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Addon Skellett - The beast addon! 2.0.3

All your Skript needs in one addon!

  1. Skript 2.6.1

    - Removed Armour stand syntaxes, they're moved to Khoryl
    - Removed the download effect as it was insecure and not practical.
    - Removed the message center syntax as the client can have set their settings to be any chat length making this syntax not work.
    - Recoded Chunk outline, Entity ID and more.
    - Removed un-used BlockConstructor code.

    - Added new syntax
    Code (Text):
    1. (0¦ticks|1¦milli[( |-)]seconds|2¦seconds|3¦minutes|4¦hours|5¦days|6¦weeks|7¦months|8¦years) (of|from|[with]in) %timespans%
  2. 1.18 support

    Added 1.18 support.

    Skellett will now be separated into two versions. Java 17 and Java 11. The Java 17 versions is for 1.18+ mc and the Java 11 is for other versions. Both included in a ZIP.

    Skellett now runs autonomously on the github, so when a version or library Skellett uses gets updated. The GitHub will automatically get updated and publish a nightly build. You can grab a 1.18.2+ version of Skellett if Mojang decides to do that at the source code here...
  3. Block saves, a nice way to save and load areas now!

    - Added block saves more below.
    Code (Text):
    1. block save[s] of %blocks
    3. %blocks%'[s] block save
    - Added automatic github actions, so you can now grab nightly builds at https://github.com/TheLimeGlass/Skellett/actions
    - Fixed collidable condition not being proper grammar.
    - Removed item frame syntaxes, they're going to be going into Khoryl.
    - Removed spawner synatxes, they're going to be going into Khoryl.
    - Removed Jukebox syntaxes, they're going to be going into Khoryl.
    - Removed...
  4. Starting fresh

    Here we are, 2 years later when Skellett rain vain.
    This update isn't an addition update unfortunately. This update removes everything that is already added in Skript. Since the SkriptLang team has expanded and became more active, it really deprecates the usage of Skellett. Skellett became so popular because it had so many syntaxes that Skript didn't have yet. So today's update is the start of that change, lets get Skellett back to being useful, I plan on updating Skellett with more modern...
    L0v0lup likes this.
  5. Scoreboard conflicts?

    Fixed some addon's conflict with scoreboard teams.
  6. Bug fixes

    • Removed Client Border syntaxes.
    • Fixed #98 in which there was a casting issue with Item frame Hanging events.
    • Fixed #92 in which Skellett conflicted with another unknown addon?
  7. Removals and Update

    • Removed lots of things that are in vanilla Skript.
    • Removed Holograms (You can use dedicated hologram addon)
    • Removed PlayerPoints syntaxes
    • Re-added the new written book syntax for json books due to high demand. Skript's aliases broken.
    • Fixed a few null pointers.
    • Fixed some syntax not working, main one being the item cooldown.
    • Fixed lots of bugs.
    • Updated to 1.16
    Changes at...
  8. GitHub issues cleaning

    • Fixed a NullPointerException in player teleport to world spawn syntax when attempting to get a world that doesn't exist.
    • Fixed SpawnerSpawnEvent registering on 1.8 servers when it doesn't exist on 1.8 servers.
    • Fixed a NullPointerException when adding null text components to books.
    • Fixed set collidable being registered on 1.8 when it doesn't exist on 1.8.
    • Removed g6round state, it's in Vanilla Skript now as a condition. `if...
  9. Holy Triple Sal Cow, a Skellett Update!

    • Removed RPGPlayerLeveling syntax (Was a bad plugin API from the start)
    • Removed SkellettProxy (Use Skungee now)
    • Removed regenerators
    • Removed the DataTypeWatcher packet (Can't be asked to do research and update it's reflection)
    • Removed ProtocolSupport (Their API has drastically changed)
    • Removed One In The Battle Support
    • Removed MySQL syntax, use SkQuery or that other MySQL addon
    • Removed Feudal support (Plugin was abandoned)...
    Kamino_Ramos and Diclo like this.
  10. Function names

    Added a syntax to get all the function names of current functions.

    Code (Skript):
    1. [(the|all)] [of] [the] [loaded] functions
    Code (Skript):
    1. function broadcastExample(message: string):
    2.     broadcast {_message}
    3. on script load:
    4.     set {_functions::*} to all functions where [string input contains "broadcastExample"]
    5.     evaluate "%{_functions::1}%(""Hello world!"")"
    I'm making a neat Skript API for my next public script i'm going to release and I...
    Ayham Alali and bertek41 like this.