Skellett - The beast addon!

Addon Skellett - The beast addon! 2.0.10

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LimeGlass updated Skellett - The addon with a beast name with a new update entry:

New SkellettProxy server watcher

Added:
- Support for the new server watcher in SkellettProxy
- Added Max players of bungeecord server
code_language.skript:
[the] max[imum] [amount] [of] players for (skellett[ ][(cord|proxy)]|bungee[ ][cord]) server %string%
- Added get Entity from uuid
code_language.skript:
[skellett] entity (from [the]|of) (uuid|[universal] unique id) %string%

Fixed/Changed:
- Changed syntaxs
code_language.skript:
[skellett] [get] item[s] (of|in|inside|within) entity %entity%
[skellett]...

Read the rest of this update entry...
 
code_language.skript:
[the] max[imum] [amount] [of] players for (skellett[ ][(cord|proxy)]|bungee[ ][cord]) server %string%
Lime
Can you clarify something, I know it's a stupid question, but I do not understand what it is in expressions
[ ] ( )
(skellett[ ][(cord|proxy)]|bungee[ ][cord])

How can I use this, or understand in an easy way
 
code_language.skript:
[the] max[imum] [amount] [of] players for (skellett[ ][(cord|proxy)]|bungee[ ][cord]) server %string%
Lime
Can you clarify something, I know it's a stupid question, but I do not understand what it is in expressions
[ ] ( )
(skellett[ ][(cord|proxy)]|bungee[ ][cord])

How can I use this, or understand in an easy way
Ya no problem. No question is stupid.

Basically everything with the [] is optional and anything within () means it has two options. Example: (yes|no) meaning it could be yes or no.

Here is an example of the syntax without any registered symbols.
code_language.skript:
set {_number} to max players for bungeecord server "hub"
 
Ya no problem. No question is stupid.

Basically everything with the [] is optional and anything within () means it has two options (yes|no) meaning it could be yes or no.

Here is an example of the syntax without any registered symbols.
code_language.skript:
set {_number} to max players for bungeecord server "hub"
I got it understood, thank you. <3
 
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Reactions: LimeGlass
running 1.8.8:

[Server thread/ERROR]: Error occurred while enabling Skellett v1.7.7e (Is it up to date?)
java.lang.IllegalArgumentException: Can't register the class info resultset because the class java.sql.ResultSet is already registered
at ch.njol.skript.registrations.Classes.registerClass(Classes.java:90) ~[?:?]
at com.gmail.thelimeglass.Register.types(Register.java:994) ~[?:?]
at com.gmail.thelimeglass.Skellett.onEnable(Skellett.java:296) ~[?:?]
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:321) ~[spigot.jar:git-Spigot-db6de12-18fbb24]
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:340) [spigot.jar:git-Spigot-db6de12-18fbb24]
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:405) [spigot.jar:git-Spigot-db6de12-18fbb24]
at org.bukkit.craftbukkit.v1_8_R3.CraftServer.loadPlugin(CraftServer.java:357) [spigot.jar:git-Spigot-db6de12-18fbb24]
at org.bukkit.craftbukkit.v1_8_R3.CraftServer.enablePlugins(CraftServer.java:317) [spigot.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.MinecraftServer.s(MinecraftServer.java:414) [spigot.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.MinecraftServer.k(MinecraftServer.java:378) [spigot.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.MinecraftServer.a(MinecraftServer.java:333) [spigot.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.DedicatedServer.init(DedicatedServer.java:263) [spigot.jar:git-Spigot-db6de12-18fbb24]
at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:525) [spigot.jar:git-Spigot-db6de12-18fbb24]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_111]
 
Need help with MySQL there said no database selected - - or i need any depecency?

code_language.skript:
[05:10:21 INFO]: MySQL Update:
[05:10:21 INFO]: Command: CREATE TABLE IF NOT EXISTS minigame_playerdata ( UUID
varchar(100) NOT NULL PRIMARY KEY, class varchar(0), level int(10), exp int(50))

[05:10:21 INFO]: Error: No database selected

on skript load:
    set mysql host to "localhost"
    set mysql port to 3306
    set mysql username to "root"
    set mysql password to "rootpass"
    set mysql database to "minigame"
    connect to mysql
 
Good evening !
Can you add
code_language.skript:
set skin of %npc% to %value% and %signature%
? :emoji_grinning:
Ya sure. Right now you can despawn and respawn a citizen with a username or you can set the name of the npc to something then get the entity from the npc and set the custom name of the entity. I will add the syntax to make it easier.
 
