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Addon Skellett - The beast addon! 1.9.6b

All your Skript needs in one addon! Bungeecord support!

  1. Function names

    Added a syntax to get all the function names of current functions.

    Code (Skript):
    1. [(the|all)] [of] [the] [loaded] functions
    Code (Skript):
    1. function broadcastExample(message: string):
    2.     broadcast {_message}
    3. on script load:
    4.     set {_functions::*} to all functions where [string input contains "broadcastExample"]
    5.     evaluate "%{_functions::1}%(""Hello world!"")"
    I'm making a neat Skript API for my next public script i'm going to release and I...
    Ayham Alali and bertek41 like this.
  2. MySQL properties

    bertek41 and Ayham Alali like this.
  3. Bug fixes and some stuff

    - Strange bossbar bugs
    - Bossbar crashing
    - Bossbar last created version dependant
    - Debug option crash
    - Fixed wrong version crash issue
    - Fixed debug colours not working
    - Changed some register features
    - Fixed some register bugs
    - Cleaned some code up.
    - Citizen type not registering on some events (event-citizen)

    - NametagEdit support
    - Paste schematic (more WorldEdit coming soon)

    - Removed the old...
  4. 1.9.5

    - Changed Client time relative syntax
    Code (Skript):
    1. [skellett] [client] relative time of %player% [is] [%-boolean%] [relative] [to] [server]
    2. #to
    3. [client] relative time of %player% (1¦is|2¦is(n't| not)) relative [to server]
    - Changed whitelisted condition syntax
    Code (Skript):
    1. [server] whitelist[ed] [state]
    2. #to
    3. [server] (1¦is|2¦is(n't| not)) whitelisted
    - Fixed what ever the old syntax for this was. Also made a toggle for it? Fixed this crap up.
    Code (Skript):
    1. [file]...
    Goetheus, bertek41 and MrCrazyKill like this.
  5. Bug fixes

    - Improved Actionbar parser time a little
    - Changed entity can see condition
    Code (Skript):
    1.    %entity% [can] (see|visibly see|line of sight) [can see] %entity%
    2.    #to
    3.    %entity% (1¦can|2¦can([ ]no|')t) [visibly] see %entity%
    - Fixed a bunch of bugs I forgot to write down
    - Fixed some issues with some syntax
    - Did alot of testing all over Skellett (Not SkellettProxy yet, Update next week)
    - Changed title syntax a little
    Code (Skript):
    1. (send|show) [a] title [from] %string%...
  6. Interactive books and 1.12 actionbars!

    - Json/Interactive clickable books
    - Expression to get a blank book
    - Added indexes of list variable

    - Actionbars not working in 1.12
    - Fixed 3 Citizen 1.8 issues (Released in 1.9.3 on github)

    1.12 todo list:
    - Add 1.12 support for the titles
    - Add 1.12 support for tablist
    - Add 1.12 support for removing of arrows in player

    Todo with text components:
    - Add text component support for Bensku's json
    - Add text component support for SkellettProxy...
  7. Bungee switch event and some FAWE stuff

    - Async world creation
    - SkellettProxy switch server event
    - Get folder path of a world
    - Move file
    - Copy file
    - Fully tested 1.12 support
    - DataWatcher grabber (Info below) (Ultimate entity data finder)
    - DataWatcher type grabber (Info below)

    - A bossbar issue
    - Some SkellettProxy bugs
    - Made the delete file accept directories
    - Made the create file accept directories
    - Bugs
    - Bug in 1.12 where version dependent syntax were not getting registered (Due to...
  8. SkellettProxy fixes

    Fixes for SkellettProxy and adds server switch event
    Code (Skript):
    1. [on] (skellett[ ][(cord|proxy)]|bungee[ ][cord]) [player] switch server[s]
    2. [on] (skellett[ ][(cord|proxy)]|bungee[ ][cord]) [player] server[s] switch
    This version needs SkellettProxy 1.3.2 in order to run SkellettProxy stuff!
  9. Bug fixes, Pastebin, skull owner and more

    - 1.8 pvp reverter (Basically this turns 1.9+ pvp into 1.8 pvp all that built in)
    - Skull owner
    - Spigot material name getter
    - Clicked row expressions
    - Pastebin

    - Made the cooldown syntax accept multiple players.
    - Cooldown not accepting Numbers.
    - Added support for 1.11+ ShulkerBox's in some inventory clicking syntax.
    - Changed a debug message to be understood easier.
    - Fixed a possible socket issue?
    - Fixed a bug in 1.8.4 and lower 1.8 versions
    - Added a...
  10. Back on track

    Hello guys! Sorry about missing last week's update. Skellett releases an update every week and last week I was on vacation so I missed that update. Sorry about that. This update has alot of features to make up for that :emoji_stuck_out_tongue: Also thanks for almost 900+ downloads. We're so close to 1k! It's insane. Thank you!

    - Full RedisBungee support
    - A method invoke effect.
    - Loaded chunks of a...
    YoshYz, Goetheus, Charles and 3 others like this.
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