- Supported Minecraft Versions
- 1.7
- 1.8
- 1.9
- 1.10
- 1.11
- 1.12
- 1.13
- 1.14
- 1.15
Version Française: Here
- = First, What is Frungee ? = -
Frungee is a skript that use skript-mirror to create new syntaxes
or fix some non-working syntaxes with Skungee.
- = Installation = -
1 - Install Skript
2 - Install Skript-mirror & Skungee
3 - Setup Skungee
4 - Download Frungee
5 - Rename the Skript 00_Frungee (if it's ain't done)
/! \ the Skript must imperatively be named 00_Frungee (Upper case Not important).
That allow Skript to load Frungee before others scripts. Like that you'll be able to load your script that use Frungee with Frungee syntaxes
- = Usage = -
To use Frungee it's very easy, it's just like this is an Addon
Code:
[frungee] %offline player% (1¦is|2¦isn't|is not) (connected|online) (on|to) [the] (bungee[cord]|network)
Code:
[frungee] (connect|teleport|send) %offline player% to ((bungee[cord] server|current server) of %offline player%|%offline player%['s] ([bungee[cord]] server|current server))
[frungee] broadcast %string% to [the] bungee[cord] server %string%
[frungee] broadcast %string% (to|on) all [of the] bungee[cord] server[s]
[frungee] execute (cmd|command) %string% to [the] bungee[cord] server %string%
[frungee] broadcast %string% (to|on) all [of the] bungee[cord] server[s]
Code:
[frungee] (1¦%offline player%['s] current server|2¦current server of %offline player%)
Code:
#When i started Frungee i wanted to make functions but finally I did skript-mirror syntaxes so
here is some function that i Kept
isPlayerOnline(offline player)
PlayerServer(offline player)
teleportServer(offline player, offline player)
Code:
command /bungeebroadcast [<text>] [<text>]:
permission: *
trigger:
if arg 1 is "all":
frungee broadcast "%arg-2%" to all bungeecord servers
else:
frungee broadcast "%arg-2%" to the bungeecord server "%arg-1%"
command /checkserver [<offline player>]:
trigger:
if arg 1 is set:
send "'s current : %frungee arg 1's current server%" to player
send "current of : %frungee current server of arg-1%" to player
command /checkonline [<text>] [<offline player>]:
trigger:
if arg 1 is "function":
if arg 2 is set:
send "%PlayerServer(arg-2)%" to sender
else if arg 1 is "cond" or "condition":
if arg 2 is set:
if frungee arg-2 is connected to the bungeecord:
send "&a%arg 2% is online"
else:
send "&c%arg 2% isn't online"
command /tpserver [<offline player>] [<offline player>]:
permission
trigger:
if arg 2 isn't set:
if arg 1 is player:
send "&cError: you must precise a player ex: /tpserver <player> <player>"
stop
else:
if frungee arg-1 is connected to the bungeecord:
frungee connect player to arg-1's current server
else if arg 2 is set:
if frungee arg-2 is connected to the bungeecord:
frungee connect player to arg-2's current server
#frungee connect player to current server of arg-2
else:
send "&cErreur: %arg-2% isn't connect on the bungeecoord" to player
- = Known issue = -
When you restart a server you have to restart your proxy or "skungee eveluates" will didn't work
And some effet uses skungee's evaluate so :/
- = TOS = -
Don't sell my skript
Do not appropriate my skript
Don't rob part of the code
Wait
Contacts me in the ressource discussion