AtherialSK NEW! ADDON [COMING SOON] [LOOKING FOR SUGGESTIONS]

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Thinking about it, just the console one would be good. What about cross server setting variables. Something like:
code_language.skript:
[MattSK] set %variable% to %string% on server %server%
 
Thinking about it, just the console one would be good. What about cross server setting variables. Something like:
code_language.skript:
[MattSK] set %variable% to %string% on server %server%
It would need to be a bungee plugin unless both servers have the addon
 
Couldnt you do something like skellettproxy? MattSkBungee or something, that variable one would be amazing.
 
I know. Dont worry, its not that important. What about the console command on each server? Is that possible?
 
How so, I think it would be great to execute a command via console on a specific server.
 
code_language.skript:
if the %player% is %number% blocks far away of %entity or player%
shoot a %projectile% at %location% targeting %entity or player% [at speed %number%]
rotate the head at %location% to %number%
set skin of head at %location% to %string%
set nametag (suffix|prefix) of %player% to %string%/remove nametag (suffix|prefix) from %player%
set invisible nametag to %player%/remove invisible nametag from %player%

send resourcepack %url% to %player% with hash %string%
on resourcepack accept:
on resourcepack deny:
on resourcepack failed:
if %player% has the resourcepack:
And please fix:
code_language.skript:
on sneak:
    cancel event

And please, add CrackShot support :emoji_slight_smile:
 
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if the %player% is %number% blocks far away of %entity or player%
code_language.skript:
if distance between %entity%'s location and %entity%'s location = %number%

shoot a %projectile% at %location% targeting %entity or player% [at speed %number%]
code_language.skript:
shoot %projectile% from %location% at speed %number% (direction from %location% to %entity%)
set nametag (suffix|prefix) of %player% to %string%/remove nametag (suffix|prefix) from %player%
You can do that with Skellett.
 
code_language.skript:
[MattSK] scan ip (ip|player) #This is for scan the ip from a user (for see the multi-accounts, for example)
Please, do this
 
  • [MattSK] new (hash|concurrenthash)map with key text and value number[MattSK] put %object% with value %object% in %map%
  • [MattSK] remove %object% from %map%
  • [MattSK] %map% contains key %object%

I cannot see this ending well.
 
code_language.skript:
[MattSK] scan [ip] [of] (%text%|player)
 
I just wanted to follow up and state that MFN will be adding his RediSK addon sometime this weekend. I do believe that the Redis stuff you suggested for your addon would work better in his, since it is strictly Redis themed.
 
Something to change chat messages, like:
Code:
on chat receiving:
    if message is "I don't remember WorldGuard's messages":
        set message to "You cannot build here, %player%."

 
code_language.skript:
add group %string% (with[out]) [bungee]perm[ission] %permission%
remove group %string%
set group(s) of %player% to %string%(, %string% and %string%)
remove group %string% of %player%
get group(s) of %player% [as %variable%]

Also, some kind of easy to use particle system, that reads a formated file and sets its position, maybe like this:
Code:
position: (fixed | relative to %entity% | random range between %xyz% and %xyz% [of %entity] )
distance: %particle id%.%int% (, %particle id%.%int%, %particle id%.%int%)

[%particle id%][%particle id%][%particle id%][%particle id%][%particle id%]
[%particle id%][%particle id%][%particle id%][%particle id%][%particle id%]
[%particle id%][%particle id%][   %entity%  ][%particle id%][%particle id%]
[%particle id%][%particle id%][%particle id%][%particle id%][%particle id%]
[%particle id%][%particle id%][%particle id%][%particle id%][%particle id%]

which would be used like this :

Code:
position: relative to %player%
distance: 2 blocks for each 5 particles
[p1] [p2] [p3 [p4] [p5]
[p6] [p7] [p8] [p9] [p10]
[p11] [p12] [%player%] [p13] [p14]
[p15] [p16] [p17] [p18] [p19]
[p20] [p21] [p22] [p23] [p24]

Hope you understand what i mean
 
  • position: (fixed | relative to %entity% | random range between %xyz% and %xyz% [of %entity] )
  • distance: %particle id%.%int% (, %particle id%.%int%, %particle id%.%int%)
  • [%particle id%][%particle id%][%particle id%][%particle id%][%particle id%]
  • [%particle id%][%particle id%][%particle id%][%particle id%][%particle id%]
  • [%particle id%][%particle id%][ %entity% ][%particle id%][%particle id%]
  • [%particle id%][%particle id%][%particle id%][%particle id%][%particle id%]
  • [%particle id%][%particle id%][%particle id%][%particle id%][%particle id%]
that's not even English, which is the base of Skript and you already can do something like that with skDragon
 
It's okay to people who won't want to use Bunch2Sk and use MattSk as Redis addon.
Jedis mustn't throw some incompatibilities.
 
It's okay to people who won't want to use Bunch2Sk and use MattSk as Redis addon.
Jedis mustn't throw some incompatibilities.
I don't use Jedis
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code_language.skript:
[MattSK] chat receiving
[MattSK] %message%
[MattSK] set message to %text%

[MattSK] add group %text% (with[out]) [bungee]perm[ission] %permission%
[MattSK] remove group %text%
[MattSK] set group(s) of %player% to %text%(, %text% and %text%)
[MattSK] remove group %text% of %player%
[MattSK] get group(s) of %player% [as %variable%]
 
The particles system would've bern great tough, it would have been semi-visual and easy to use. Easyer than dragonsk at least.
 
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