I basicly have this skript that adds classes to the game and I wanted to make the variable that says in which class I am into a placeholder. How can I do it?
Here is my skript:
And the variable I wanted to turn into placeholder is {classe.%player%}.
Thanks
Here is my skript:
Code:
command /classes:
trigger:
make player execute command "/warp classes"
options:
#flash
Flash1Enabled: true
Flash2Enabled: true
Flash3Enabled: true
Flash4Enabled: true
Flash5Enabled: true
Flash6Enabled: true
Flash7Enabled: true
Flash8Enabled: true
Flash9Enabled: true
Flash10Enabled: true
#healer
Healer1Enabled: true
Healer2Enabled: true
Healer3Enabled: true
Healer4Enabled: true
Healer5Enabled: true
Healer6Enabled: true
Healer7Enabled: true
Healer8Enabled: true
Healer9Enabled: true
Healer10Enabled: true
#magician
Magician1Enabled: true
Magician2Enabled: true
Magician3Enabled: true
Magician4Enabled: true
Magician5Enabled: true
Magician6Enabled: true
Magician7Enabled: true
Magician8Enabled: true
Magician9Enabled: true
Magician10Enabled: true
Magician1SelectedMessage: &aMagician Level 1 Selected
Magician1DeselectedMessage: &cMagician Level 1 Deselected
Magician2SelectedMessage: &aMagician Level 2 Selected
Magician2DeselectedMessage: &cMagician Level 2 Deselected
Magician3SelectedMessage: &aMagician Level 3 Selected
Magician3DeselectedMessage: &cMagician Level 3 Deselected
Magician4SelectedMessage: &aMagician Level 4 Selected
Magician4DeselectedMessage: &cMagician Level 4 Deselected
Magician5SelectedMessage: &aMagician Level 5 Selected
Magician5DeselectedMessage: &cMagician Level 5 Deselected
Magician6SelectedMessage: &aMagician Level 6 Selected
Magician6DeselectedMessage: &cMagician Level 6 Deselected
Magician7SelectedMessage: &aMagician Level 7 Selected
Magician7DeselectedMessage: &cMagician Level 7 Deselected
Magician8SelectedMessage: &aMagician Level 8 Selected
Magician8DeselectedMessage: &cMagician Level 8 Deselected
Magician9SelectedMessage: &aMagician Level 9 Selected
Magician9DeselectedMessage: &cMagician Level 9 Deselected
Magician10SelectedMessage: &aMagician Level 10 Selected
Magician10DeselectedMessage: &cMagician Level 10 Deselected
#murderer
Murderer1Enabled: true
Murderer2Enabled: true
Murderer3Enabled: true
Murderer4Enabled: true
Murderer5Enabled: true
Murderer6Enabled: true
Murderer7Enabled: true
Murderer8Enabled: true
Murderer9Enabled: true
Murderer10Enabled: true
variables:
{basestrength} == 0
on damage:
if {basestrength} is 0:
increase damage by 0%
if {basestrength} is 1:
increase damage by 1
if {basestrength} is 2:
increase damage by 1.5
if {basestrength} is 3:
increase damage by 2
if {basestrength} is 4:
increase damage by 2.5
if {basestrength} is 5:
increase damage by 3
if {basestrength} is 6:
increase damage by 3.5
if {basestrength} is 7:
increase damage by 4
if {basestrength} is 8:
increase damage by 4.5
if {basestrength} is 9:
increase damage by 5
if {basestrength} is 10:
increase damage by 5.5
if {basestrength} is greater than 10:
increase damage by 5.5
command /classestoggle [<text>] [<text>]:
trigger:
if arg 1 is not set:
send "You must chose a classe (/classestoggle <classe> <on/off>" to player
stop
if arg 2 is not set:
send "You must chose a on or off (/classestoggle <classe> <on/off>" to player
stop
if arg 1 is "flash":
if {healer.%player%.active} is not set:
if {magician.%player%.active} is not set:
if {murderer.%player%.active} is not set:
set {_c} to 0
loop 10 times:
if player has permission "classes.flash%loop-value%":
add 1 to {_c}
if {_c} == 0:
send "/classes to claim this class" to player
stop
if arg 2 is "on":
if {@Flash1Enabled} is true:
if player has permission "classes.flash1":
set {effects.%player%.flash1} to true
apply swiftness 1 without any particles to player for 9999 days
set {flash.%player%.active} to true
set {classe.%player%} to "flash"
if {@Flash2Enabled} is true:
if player has permission "classes.flash2":
set {effects.%player%.flash2} to true
apply swiftness 2 without any particles to player for 9999 days
set {flash.%player%.active} to true
set {classe.%player%} to "flash"
if {@Flash3Enabled} is true:
if player has permission "classes.flash3":
set {effects.%player%.flash3} to true
apply swiftness 3 without any particles to player for 9999 days
set {flash.%player%.active} to true
