D
Deleted member 5254
If you'll add the features you could do it yourself lolPlease add [MattSK] then the pattern
Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.
If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!
Now, what are you waiting for? Join the community now!
If you'll add the features you could do it yourself lolPlease add [MattSK] then the pattern
[MattSK] set minecraft name of %string% to %string%
[MattSK] reset minecraft name of %string%
What this is supposed to do? Also, an expression like:
- [MattSK] set minecraft name of %string% to %string%
- [MattSK] reset minecraft name of %string%
[MattSK] minecraft name of %string%
[MattSK] %string%'s minecraft name
I mean, change your nicknameWhat this is supposed to do? Also, an expression like:
With the set and reset changers is what you want.code_language.skript:[MattSK] minecraft name of %string% [MattSK] %string%'s minecraft name
like instead of be "PuchiGFX" be "Puchi" or something like thatI mean, change your nickname
Skript itself has support for set the tablist and chat name, MundoSK for the nametag (above head name).like instead of be "PuchiGFX" be "Puchi" or something like that
But for tab complete on commands not.Skript itself has support for set the tablist and chat name, MundoSK for the nametag (above head name).
you can do that using the chat tab complete event of MundoSKBut for tab complete on commands not.
Other idea:
code_language.skript:language of %player% [MattSK] on language change
oh, btw tyTuSKe has this expression for get the language of a player and there isn't an event like that one on the SpigotAPI.
on command "/hub":
if player is in water:
cancel the event
send "&7You may not teleport while in water."
else if player is in lava:
cancel the event
send "&7You may not teleport in lava."
I think the is in water condition was recently added to Skellett if I remember correctly (if @LimeGlass could confirm)Name: Is in water/lava
Example:
Pattern: %player% is in (water | lava)code_language.skript:on command "/hub": if player is in water: cancel the event send "&7You may not teleport while in water." else if player is in lava: cancel the event send "&7You may not teleport in lava."
Dependencies: none, I believe
Ya it's in SkellettName: Is in water/lava
Example:
Pattern: %player% is in (water | lava)code_language.skript:on command "/hub": if player is in water: cancel the event send "&7You may not teleport while in water." else if player is in lava: cancel the event send "&7You may not teleport in lava."
Dependencies: none, I believe
[entity] %entity% (1¦is|2¦is(n't| not)) in water
when will it released?
+1
Release and update with features, cause no addon - no testing and bug reports, waste of time. Maybe you don't even know how to create addons and just drawing unworthy attention to yourself.