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Addon Umbaska 3.3

Fuck it, we're awesome.

  1. ShaneBee

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    I'm pretty sure I broke debug mode and that's why they appear.
     
  2. ShaneBee

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    so there was not a error
     
  3. ShaneBee

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    You should be fine :emoji_slight_smile:
     
  4. ShaneBee

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    so ?????
     
  5. ShaneBee

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    Function/events of Armorstand is gone?

    Code (Skript):
    1.                set is visible of {_s} to true
    2.         set show base plate of {_s} to false
    3.         set has gravity of {_s} to false
    4.         set show arms of {_s} to true
    is just give me evertime "Can't understand this condition" .. .:/

    Version: 3.2BETA
     
  6. ShaneBee

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    That syntax is from Umbaska2
    now you need Retro module but it's still in development :emoji_frowning:
     
  7. ShaneBee

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    What Grin said.

    However (@Grin), I do have good news! The Retro Module is very close to completion :emoji_slight_smile:
     
    Grin and BrettPlayMC like this.
  8. ShaneBee

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    I want retro too. :emoji_frowning: :emoji_frowning:
     
  9. ShaneBee

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    Should the "Entity from Variable" expression still be working? It's currently not registering for me on v3.3. Here's my test script:
    Code (Skript):
    1.  
    2. command /evar:
    3.    trigger:
    4.        set {_e} to targeted entity
    5.        clear entity from {_e}
    6.  
    Results in the standard "Can't understand this condition/effect" error.
     
  10. ShaneBee

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    That'll be coming soon in the Retro Module (just need to finish stuff up).
     
  11. ShaneBee

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    Awesome, sounds good, thank you!
     
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  12. ShaneBee

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    Hi @nfell2009! [EDIT: @BaeFell]

    Thank you for your job on Umbaska 3!
    But I have a problem...
    I would like to delete skRayFall which is no longer supported, so I would like to create hologram with Umbaska (I get HolographicDisplay). But, all syntaxes don't works! What can I do?

    Another problem, before I could write " if name of items within entity contains "Example": ", but no more today :/
    Any idea to workaround this?

    Thank you for help!
     
    #32 ShaneBee, Feb 22, 2017
    Last edited by a moderator: Feb 22, 2017
  13. ShaneBee

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    It's @BaeFell
     
  14. ShaneBee

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    Oops! The way of before...

    EDIT : The correct syntaxe was "items within entity event-entity", it's from Skellett and not Umbaska. Sorry for the inconvenient!

    Good continuation @BaeFell and thank you for your work on Umbaska! <3


    EDIT : I noticed another bug, maybe resulting from a conflict with Skellett!

    Before, this line worked well:
    Code (Skript):
    1. on inventory click:
    2.     if cursor item is a paper:
    Now, I have this error : "Can't compare 'cursor item' with an item type"
    I can't use "cursor item" in any event/type/expression. It's simply inexistant.
     
    #34 ShaneBee, Feb 22, 2017
    Last edited by a moderator: Feb 22, 2017
    BrettPlayMC likes this.
  15. ShaneBee

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    Is the Documentation on the umbaska website (leads to skunity) complete? If not where can i find such a documentation?
     
  16. ShaneBee

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    There is module specific documentation on umbaska.co.uk. For Umbaska 2, it's on skUnity.
     
  17. ShaneBee

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    *Post at 17.02*

    "Very Close" Hmm... I can't still wait longer >_< its 11 days over. Do you got maybe some news?
     
  18. ShaneBee

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    I tried this
    Code (Skript):
    1. command /chunkgen:
    2.     permission: *
    3.     trigger:
    4. #        if {chunkgen} is not set:
    5.         set {_loc} to location of player
    6.         load chunk at {_loc}
    7.         generate chunk at {_loc}
    But it didnt work in Umbaska 3. Do you know of way around this or when it will be implemented?
     
  19. ShaneBee

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    BaeFell likes this.
  20. ShaneBee

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    @mel_instagibson you also can try the new chunk stuff of MundoSK that was recently added on the latest betas:
    Code (Skript):
    1.  
    2. #Effects:
    3. (0¦load|1¦unload) chunk %chunk%
    4.  
    5. #Expressions:
    6. chunk %number%, %number% [in %world%]
    7.  
    8. chunks [from] %number%, %number% to %number%, %number% [in %world%]
    9.  
    10. block %number%, %number%, %number% (of|in) %chunk%
    11.  
    12. (0¦layer %-number%|1¦top|2¦bottom|3¦sea level) (0¦south|4¦north)(0¦east|8¦west) (0¦center|16¦corner) of %chunk%
    13.  
    14. [all] blocks (of|in) %chunk%
    15.  
    16. blocks [from] %number%, %number%, %number% to %number%, %number%, %number% (of|in) %chunk%
    17.  
    18. (0¦layer %-number%|1¦top|2¦bottom|3¦sea level) (of|in) %chunk%
    19.  
    20. [from] (0¦layer %-number%|1¦top|2¦bottom|3¦sea level) to (0¦layer %-number%|4¦top|8¦bottom|12¦sea level) (of|in) %chunk%
    21.  
    22. layers [from] %number% to %number% (of|in) %chunk%
    23.  
    24. %chunk% is slimey
    25.  
     

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