1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Script Neon Anticheat || Packet Detections BETA-3.2

Neon Anticheat || Packet Detections || Amazing Flight detections

  1. Blue
    Blue
    3/5,
    Version: BETA-3.2
    Almost alright. Still not using lists, depends on an outdated and unsupported version of Skript, along with SkQuery and Skellett (which is misspelled in the dependencies section).

    What infuriates me about this is that it's advertised as "TPS friendly": It's everything but. It triggers an event 60 TIMES PER SECOND PER PLAYER with its 3 "on any move" -events.
    If you're lucky, you can keep your server at 18 tps with two players...
    1. Etho
      Author's Response
      Yes your correct with just about everything you've stated.

      Here's an explanation of why I do some stuff. The only reason that it doesn't use list variables is because I initially wrote Neon without using them, which I stuck to, (some of my newer projects use them now), the reason I use an older version of Skript is because I'm more confident in the 1.8 - 1.8.9 version of Minecraft (regarding the outdated versions of Skellett / SkQuery, 1. Skellett has removed packets in newer versions + newer versions of SkQuery will most likely work), and the TPS Friendly tag. I have tried my best to optimize the Anticheat / do timing reports etc but I should've really removed that once I updated past BETA-1.2 the original aim of Neon was to be a light weight Anticheat but it just ended up being a clunky mess.

      Note to everyone: I'm most likely not gonna be updating the Anticheat anymore, there's a low low chance I might rewrite for 1k downloads just don't get your hopes to high. + I've moved on to Java Anticheats which are so much better and don't drop your TPS below 15 24/7.
  2. idontknow
    idontknow
    4/5,
    Version: BETA-3.1
    found another bug: if you splash a harming potion on multiple entities it flags killaura, multiaura, and norotations
    1. Etho
      Author's Response
      Alright, should be fixed in the next update/patch
      Thanks for the Review.
  3. idontknow
    idontknow
    4/5,
    Version: BETA-3.0
    decent but if you splash a harming potion on yourself it flags selfhurt and noswing
    1. Etho
      Author's Response
      Should be fixed in next patch
      Thanks for the Review.
  4. TUCAOEVER
    TUCAOEVER
    5/5,
    Version: BETA-2.5
    Nice Try! Frequent updates.
    BTW could i republish this script on Chinese Forum
    to make more people know this excellent script
    Of course i will mark you as the author and attach the original
    download link on republish page
  5. coolpvpv1
    coolpvpv1
    4/5,
    Version: BETA-2.1
    cool but still the reach check falses a ton lol even after all the updates
    1. Etho
      Author's Response
      Thanks for the Review.
  6. thewolf
    thewolf
    5/5,
    Version: BETA-1.9
    Good Scripted Anticheat , I don't see a lot of false positives only Timer and PingSpoof
    1. Etho
      Author's Response
      Thanks for the Review.
  7. thewolf
    thewolf
    4/5,
    Version: BETA-1.8
    It's a good Anticheat for the script but there are a few false flags that I see, I see that timer false flags and pingspoof false flags a lot for doing nothing or just sitting still. Killaura doesn't detect me. Kinda doesnt detect infi reach on sigma client
    1. Etho
      Author's Response
      Regarding the false flags for Timer & PingSpoof I plan on improving these in the future, and I've been focusing more on Combat modules lately so most likely I'll introduce a new Killaura check soon.

      Thanks for the Review.
  8. LIWK
    LIWK
    3/5,
    Version: BETA-1.3
    Delete variables instead of clearing. It will ipromve performance.
    1. Etho
      Author's Response
      Alright I'll make sure to fix that, I'm gonna need to upload a Hotfix soon since I screwed up some other stuff so I'll make sure to include that.

      Thanks for the Review.
  9. Govindas
    Govindas
    1/5,
    Version: BETA-1.2
    setting variables to false instead of deleting them, not using list variables, full of huge memory leaks with the way how functions are used (it was fixed in newer skript versions, which won't work on 1.8 for which this anticheat is meant for)

    and overall this script is written with a huge lack of programming knowledge, some things won't even work properly which the author has written, due to the code having mistakes.
  10. Wizzardr
    Wizzardr
    1/5,
    Version: BETA-1.2
    ...

    What is the point of using packets if you are using timespans, first use Sketch for movements (same as Sully anticheat) why, cuz if you lag it will be the same movements.
    Everything is falsable on your anticheat, and i mean EVERYTHING. if you want a skript anticheat dont use this one and use Sully it will do the job way better
    1. Etho
      Author's Response
      Timespans are a lot more efficient than using on tick/second variable counting, I don't even know really what you mean by using Sketch as a movement check?, and I've never used Sully or have seen in it use before, If Sully is a Skript anticheat that means its falseable, every Skript Anticheat is falseable, and please do not direct people to a different Anticheat that isn't on the forums.
  11. LIWK
    LIWK
    3/5,
    Version: BETA-1.2
    Combat checks are bad but movement checks are ok, but you don't delete your variables and that causes lag. Reach falses very often.
    1. Etho
      Author's Response
      Yes I agree with the combat checks could be a lot better including reach, but many things such as vectors are very restricted in skript so implementing something such as hitbox reach detection is kinda hard.

      Regarding deleting variables I'm planning on updating the Anticheat.

      Thanks for the Review.
  12. coolpvpv1
    coolpvpv1
    4/5,
    Version: BETA-1.1
    cool but pingspoof and timer still false alot when the server tps drops or you have high ping to with those two combos i was falsing pingspoof and timer alot and invaildpackets a little bit
    1. Etho
      Author's Response
      Regarding the Server TPS I would need to add a extra Dependency like Ticker to get the TPS, since the tps expression is only supported on PaperSpigot.

      Regarding the False flagging with PingSpoof, Timer, and InvalidPackets I will do further testing to find the issues.
  13. coolpvpv1
    coolpvpv1
    3/5,
    Version: BETA-1.0
    cool but reach doesn't work i put 8 block reach on no flags at all and if you have the permission for alerts for neon but you still cant do /neon alerts it says you dont have permission timed out should be called timer etc
    1. Etho
      Author's Response
      Weird, I don't know why reach wouldn't work I'll look into it.
      Regarding the Permissions Neon has two, One for alerts and one for the command. For the command 'Neon.Anticheat' and for the
      alerts its 'Neon.Notify'.

      Thanks for the Review.