im a complete beginner and this is pretty comlex for me to figure out, so i resigned to finally asking for help.
my code right now (barebones to test) is compiling successfully, and does occasionally trigger a <null> dropped title, but doesnt actually drop anything.
for testing purposes, i only have drop set to small bag, but i want it to drop one of these (with a percentage chance per item)
again, the code *technically* functions; just not as required.
my code right now (barebones to test) is compiling successfully, and does occasionally trigger a <null> dropped title, but doesnt actually drop anything.
for testing purposes, i only have drop set to small bag, but i want it to drop one of these (with a percentage chance per item)
again, the code *technically* functions; just not as required.
Code:
variables:
{skull.line.name} = "%{_name}%"
{skull.line.1} = "&eValue: &a${VALUE}"
variables:
{skulldrop} = true
{dropchance} = 100
{smallbag} = "{SkullOwner:{Id:""e1c1a194-7e86-414f-86bb-42d82a21cfb8"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjVmNTIxZGQyMTVhOTU4NjIxYTAwZmMwOGRmYTU1NTIyZTEzODNlNTNmZGM3ODFhOTMxNzY2ZDQ2ZDAyYWMwNyJ9fX0=""}]}}}"
{fullbag} = "{SkullOwner:{Id:""e1c1a194-7e86-414f-86bb-42d82a21cfb8"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk1YjhkYWU5NmUzOWE3YjQ3NDU2OTdlZmIxZGU2ODFlNWZkOTRkNzUwYWIwOWNiOWYyM2ZmN2U3MmEyYTMzZSJ9fX0=""}]}}}"
{amethyst} = "{SkullOwner:{Id:""e1c1a194-7e86-414f-86bb-42d82a21cfb8"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzk0Yjc1OGNhNzU2NWFhYWVhMjcyZjkyNjExZjY0ODlmYzk3OGVhMTBlYzNhZTRkNmJlMjk4NWMxZjdjYTE3OCJ9fX0=""}]}}}"
{diamond} = "{SkullOwner:{Id:""e1c1a194-7e86-414f-86bb-42d82a21cfb8"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjczYTM2YzU1OTUzYmNkZDU2ZDE5ZWY4YTI0OTk0OTFiNWViZmE0MmY0NGRkMDhjNTg0MjAyMmFjMzhkMjJjZCJ9fX0=""}]}}}"
{emerald} = "{SkullOwner:{Id:""e1c1a194-7e86-414f-86bb-42d82a21cfb8"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzg3YjQ0OWM2MGZhNjE5YWZiNzJkYjhhOGUxZmNmMzczMWUyMzRkNTc2ZTEyMDhmYmRlZDQ0MWEzOGJmMmVmZSJ9fX0=""}]}}}"
{chest} = "{SkullOwner:{Id:""e1c1a194-7e86-414f-86bb-42d82a21cfb8"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZhY2ZjNjQzZjYwOGUxNmRlMTkzMzVkZGNhNzFhODI4ZGZiOGRhY2E1NzkzZWI1YmJjYjBjN2QxNTU5MjQ5In19fQ==""}]}}}"
on death:
if victim is zombie, or creeper, or skeleton, or husk:
set {_drop} to {_smallbag}
set {_name} to "&6Small Bag of Gold"
function dropSkull(v: entity, a: player):
set {skull.line.name} to "%{name}%"
set {_name} to "%{skull.line.name}%"
drop {_skull} named "%{_name}%" with lore "%{_line.1}%" at {_v}'s location
send action bar "&e%{mob}% &7dropped %{skull.line.name}%" to {_a}