set {classe.%player%} to "flash"
if {@Flash4Enabled} is true:
if player has permission "classes.flash4":
set {effects.%player%.flash4} to true
apply swiftness 4 without any particles to player for 9999 days
set {flash.%player%.active} to true
set {classe.%player%} to "flash"
if {@Flash5Enabled} is true:
if player has permission "classes.flash5":
set {effects.%player%.flash5} to true
apply swiftness 5 without any particles to player for 9999 days
set {flash.%player%.active} to true
set {classe.%player%} to "flash"
if {@Flash6Enabled} is true:
if player has permission "classes.flash6":
set {effects.%player%.flash6} to true
apply swiftness 6 without any particles to player for 9999 days
set {flash.%player%.active} to true
set {classe.%player%} to "flash"
if {@Flash7Enabled} is true:
if player has permission "classes.flash7":
set {effects.%player%.flash7} to true
apply swiftness 6 without any particles to player for 9999 days
apply haste 1 without any particles to player for 9999 days
set {flash.%player%.active} to true
set {classe.%player%} to "flash"
if {@Flash8Enabled} is true:
if player has permission "classes.flash8":
set {effects.%player%.flash8} to true
apply swiftness 6 without any particles to player for 9999 days
apply haste 2 without any particles to player for 9999 days
set {flash.%player%.active} to true
set {classe.%player%} to "flash"
if {@Flash9Enabled} is true:
if player has permission "classes.flash9":
set {effects.%player%.flash9} to true
apply swiftness 6 without any particles to player for 9999 days
apply haste 3 without any particles to player for 9999 days
set {flash.%player%.active} to true
set {classe.%player%} to "flash"
if {@Flash10Enabled} is true:
if player has permission "classes.flash10":
set {effects.%player%.flash10} to true
apply swiftness 6 without any particles to player for 9999 days
apply haste 4 without any particles to player for 9999 days
set {flash.%player%.active} to true
set {classe.%player%} to "flash"
if arg 2 is "off":
if player has permission "classes.flash1":
if {effects.%player%.flash1} is true:
remove swiftness from the player
delete {effects.%player%.flash1}
delete {flash.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.flash2":
if {effects.%player%.flash2} is true:
remove swiftness from the player
delete {effects.%player%.flash2}
delete {flash.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.flash3":
if {effects.%player%.flash3} is true:
remove swiftness from the player
delete {effects.%player%.flash3}
delete {flash.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.flash4":
if {effects.%player%.flash4} is true:
remove swiftness from the player
delete {effects.%player%.flash4}
delete {flash.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.flash5":
if {effects.%player%.flash5} is true:
remove swiftness from the player
delete {effects.%player%.flash5}
delete {flash.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.flash6":
if {effects.%player%.flash6} is true:
remove swiftness from the player
delete {effects.%player%.flash6}
delete {flash.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.flash7":
if {effects.%player%.flash7} is true:
remove swiftness from the player
remove haste from the player
delete {effects.%player%.flash7}
delete {flash.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.flash8":
if {effects.%player%.flash8} is true:
remove swiftness from the player
remove haste from the player
delete {effects.%player%.flash8}
delete {flash.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.flash9":
if {effects.%player%.flash9} is true:
remove swiftness from the player
remove haste from the player
delete {effects.%player%.flash9}
delete {flash.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.flash10":
if {effects.%player%.flash10} is true:
remove swiftness from the player
remove haste from the player
delete {effects.%player%.flash10}
delete {flash.%player%.active}
set {classe.%player%} to "none"
else:
send "You are already murderer, turn it off to change !" to player
else:
send "You are already magician, turn it off to change !" to player
else:
send "You are already healer, turn it off to change !" to player
if arg 1 is "healer":
if {flash.%player%.active} is not set:
if {magician.%player%.active} is not set:
if {murderer.%player%.active} is not set:
