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trying to set custom drops with percent chance

Discussion in 'Requests' started by Maddude174, Jan 21, 2021.

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  1. Maddude174

    Maddude174 Member

    Joined:
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    im a complete beginner and this is pretty comlex for me to figure out, so i resigned to finally asking for help.
    my code right now (barebones to test) is compiling successfully, and does occasionally trigger a <null> dropped title, but doesnt actually drop anything.

    for testing purposes, i only have drop set to small bag, but i want it to drop one of these (with a percentage chance per item)

    again, the code *technically* functions; just not as required.

    Code (Text):
    1.  
    2. variables:
    3.   {skull.line.name} = "%{_name}%"
    4.   {skull.line.1} = "&eValue: &a${VALUE}"
    5.  
    6. variables:
    7.     {skulldrop} = true
    8.     {dropchance} = 100
    9.     {smallbag} = "{SkullOwner:{Id:""e1c1a194-7e86-414f-86bb-42d82a21cfb8"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjVmNTIxZGQyMTVhOTU4NjIxYTAwZmMwOGRmYTU1NTIyZTEzODNlNTNmZGM3ODFhOTMxNzY2ZDQ2ZDAyYWMwNyJ9fX0=""}]}}}"
    10.     {fullbag} = "{SkullOwner:{Id:""e1c1a194-7e86-414f-86bb-42d82a21cfb8"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk1YjhkYWU5NmUzOWE3YjQ3NDU2OTdlZmIxZGU2ODFlNWZkOTRkNzUwYWIwOWNiOWYyM2ZmN2U3MmEyYTMzZSJ9fX0=""}]}}}"
    11.     {amethyst} = "{SkullOwner:{Id:""e1c1a194-7e86-414f-86bb-42d82a21cfb8"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzk0Yjc1OGNhNzU2NWFhYWVhMjcyZjkyNjExZjY0ODlmYzk3OGVhMTBlYzNhZTRkNmJlMjk4NWMxZjdjYTE3OCJ9fX0=""}]}}}"
    12.     {diamond} = "{SkullOwner:{Id:""e1c1a194-7e86-414f-86bb-42d82a21cfb8"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjczYTM2YzU1OTUzYmNkZDU2ZDE5ZWY4YTI0OTk0OTFiNWViZmE0MmY0NGRkMDhjNTg0MjAyMmFjMzhkMjJjZCJ9fX0=""}]}}}"
    13.     {emerald} = "{SkullOwner:{Id:""e1c1a194-7e86-414f-86bb-42d82a21cfb8"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzg3YjQ0OWM2MGZhNjE5YWZiNzJkYjhhOGUxZmNmMzczMWUyMzRkNTc2ZTEyMDhmYmRlZDQ0MWEzOGJmMmVmZSJ9fX0=""}]}}}"
    14.     {chest} = "{SkullOwner:{Id:""e1c1a194-7e86-414f-86bb-42d82a21cfb8"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZhY2ZjNjQzZjYwOGUxNmRlMTkzMzVkZGNhNzFhODI4ZGZiOGRhY2E1NzkzZWI1YmJjYjBjN2QxNTU5MjQ5In19fQ==""}]}}}"
    15.  
    16. on death:
    17.   if victim is zombie, or creeper, or skeleton, or husk:
    18.     set {_drop} to {_smallbag}
    19.     set {_name} to "&6Small Bag of Gold"
    20.  
    21. function dropSkull(v: entity, a: player):
    22.     set {skull.line.name} to "%{name}%"
    23.     set {_name} to "%{skull.line.name}%"
    24.     drop {_skull} named "%{_name}%" with lore "%{_line.1}%" at {_v}'s location
    25.     send action bar "&e%{mob}% &7dropped %{skull.line.name}%" to {_a}
    26.  
     
  2. FireRoz

    FireRoz Active Member

    Joined:
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    I'm so confused.
    What are you trying to do ?
     
  3. Jakkeren

    Supporter

    Joined:
    Mar 23, 2017
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    Please elaborate your issue, and what you're trying to accomplish - we can't read your mind.

    There's clearly a lot of issues and un-optimal things in your skript, but we won't be able to help you unless you actually tell us what you're trying to do.
     
  4. cuddlytrap

    cuddlytrap Member

    Joined:
    Dec 18, 2020
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    i am confused but in the title it said something about chance so i would do like:

    Code (Text):
    1.  
    2. on death:
    3.   if victim is zombie, or creeper, or skeleton, or husk:
    4.     chance of 8%:
    5.       set {_drop} to {_smallbag}
    6.       set {_name} to "&6Small Bag of Gold"
    again, please state what you are actually trying to do if this is now what you were trying to do
     

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