LimeGlass updated Skellett - The addon with a beast name with a new update entry:

CROSS BUNGEECORD EFFECTS YA BOI!!!!!!!!!!!!!

Yes it's true. For the first time in Skript history you will now be able to run ANY effect on another server connected to your bungeecord! This means cross variable sharing, Data transfering and so much more!

Added:

- CROSS BUNGEECORD EFFECT
- BETA BUNGEE EVENTS
- Full control over all servers and Bungeecord (Mainly a feature for myself)
- Communication between all servers
- Probably alot of bugs. If you find any please report

Fixed:
- Some bugs

Syntax:...

Read the rest of this update entry...
[doublepost=1486111732,1486019556][/doublepost]
 
LimeGlass updated Skellett - The addon with a beast name with a new update entry:

Critical bug fix for any version lower than 1.11

Added:
- Citizen get Npc by ID or Entity
- PlayerPoints support
- SkellettProxy online status

Fixed:
- Folders being generated when using the create file syntax or using yaml with a file that didn't exist.
- Fixed Seemless potion's syntax not working.
- Fixed a critical bug that made Skellett not work on 1.8-1.10 versions
- Fixed some null pointers

Syntax:


code_language.skript:
Npc:
    
    Expressions:
        
        [the] (npc|citizen) (of|from) entity %entity%...

Read the rest of this update entry...
 
Code:
command /1:
    trigger:
        set {_test} to mysql result of query "SELECT name, block, win, list FROM xbxyrun"
        set {_name::*} to mysql string "name" in {_test}
        set {_block::*} to mysql integer "block" in {_test}
        set {_win::*} to mysql integer "win" in {_test}
        set {_list::*} to mysql integer "list" in {_test}
        broadcast "%{_name::*}%"
        broadcast "%{_block::*}%"
        broadcast "%{_win::*}%"
        broadcast "%{_list::*}%"
        stop
[11:06:05 INFO]: xbxy issued server command: /1
[11:06:05 INFO]: xbxy [fa8f6f1c-40b1-38ae-9b35-d7396c30d4c8]: /1
[11:06:05 INFO]: xbxy
[11:06:05 INFO]: <none>
[11:06:05 INFO]: <none>
[11:06:05 INFO]: <none>

It seems that one can only get one at a time
 
LimeGlass updated Skellett - The addon with a beast name with a new update entry:

Big fixes and small features

Added:
- Custom name toggle
- Multiple slot expression

Fixed:

- Fixed creating scoreboard not working

Changed:
code_language.skript:
[a] [new] (npc|citizen) [with] (name[d]|id|string) %string% [and] [with] [entity [type]] %string%
[a] [new] npc [with] [entity [type]] %string% [and] [with] (name[d]|id|string) %string%

Syntax:
code_language.skript:
Expressions:
  
    #Changers: set (Boolean)
    [skellett] custom name visib(le|ility) of %entity%
    [skellett]...

Read the rest of this update entry...
 
LimeGlass updated Skellett - The addon with a beast name with a new update entry:

NMS stuff :D

Added:
- Update inventory
- Open book client side
- Hitbox sizes of entities
- Player viewing credits
- Entity in water
- Full spawner support

Fixed:
- Add page with string not working
- More null pointers

Syntax:
code_language.skript:
Effects:
  
   update [the] (inventory|menu|gui) %inventory%
  
   open book %itemstack% to %player%
  
Expressions:
  
   [the] hitbox length of %entity%
   %entity%'s hitbox length
   [the] length of %entity%'s hitbox
  
   [the] hitbox width...

Read the rest of this update entry...
 
What version of citizens do you need for your syntax's? I can't seem to get them to work. I've latest version of citizens 2 and latest version of skellett

however none of your citizens syntax get's registered?
 
What version of citizens do you need for your syntax's? I can't seem to get them to work. I've latest version of citizens 2 and latest version of skellett

however none of your citizens syntax get's registered?
You have Citizens option enabled in the Skellett config found at plugins/Skellett/config.yml
 
I plan on making a config saver. So when you update Skellett the config doesn't reset everytime lol
Ah okay haha, erm i enabled it and some of the syntaxs work like

on npc despawn:

however when i try this

set {_test} to new citizen named "Test" with entity type PLAYER

it says it can not understand the syntax?
 
Ah okay haha, erm i enabled it and some of the syntaxs work like

on npc despawn:

however when i try this

set {_test} to new citizen named "Test" with entity type PLAYER

it says it can not understand the syntax?
code_language.skript:
set {_test} to new citizen named "Test" with entity type "PLAYER"
It was changed to a string a few updates ago because it was causing Skript issues.