set {_c} to 0
loop 10 times:
if player has permission "classes.healer%loop-value%":
add 1 to {_c}
if {_c} == 0:
send "/classes to claim this class" to player
stop
if arg 2 is "on":
if {@Healer1Enabled} is true:
if player has permission "classes.healer1":
set {effects.%player%.healer1} to true
set the maximum health of the player to 11
set {healer.%player%.active} to true
set {classe.%player%} to "healer"
# else:
# send "/classes to claim this class" to player
if {@Healer2Enabled} is true:
if player has permission "classes.healer2":
set {effects.%player%.healer2} to true
set the maximum health of the player to 12
set {healer.%player%.active} to true
set {classe.%player%} to "healer"
if {@Healer3Enabled} is true:
if player has permission "classes.healer3":
set {effects.%player%.healer3} to true
set the maximum health of the player to 13
set {healer.%player%.active} to true
set {classe.%player%} to "healer"
if {@Healer4Enabled} is true:
if player has permission "classes.healer4":
set {effects.%player%.healer4} to true
set the maximum health of the player to 14
set {healer.%player%.active} to true
set {classe.%player%} to "healer"
if {@Healer5Enabled} is true:
if player has permission "classes.healer5":
set {effects.%player%.healer5} to true
set the maximum health of the player to 15
set {healer.%player%.active} to true
set {classe.%player%} to "healer"
if {@Healer6Enabled} is true:
if player has permission "classes.healer6":
set {effects.%player%.healer6} to true
set the maximum health of the player to 16
set {healer.%player%.active} to true
set {classe.%player%} to "healer"
if {@Healer7Enabled} is true:
if player has permission "classes.healer7":
set {effects.%player%.healer7} to true
set the maximum health of the player to 17
set {healer.%player%.active} to true
set {classe.%player%} to "healer"
if {@Healer8Enabled} is true:
if player has permission "classes.healer8":
set {effects.%player%.healer8} to true
set the maximum health of the player to 18
set {healer.%player%.active} to true
set {classe.%player%} to "healer"
if {@Healer9Enabled} is true:
if player has permission "classes.healer9":
set {effects.%player%.healer9} to true
set the maximum health of the player to 19
set {healer.%player%.active} to true
set {classe.%player%} to "healer"
if {@Healer10Enabled} is true:
if player has permission "classes.healer10":
set {effects.%player%.healer10} to true
set the maximum health of the player to 20
set {healer.%player%.active} to true
set {classe.%player%} to "healer"
if arg 2 is "off":
if player has permission "classes.healer1":
if {effects.%player%.healer1} is true:
set the maximum health of the player to 10
delete {effects.%player%.healer1}
delete {healer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.healer2":
if {effects.%player%.healer2} is true:
set the maximum health of the player to 10
delete {effects.%player%.healer2}
delete {healer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.healer3":
if {effects.%player%.healer3} is true:
set the maximum health of the player to 10
delete {effects.%player%.healer3}
delete {healer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.healer4":
if {effects.%player%.healer4} is true:
set the maximum health of the player to 10
delete {effects.%player%.healer4}
delete {healer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.healer5":
if {effects.%player%.healer5} is true:
set the maximum health of the player to 10
delete {effects.%player%.healer5}
delete {healer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.healer6":
if {effects.%player%.healer6} is true:
set the maximum health of the player to 10
delete {effects.%player%.healer6}
delete {healer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.healer7":
if {effects.%player%.healer7} is true:
set the maximum health of the player to 10
delete {effects.%player%.healer7}
delete {healer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.healer8":
if {effects.%player%.healer8} is true:
set the maximum health of the player to 10
delete {effects.%player%.healer8}
delete {healer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.healer9":
if {effects.%player%.healer9} is true:
remove jump boost from the player
set the maximum health of the player to 10
delete {effects.%player%.healer9}
