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Famix

New Member
Jun 6, 2019
9
0
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Hello!
I have problem,
On my server i have 5 warps, but when i open the menu it teleports me to the warp that was last added.
Please help!
Code:
command /setwarp [<text>]:
    permission: warp.admin
    permission message: {@errorperm}
    trigger:
        if {@warp} is equal to 2:
            stop
        if arg 1 is not set:
            send "&b&lWARP &cNekde nastala chyba :("
        if arg 1 is set:
            set {warpssize::*} to size of {warps::*}
            if {warpssize::*} is less than 54:
                if {warp.%arg 1%} is not set:
                    add arg 1 to {warps::*}
                    set {warp.%arg%} to player's location
                    send "&b&lWARP &7Nastavil jsi warp!"
                else:
                    set {warp.%arg%} to player's location
                    send "&b&lWARP &7Nastavil jsi warp!"
            else:
                send "&b&lWARP &cUz je moc warpu!"

command /warp [<text>]:
    trigger:
        if {@warp} is equal to 2:
            stop
        if arg 1 is not set:
            execute player command "/warps"
        if arg 1 is set:
            if {warp.%arg%} is set:
                teleport player to {warp.%arg%}
                send "&b&lWARP &7Warpnul jsi se &8(&6%arg 1%&8)"
            else:
                send "&b&lWARP &cWarp neexistuje!"

command /delwarp [<text>]:
    permission: warp.admin
    permission message: {@errorperm}
    trigger:
        if {@warp} is equal to 2:
            stop
        if arg 1 is not set:
            send "&b&lWARP &cNekde nastala chyba :("
        if arg 1 is set:
            if {warp.%arg%} is set:
                remove arg 1 from {warps::*}
                delete {warp.%arg%}
                send "&b&lWARP &7Odstranil jsi warp &6%arg 1%"
            else:
                send "&b&lWARP &cWarp neexistuje!"

command /warps:
    trigger:
        if {@warp} is equal to 2:
            stop
        set {warpssize::*} to size of {warps::*}
        if {warpssize::*} is greater than 0:
            open chest with 6 rows named "&6&lWarp Menu" to player
            wait 2 ticks
            set {_list} to 0
            loop {warps::*}:
                format slot {_list} of player with paper named "%loop-value%" with lore "&7Klikni na me pro port do &c%loop-value%" to close then run [make player execute "/warp %loop-value%"]
                add 1 to {_list}
        else:
            send "&b&lWARP &cNejsou zadne warpy!"
 
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