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Custom Sign

Discussion in 'Skript' started by senge1337, Nov 28, 2019.

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  1. senge1337

    senge1337 Member

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    Hi,
    how could I do something like that in Skript?
    My point is, that when you place a sign named "&c&lStaff Sign" it doesn't open the "Edit Sign Message" Menu, it just places the sign and sets the lines of it.

    (this code is just an example, it doesn't work)
    Code (Text):
    1. set {_staffsign} to oak sign named "&c&lStaff Sign"
    2. set line 1 of {_staffsign} to "&6&lhello"
    3. set line 2 of {_staffsign} to "&chi"
    4. set line 3 of {_staffsign} to "&chi"
    5. set line 4 of {_staffsign} to "&3&l&nLast Line!"
    6. give 1 of {_staffsign} to player
    Also, would I able to do it without a variable?
    Thanks for help
    senge1337
     
  2. Goose

    Supporter

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    I'm 90% sure you can't have premade lines with sign NBT data. I tested this on my server and when I placed a sign with NBT data it came with a blank sign, so I don't think you can make one of these.
     
  3. senge1337

    senge1337 Member

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    I had it using a Command Block Command. Google "minecraft sign generator".
     
  4. Goose

    Supporter

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    What you could do is when as staff member runs that command, you could have the console execute the command to give that sign to the player that ran the command.

    EXAMPLE:


    Code (Text):
    1. command /staffsign
    2.     trigger:
    3.         execute console command "give %player% minecraft:oak_sign{BlockEntityTag:{Text1:'{"text":"hello","bold":true,"color":"yellow"}',Text2:'{"text":"hi","bold":true,"color":"red"}',Text3:'{"text":"hi","bold":true,"color":"red"}',Text4:'{"text":"Last Line!","bold":true,"color":"blue"}'},display:{Name:'{"text":"Staff Sign","bold":true,"color":"red"}'}}"
     
  5. malia

    malia Well-Known Member

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    Code (Skript):
    1. on place of sign: #this event
     
  6. senge1337

    senge1337 Member

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