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Addon Skellett - The beast addon! 1.9.11

All your Skript needs in one addon!

  1. Scoreboard conflicts?

    Fixed some addon's conflict with scoreboard teams.
  2. Bug fixes

    • Removed Client Border syntaxes.
    • Fixed #98 in which there was a casting issue with Item frame Hanging events.
    • Fixed #92 in which Skellett conflicted with another unknown addon?
  3. Removals and Update

    • Removed lots of things that are in vanilla Skript.
    • Removed Holograms (You can use dedicated hologram addon)
    • Removed PlayerPoints syntaxes
    • Re-added the new written book syntax for json books due to high demand. Skript's aliases broken.
    • Fixed a few null pointers.
    • Fixed some syntax not working, main one being the item cooldown.
    • Fixed lots of bugs.
    • Updated to 1.16
    Changes at...
  4. GitHub issues cleaning

    • Fixed a NullPointerException in player teleport to world spawn syntax when attempting to get a world that doesn't exist.
    • Fixed SpawnerSpawnEvent registering on 1.8 servers when it doesn't exist on 1.8 servers.
    • Fixed a NullPointerException when adding null text components to books.
    • Fixed set collidable being registered on 1.8 when it doesn't exist on 1.8.
    • Removed g6round state, it's in Vanilla Skript now as a condition. `if...
  5. Holy Triple Sal Cow, a Skellett Update!

    • Removed RPGPlayerLeveling syntax (Was a bad plugin API from the start)
    • Removed SkellettProxy (Use Skungee now)
    • Removed regenerators
    • Removed the DataTypeWatcher packet (Can't be asked to do research and update it's reflection)
    • Removed ProtocolSupport (Their API has drastically changed)
    • Removed One In The Battle Support
    • Removed MySQL syntax, use SkQuery or that other MySQL addon
    • Removed Feudal support (Plugin was abandoned)...
    Kamino_Ramos and Diclo like this.
  6. Function names

    Added a syntax to get all the function names of current functions.

    Code (Skript):
    1. [(the|all)] [of] [the] [loaded] functions
    Code (Skript):
    1. function broadcastExample(message: string):
    2.     broadcast {_message}
    3. on script load:
    4.     set {_functions::*} to all functions where [string input contains "broadcastExample"]
    5.     evaluate "%{_functions::1}%(""Hello world!"")"
    I'm making a neat Skript API for my next public script i'm going to release and I...
    Ayham Alali and bertek41 like this.
  7. MySQL properties

    Goetheus, bertek41 and Ayham Alali like this.
  8. Bug fixes and some stuff

    - Strange bossbar bugs
    - Bossbar crashing
    - Bossbar last created version dependant
    - Debug option crash
    - Fixed wrong version crash issue
    - Fixed debug colours not working
    - Changed some register features
    - Fixed some register bugs
    - Cleaned some code up.
    - Citizen type not registering on some events (event-citizen)

    - NametagEdit support
    - Paste schematic (more WorldEdit coming soon)

    - Removed the old...
  9. 1.9.5

    - Changed Client time relative syntax
    Code (Skript):
    1. [skellett] [client] relative time of %player% [is] [%-boolean%] [relative] [to] [server]
    2. #to
    3. [client] relative time of %player% (1¦is|2¦is(n't| not)) relative [to server]
    - Changed whitelisted condition syntax
    Code (Skript):
    1. [server] whitelist[ed] [state]
    2. #to
    3. [server] (1¦is|2¦is(n't| not)) whitelisted
    - Fixed what ever the old syntax for this was. Also made a toggle for it? Fixed this crap up.
    Code (Skript):
    1. [file]...
    Goetheus, bertek41 and MrCrazyKill like this.
  10. Bug fixes

    - Improved Actionbar parser time a little
    - Changed entity can see condition
    Code (Skript):
    1.    %entity% [can] (see|visibly see|line of sight) [can see] %entity%
    2.    #to
    3.    %entity% (1¦can|2¦can([ ]no|')t) [visibly] see %entity%
    - Fixed a bunch of bugs I forgot to write down
    - Fixed some issues with some syntax
    - Did alot of testing all over Skellett (Not SkellettProxy yet, Update next week)
    - Changed title syntax a little
    Code (Skript):
    1. (send|show) [a] title [from] %string%...