delete {healer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.healer10":
if {effects.%player%.healer10} is true:
set the maximum health of the player to 10
delete {effects.%player%.healer10}
delete {healer.%player%.active}
set {classe.%player%} to "none"
else:
send "You are already murderer, turn it off to change !" to player
else:
send "You are already magician, turn it off to change !" to player
else:
send "You are already flash, turn it off to change !" to player
if arg 1 is "magician":
if {flash.%player%.active} is not set:
if {healer.%player%.active} is not set:
if {murderer.%player%.active} is not set:
set {_c} to 0
loop 10 times:
if player has permission "classes.magician%loop-value%":
add 1 to {_c}
if {_c} == 0:
send "/classes to claim this class" to player
stop
if arg 2 is "on":
if {@Magician1Enabled} is true:
if player has permission "classes.magician1":
set {effects.%player%.magician1} to true
apply jump boost 1 without any particles to player for 9999 days
set {magician.%player%.active} to true
set {classe.%player%} to "magician"
# else:
# send "/classes to claim this class" to player
if {@Magician2Enabled} is true:
if player has permission "classes.magician2":
set {effects.%player%.magician2} to true
apply jump boost 2 without any particles to player for 9999 days
set {magician.%player%.active} to true
set {classe.%player%} to "magician"
if {@Magician3Enabled} is true:
if player has permission "classes.magician3":
set {effects.%player%.magician3} to true
apply jump boost 3 without any particles to player for 9999 days
set {magician.%player%.active} to true
set {classe.%player%} to "magician"
if {@Magician4Enabled} is true:
if player has permission "classes.magician4":
set {effects.%player%.magician4} to true
apply jump boost 3 without any particles to player for 9999 days
apply luck 1 without any particles to player for 9999 days
set {magician.%player%.active} to true
set {classe.%player%} to "magician"
if {@Magician5Enabled} is true:
if player has permission "classes.magician5":
set {effects.%player%.magician5} to true
apply jump boost 3 without any particles to player for 9999 days
apply luck 2 without any particles to player for 9999 days
set {magician.%player%.active} to true
set {classe.%player%} to "magician"
if {@Magician6Enabled} is true:
if player has permission "classes.magician6":
set {effects.%player%.magician6} to true
apply jump boost 3 without any particles to player for 9999 days
apply luck 3 without any particles to player for 9999 days
set {magician.%player%.active} to true
set {classe.%player%} to "magician"
if {@Magician7Enabled} is true:
if player has permission "classes.magician7":
set {effects.%player%.magician7} to true
apply jump boost 3 without any particles to player for 9999 days
apply luck 4 without any particles to player for 9999 days
set {magician.%player%.active} to true
set {classe.%player%} to "magician"
if {@Magician8Enabled} is true:
if player has permission "classes.magician8":
set {effects.%player%.magician8} to true
apply jump boost 3 without any particles to player for 9999 days
apply luck 5 without any particles to player for 9999 days
set {magician.%player%.active} to true
set {classe.%player%} to "magician"
if {@Magician9Enabled} is true:
if player has permission "classes.magician9":
set {effects.%player%.magician9} to true
apply jump boost 3 without any particles to player for 9999 days
apply luck 5 without any particles to player for 9999 days
apply night vision 1 without any particles to player for 9999 days
set {magician.%player%.active} to true
set {classe.%player%} to "magician"
if {@Magician10Enabled} is true:
if player has permission "classes.magician10":
set {effects.%player%.magician10} to true
apply jump boost 3 without any particles to player for 9999 days
apply luck 5 without any particles to player for 9999 days
apply night vision 1 without any particles to player for 9999 days
apply water breathing 1 without any particles to player for 9999 days
set {magician.%player%.active} to true
set {classe.%player%} to "magician"
if arg 2 is "off":
if player has permission "classes.magician1":
if {effects.%player%.magician1} is true:
remove jump boost from the player
delete {effects.%player%.magician1}
