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Addon Skungee - The proxy addon for Skript 2.0.0-BETA-4

A Skript addon that allows for full control over your proxy.

  1. ShaneBee

    Supporter + Addon Developer

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    There is a lot errors like this, what can I do?
     
  2. ShaneBee

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    Sorry if this is a dumb question, but is there a way to delete network variables, or if the variable deletes on one server, will it delete on all?
     
  3. ShaneBee

    Supporter + Addon Developer

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    When I use a 1.3.0
    Code (Text):
    1.  
    2. [22:32:18 INFO]: [Skript] Finished loading.
    3. [22:32:18 INFO]: Turned on the whitelist
    4. [22:32:18 INFO]: [MundoSK] Metrics have been enabled!
    5. [22:32:18 INFO]: [Skellett] Incorrect SkellettProxy details, No socket found or was denied access. For socket at localhost:7732
    6. [22:32:18 INFO]: [Skellett] SkellettProxy connection established on port 7733
    7. [22:32:18 INFO]: NametagEdit Pool - is starting.
    8. [22:32:18 INFO]: [Skellett] Disconnected from SkellettProxy!
    9. [22:32:18 INFO]: Turned off the whitelist
    10.  
    When I use a 1.3.0a
    Code (Text):
    1.  
    2. [22:20:12] [Server thread/INFO]: Turned on the whitelist
    3. [22:20:12] [Server thread/INFO]: [MundoSK] Metrics have been enabled!
    4. [22:20:13] [Server thread/INFO]: ^[[0;30;1m[^[[0;32;1mSkellett^[[0;30;1m] ^[[0;33;1mConnected to SkellettProxy!^[[m
    5. [22:20:13] [Craft Scheduler Thread - 0/INFO]: ^[[0;30;1m[^[[0;32;1mSkellett^[[0;30;1m] ^[[0;33;1mSkellettProxy connection established on port 7733^[[m
    6. [22:20:13] [Craft Scheduler Thread - 2/INFO]: NametagEdit Pool - is starting.
    7. [22:20:13] [Server thread/INFO]: Turned off the whitelist
    8. [22:20:13] [Craft Scheduler Thread - 5/INFO]: [TuSKe] Documentation was generated correctly.
    9. [22:20:13] [Craft Scheduler Thread - 2/WARN]: java.net.SocketException: Socket closed
    10. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.net.SocketInputStream.socketRead0(Native Method)
    11. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.net.SocketInputStream.socketRead(SocketInputStream.java:116)
    12. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.net.SocketInputStream.read(SocketInputStream.java:171)
    13. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.net.SocketInputStream.read(SocketInputStream.java:141)
    14. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.net.SocketInputStream.read(SocketInputStream.java:224)
    15. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.io.ObjectInputStream$PeekInputStream.peek(ObjectInputStream.java:2585)
    16. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.io.ObjectInputStream$BlockDataInputStream.peek(ObjectInputStream.java:2892)
    17. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.io.ObjectInputStream$BlockDataInputStream.peekByte(ObjectInputStream.java:2902)
    18. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1503)
    19. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.io.ObjectInputStream.readObject(ObjectInputStream.java:423)
    20. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at com.gmail.thelimeglass.Sockets.send(Sockets.java:92)
    21. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at com.gmail.thelimeglass.Sockets$2.run(Sockets.java:113)
    22. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at org.bukkit.craftbukkit.v1_11_R1.scheduler.CraftTask.run(CraftTask.java:58)
    23. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at org.bukkit.craftbukkit.v1_11_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:52)
    24. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22)
    25. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
    26. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
    27. [22:20:13] [Craft Scheduler Thread - 2/WARN]:   at java.lang.Thread.run(Thread.java:745)
    28. [22:20:13] [Craft Scheduler Thread - 2/WARN]: [Skellett] Plugin Skellett v1.8.8a generated an exception while executing task 26
    29. java.lang.NullPointerException
    30.         at com.gmail.thelimeglass.Sockets$2.run(Sockets.java:113) ~[?:?]
    31.         at org.bukkit.craftbukkit.v1_11_R1.scheduler.CraftTask.run(CraftTask.java:58) ~[1lobby.jar:git-Paper-1043]
    32.         at org.bukkit.craftbukkit.v1_11_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:52) [1lobby.jar:git-Paper-1043]
    33.         at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22) [1lobby.jar:git-Paper-1043]
    34.         at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) [?:1.8.0_121]
    35.         at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) [?:1.8.0_121]
    36.         at java.lang.Thread.run(Thread.java:745) [?:1.8.0_121]
    37.  
     
  4. ShaneBee

    Supporter + Addon Developer

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    How can i check if server is online?
     
  5. ShaneBee

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    yup
    Code (Skript):
    1. set {_this} to online status of bungeecord server "Hub"
    Returns as a boolean.
     
  6. ShaneBee

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    @LimeGlass

    Code (Text):
    1.  
    2.   loop all of bungeecord servers:
    3.     if loop-value contains "skywars" and "arena":
    4.       broadcast "%loop-value% %online status of bungeecord server loop-value%"
    5.  
    it's doesn't work properly :emoji_frowning:
     

    Attached Files:

  7. ShaneBee

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    You're using a Cloud System?

    Bungeecord doesn't properly display the online or offline state of cloud systems because it's using a glitchy method in order to generate those servers.
     
  8. ShaneBee

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    why it's doesn't work?

    set network variable {game_%server's name%} to true
     
  9. ShaneBee

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    Server name is not an expression. What are you trying todo?
     
  10. ShaneBee

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    Receiving tons of errors with the latest build. It worked fine for a few hours. Now it's slowing down my entire Bungeecord network.

    https://pastebin.com/kSMS3tqp
     
  11. ShaneBee

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    LimeGlass updated SkellettProxy with a new update entry:

    Reconnect issues

    Read the rest of this update entry...
     
    Sckaletz likes this.
  12. ShaneBee

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    This problem is back with the latest version. It just crashed my BungeeCord with that error again.
     
  13. ShaneBee

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  14. ShaneBee

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    Yea it still crashes the BungeeCord after a while. It's useless. Sorry to say.
     
  15. ShaneBee

    Supporter + Addon Developer

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    I like this addon.
    BUT:
    I have a server network, and SkellettProxy crashes the server every 30 minutes!
    Error here: https://pastebin.com/amNRXUNg
    Please help me, i really need to use this addon, but i can't because it crashes every time.
    (First posted on DirectX, deleted that account)
    --- Double Post Merged, May 6, 2017, Original Post Date: May 6, 2017 ---
    Okay, i'm done. It crashed 7 times in 49 minutes. Deleting this plugin until you fix it.
     
    #55 ShaneBee, May 6, 2017
    Last edited by a moderator: May 7, 2017
  16. ShaneBee

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    "[Skript] This is caused because SkellettProxy is doing a glitchy method when trying to reset an active socket connection to a new socket."

    Have you tried to restart bungeecord first and all the servers?
     
  17. ShaneBee

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    So, you say that i have to stop all servers, and start bungee then the others? Let's give a try, thanks.
     
  18. ShaneBee

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    Yes , you should try that.
     
  19. ShaneBee

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    Thanks, but didn't help. I stopped everything, then started my BungeeCord, then the lobby server.
    If i join the server crashes after 10 minutes. If nobody is online it is online all the day.
     
  20. ShaneBee

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    That's pretty strange.
    Are you using any sintax?
     

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