I need this code to exclude the breaking of bedrock and obsidian unless player's tool is a diamond pickaxe, player's can get bedrock using this, thanks.
code_language.skript:
# 3x3 Mining
on mine:
if lore of player's held item contains "&eExplosive I":
set {_1} to location of event-block
set {_2} to location of event-block
if player's pitch is between -50 and 50:
add 1 to y-coord of {_1}
subtract 1 from y-coord of {_2}
if player's horizontal facing is west or east:
add 1 to z-coord of {_1}
subtract 1 from z-coord of {_2}
loop blocks within {_1} to {_2}:
skellett break loop-value naturally using player's tool
else if player's horizontal facing is north or south:
add 1 to x-coord of {_1}
subtract 1 from x-coord of {_2}
loop blocks within {_1} to {_2}:
skellett break loop-value naturally using player's tool
else:
add 1 to x-coord of {_1}
add 1 to z-coord of {_1}
subtract 1 from x-coord of {_2}
subtract 1 from z-coord of {_2}
loop blocks within {_1} to {_2}:
skellett break loop-block naturally using player's tool