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Script Neon Anticheat || Packet Detections BETA-3.2

Neon Anticheat || Packet Detections || Amazing Flight detections

  1. Etho
    Contributors:
    Etho
    Supported Minecraft Versions:
    • 1.8
    • Introduction:
    What is Neon AntiCheat? Neon AntiCheat is a TPS friendly AntiCheat built in Skript. It is my Third AntiCheat I've made. Neon is a successor of Cryantic AntiCheat which didn't implement certain things such as Reach + Ping Factorization. Everything in Neon is also recoded and not straight copied from Cryantic. At the moment Neon contains 49 Checks that include 14 Combat checks, 27 Movement checks, 5 Exploit checks, and 3 Other checks. Now Neon isn't meant to be the perfect AntiCheat ever, Neon does have it's flaws, but you can fully change it to what ever you want, but you cannot re upload it or claim it as your Anticheat.

    • Detections:
    [Movement]
    FlightY
    Jesus
    FlightFloat
    Flight (NoMotion)
    Flight (Hover)
    Flight (+Y)
    Flight (OnGround)
    Bhop (Recurring Motion, Weird -Y Motion, OnGround Speed, OffGround Speed, Weird +Y Motion, Weird Y, Invalid Server Y, LowHop, Extra +Y, Constant Y)
    Nofall (Invalid Packets)
    Nofall2 (Movement)
    Nofall3 (NoGround)
    Self Damage (Movement)
    Invalid Rotations
    Vanilla Flight Packet
    InvalidInventory (InvalidInv)
    InventoryMove
    InventorySimulate (Inventory Achievement Packet)
    NoSlowDown

    [Combat]
    Killaura (Not from Cryantic)
    Reach (With HitBox factorization)
    Cps
    Cps (Recurring CPS)
    FastBow
    AutoBlock
    AutoBlock (Release Spam)
    NoRotations
    SelfHurt
    MultiAura
    NoSwing
    Criticals
    Criticals (Time between crit/packet)
    Aimbot


    [Exploit]
    Timer(Packet Choking, Blink)
    PingSpoof
    Invalid Packets
    Weird Packets
    Crasher Check
    Extra Packets

    [Other]
    FastEat
    Build Reach
    FastPlace

    • Support:
    No longer supported and or cared about.

    • Tested Server Software:
    Spigot
    PaperSpigot
    TacoSpigot​

    • Permissions (Default Permissions)
    - Neon.Anticheat (Neon command permission).
    - Neon.Notify (Neon Notifications, you need this to get notifications).
    - Neon.Kick.Bypass (Bypass Kicks/Bans from Neon).

    • Commands:
    /Neon (n aliases)
    /Neon Alerts (on/off) # Enables alerts for your account.
    /Neon Version # Gets Neon's current version, and checks for updates.
    /Neon Player Violations (Player) # Gets the player's total violation count.
    /Neon Player Stats (Player) # Checks Player's Ping / TPS / and banned status
    /Neon Player Unban (Player) # Unbans a player from Neon.
    /Neon Player Clear (Player) # Clears the player's current Violation.

    • Pictures: (BETA-2.8 Outdated Picture, things can change!)
    [​IMG]
    [​IMG]
    • Pictures: (BETA-1.0
    Outdated Picture, things can change!)
    Neon4.png Neon5.png


    • Dependencies:
    • Skript 2.2-dev37c
    • SkQuery 3.6.2-Lime
    • Skellett 1.9.6b

Recent Reviews

  1. Wizzardr
    Wizzardr
    1/5,
    Version: BETA-3.2
    You still don't get the point, you're still using timestamps, that's so retarded this is not how you will get accurate movement detection, because you're using the server lag to interprate a player movement create a variable x, y, z that you will refresh each movement (on move or packet if you're not dumb), and create _x, _y and _z before the others to compare them and do a hypot using this simple formula to get acurate horizontal movement speed:

    set {_speed} to sqrt((({_x} - {x}) * ({_x} - {x})) + (({_z} - {z}) * ({_z} - {z})))
  2. Blue
    Blue
    3/5,
    Version: BETA-3.2
    Almost alright. Still not using lists, depends on an outdated and unsupported version of Skript, along with SkQuery and Skellett (which is misspelled in the dependencies section).

