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Addon Umbaska 3.3

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Function/events of Armorstand is gone?

code_language.skript:
               set is visible of {_s} to true
        set show base plate of {_s} to false
        set has gravity of {_s} to false
        set show arms of {_s} to true

is just give me evertime "Can't understand this condition" .. .:/

Version: 3.2BETA
 
Function/events of Armorstand is gone?

code_language.skript:
               set is visible of {_s} to true
        set show base plate of {_s} to false
        set has gravity of {_s} to false
        set show arms of {_s} to true

is just give me evertime "Can't understand this condition" .. .:/

Version: 3.2BETA
What Grin said.

However (@Grin), I do have good news! The Retro Module is very close to completion :emoji_slight_smile:
 
Should the "Entity from Variable" expression still be working? It's currently not registering for me on v3.3. Here's my test script:
code_language.skript:
command /evar:
   trigger:
       set {_e} to targeted entity
       clear entity from {_e}
Results in the standard "Can't understand this condition/effect" error.
 
Should the "Entity from Variable" expression still be working? It's currently not registering for me on v3.3. Here's my test script:
code_language.skript:
command /evar:
   trigger:
       set {_e} to targeted entity
       clear entity from {_e}
Results in the standard "Can't understand this condition/effect" error.
That'll be coming soon in the Retro Module (just need to finish stuff up).
 
Hi @nfell2009! [EDIT: @BaeFell]

Thank you for your job on Umbaska 3!
But I have a problem...
I would like to delete skRayFall which is no longer supported, so I would like to create hologram with Umbaska (I get HolographicDisplay). But, all syntaxes don't works! What can I do?

Another problem, before I could write " if name of items within entity contains "Example": ", but no more today :/
Any idea to workaround this?

Thank you for help!
 
Last edited by a moderator:
Hi @nfell2009!

Thank you for your job on Umbaska 3!
But I have a problem...
I would like to delete skRayFall which is no longer supported, so I would like to create hologram with Umbaska (I get HolographicDisplay). But, all syntaxes don't works! What can I do?

Another problem, before I could write " if name of items within entity contains "Example": ", but no more today :/
Any idea to workaround this?

Thank you for help!
It's @BaeFell
 
Oops! The way of before...

EDIT : The correct syntaxe was "items within entity event-entity", it's from Skellett and not Umbaska. Sorry for the inconvenient!

Good continuation @BaeFell and thank you for your work on Umbaska! <3


EDIT : I noticed another bug, maybe resulting from a conflict with Skellett!

Before, this line worked well:
code_language.skript:
on inventory click:
    if cursor item is a paper:

Now, I have this error : "Can't compare 'cursor item' with an item type"
I can't use "cursor item" in any event/type/expression. It's simply inexistant.
 
Last edited by a moderator:
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Function/events of Armorstand is gone?

Code (Skript):
  1. set is visible of {_s} to true
  2. set show base plate of {_s} to false
  3. set has gravity of {_s} to false
  4. set show arms of {_s} to true
is just give me evertime "Can't understand this condition" .. .:/

Version: 3.2BETA
Click to expand...
What Grin said.

However (@Grin), I do have good news! The Retro Module is very close to completion :emoji_slight_smile:

*Post at 17.02*

"Very Close" Hmm... I can't still wait longer >_< its 11 days over. Do you got maybe some news?
 
I tried this
code_language.skript:
command /chunkgen:
    permission: *
    trigger:
#        if {chunkgen} is not set:
        set {_loc} to location of player
        load chunk at {_loc}
        generate chunk at {_loc}

But it didnt work in Umbaska 3. Do you know of way around this or when it will be implemented?
 
@mel_instagibson you also can try the new chunk stuff of MundoSK that was recently added on the latest betas:
code_language.skript:
#Effects:
(0¦load|1¦unload) chunk %chunk%

#Expressions:
chunk %number%, %number% [in %world%]

chunks [from] %number%, %number% to %number%, %number% [in %world%]

block %number%, %number%, %number% (of|in) %chunk%

(0¦layer %-number%|1¦top|2¦bottom|3¦sea level) (0¦south|4¦north)(0¦east|8¦west) (0¦center|16¦corner) of %chunk%

[all] blocks (of|in) %chunk%

blocks [from] %number%, %number%, %number% to %number%, %number%, %number% (of|in) %chunk%

(0¦layer %-number%|1¦top|2¦bottom|3¦sea level) (of|in) %chunk%

[from] (0¦layer %-number%|1¦top|2¦bottom|3¦sea level) to (0¦layer %-number%|4¦top|8¦bottom|12¦sea level) (of|in) %chunk%

layers [from] %number% to %number% (of|in) %chunk%

%chunk% is slimey