if %player% has the resourcepack:
on resourcepack activated:
and a
on resourcepack deactivated:
set content [of] %inventory% to %item%[ , %item%, and %item%] [with %integer% chance [but [not] none]
Okay, non of us use Jedis so there's mustn't be problems anyways xDI don't use Jedis
[doublepost=1485713563,1485713374][/doublepost]code_language.skript:[MattSK] chat receiving [MattSK] %message% [MattSK] set message to %text% [MattSK] add group %text% (with[out]) [bungee]perm[ission] %permission% [MattSK] remove group %text% [MattSK] set group(s) of %player% to %text%(, %text% and %text%) [MattSK] remove group %text% of %player% [MattSK] get group(s) of %player% [as %variable%]
on [item] frame (right|left) click: # was supposed to work with 'on damage', but it doesn't when it's empty. Also doesn't work with rightclicks. Cancel leftclick to prevent breaking.
display [item] in %item frame%
rotation of %item frame% # can be set to 1 up to 8 (only 1.8+)
you can use the Hanging event of mundoSK.on [item] frame (right|left) click:
he's the creator of skAction.Release and update with features, cause no addon - no testing and bug reports, waste of time. Maybe you don't even know how to create addons and just drawing unworthy attention to yourself.
Authors profile is deleted on dev bukkit but I see similarities. Well, anyway it's frustrating.he's the creator of skAction.
placeholder[api] %placeholder%
register new placeholder[api] %placeholder%
delete placeholder[api] %placeholder%
Loop all blocks in schematic %string%:
#The blocks are analyzed before being paste
#Get location, type, etc
make player rotate load schématic to %number%
[MattSK] (upper | lower) corner of schematic "schem/house" when paste at %location%
Get corner of schematic too?
code_language.skript:(upper | lower) corner of schematic "schem/house" when paste at %location%
Then loop it.
Get corner of schematic too?
code_language.skript:(upper | lower) corner of schematic "schem/house" when paste at %location%
Then loop it.
Please add [MattSK] then the patternHello,
Could you add advanced schematics support?
Example:
code_language.skript:Loop all blocks in schematic %string%: #The blocks are analyzed before being paste #Get location, type, etc make player rotate load schématic to %number%