    What infuriates me about this is that it's advertised as "TPS friendly": It's everything but. It triggers an event 60 TIMES PER SECOND PER PLAYER with its 3 "on any move" -events.
    If you're lucky, you can keep your server at 18 tps with two players...
    1. Etho
      Author's Response
      Yes your correct with just about everything you've stated.

      Here's an explanation of why I do some stuff. The only reason that it doesn't use list variables is because I initially wrote Neon without using them, which I stuck to, (some of my newer projects use them now), the reason I use an older version of Skript is because I'm more confident in the 1.8 - 1.8.9 version of Minecraft (regarding the outdated versions of Skellett / SkQuery, 1. Skellett has removed packets in newer versions + newer versions of SkQuery will most likely work), and the TPS Friendly tag. I have tried my best to optimize the Anticheat / do timing reports etc but I should've really removed that once I updated past BETA-1.2 the original aim of Neon was to be a light weight Anticheat but it just ended up being a clunky mess.

      Note to everyone: I'm most likely not gonna be updating the Anticheat anymore, there's a low low chance I might rewrite for 1k downloads just don't get your hopes to high. + I've moved on to Java Anticheats which are so much better and don't drop your TPS below 15 24/7.
  3. idontknow
    idontknow
    4/5,
    Version: BETA-3.1
    found another bug: if you splash a harming potion on multiple entities it flags killaura, multiaura, and norotations
    1. Etho
      Author's Response
      Alright, should be fixed in the next update/patch
      Thanks for the Review.
  4. idontknow
    idontknow
    4/5,
    Version: BETA-3.0
    decent but if you splash a harming potion on yourself it flags selfhurt and noswing
    1. Etho
      Author's Response
      Should be fixed in next patch
      Thanks for the Review.
  5. TUCAOEVER
    TUCAOEVER
    5/5,
    Version: BETA-2.5
    Nice Try! Frequent updates.
    BTW could i republish this script on Chinese Forum
    to make more people know this excellent script
    Of course i will mark you as the author and attach the original
    download link on republish page
  6. coolpvpv1
    coolpvpv1
    4/5,
    Version: BETA-2.1
    cool but still the reach check falses a ton lol even after all the updates
    1. Etho
      Author's Response
      Thanks for the Review.
  7. thewolf
    thewolf
    5/5,
    Version: BETA-1.9
    Good Scripted Anticheat , I don't see a lot of false positives only Timer and PingSpoof
    1. Etho
      Author's Response
      Thanks for the Review.
  8. thewolf
    thewolf
    4/5,
    Version: BETA-1.8
    It's a good Anticheat for the script but there are a few false flags that I see, I see that timer false flags and pingspoof false flags a lot for doing nothing or just sitting still. Killaura doesn't detect me. Kinda doesnt detect infi reach on sigma client
    1. Etho
      Author's Response
      Regarding the false flags for Timer & PingSpoof I plan on improving these in the future, and I've been focusing more on Combat modules lately so most likely I'll introduce a new Killaura check soon.

      Thanks for the Review.
  9. LIWK
    LIWK
    3/5,
    Version: BETA-1.3
    Delete variables instead of clearing. It will ipromve performance.
    1. Etho
      Author's Response
      Alright I'll make sure to fix that, I'm gonna need to upload a Hotfix soon since I screwed up some other stuff so I'll make sure to include that.

      Thanks for the Review.
  10. Govindas
    Govindas
    1/5,
    Version: BETA-1.2
    setting variables to false instead of deleting them, not using list variables, full of huge memory leaks with the way how functions are used (it was fixed in newer skript versions, which won't work on 1.8 for which this anticheat is meant for)

    and overall this script is written with a huge lack of programming knowledge, some things won't even work properly which the author has written, due to the code having mistakes.