delete {magician.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.magician2":
if {effects.%player%.magician2} is true:
remove jump boost from the player
delete {effects.%player%.magician2}
delete {magician.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.magician3":
if {effects.%player%.magician3} is true:
remove jump boost from the player
delete {effects.%player%.magician3}
delete {magician.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.magician4":
if {effects.%player%.magician4} is true:
remove jump boost from the player
remove luck from the player
delete {effects.%player%.magician4}
delete {magician.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.magician5":
if {effects.%player%.magician5} is true:
remove jump boost from the player
remove luck from the player
delete {effects.%player%.magician5}
delete {magician.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.magician6":
if {effects.%player%.magician6} is true:
remove jump boost from the player
remove luck from the player
delete {effects.%player%.magician6}
delete {magician.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.magician7":
if {effects.%player%.magician7} is true:
remove jump boost from the player
remove luck from the player
delete {effects.%player%.magician7}
delete {magician.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.magician8":
if {effects.%player%.magician8} is true:
remove jump boost from the player
remove luck from the player
delete {effects.%player%.magician8}
delete {magician.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.magician9":
if {effects.%player%.magician9} is true:
remove jump boost from the player
remove luck from the player
remove night vision from the player
delete {effects.%player%.magician9}
delete {magician.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.magician10":
if {effects.%player%.magician10} is true:
remove jump boost from the player
remove luck from the player
remove night vision from the player
remove water breathing from the player
delete {effects.%player%.magician10}
delete {magician.%player%.active}
set {classe.%player%} to "none"
else:
send "You are already murderer, turn it off to change !" to player
else:
send "You are already healer, turn it off to change !" to player
else:
send "You are already flash, turn it off to change !" to player
if arg 1 is "murderer":
if {flash.%player%.active} is not set:
if {healer.%player%.active} is not set:
if {magician.%player%.active} is not set:
set {_c} to 0
loop 10 times:
if player has permission "classes.murderer%loop-value%":
add 1 to {_c}
if {_c} == 0:
send "/classes to claim this class" to player
stop
if arg 2 is "on":
if {@Murderer1Enabled} is true:
if player has permission "classes.murderer1":
set {effects.%player%.murderer1} to true
set {basestrength} to 1
set {murderer.%player%.active} to true
set {classe.%player%} to "murderer"
# else:
# send "/classes to claim this class" to player
if {@Murderer2Enabled} is true:
if player has permission "classes.murderer2":
set {effects.%player%.murderer2} to true
set {basestrength} to 2
set {murderer.%player%.active} to true
set {classe.%player%} to "murderer"
if {@Murderer3Enabled} is true:
if player has permission "classes.murderer3":
set {effects.%player%.murderer3} to true
set {basestrength} to 3
set {murderer.%player%.active} to true
set {classe.%player%} to "murderer"
if {@Murderer4Enabled} is true:
if player has permission "classes.murderer4":
set {effects.%player%.murderer4} to true
set {basestrength} to 4
set {murderer.%player%.active} to true
set {classe.%player%} to "murderer"
if {@Murderer5Enabled} is true:
if player has permission "classes.murderer5":
set {effects.%player%.murderer5} to true
set {basestrength} to 5
set {murderer.%player%.active} to true
set {classe.%player%} to "murderer"
if {@Murderer6Enabled} is true:
if player has permission "classes.murderer6":
set {effects.%player%.murderer6} to true
set {basestrength} to 6
set {murderer.%player%.active} to true
set {classe.%player%} to "murderer"
if {@Murderer7Enabled} is true:
if player has permission "classes.murderer7":
set {effects.%player%.murderer7} to true
set {basestrength} to 7
set {murderer.%player%.active} to true
set {classe.%player%} to "murderer"
if {@Murderer8Enabled} is true:
if player has permission "classes.murderer8":
set {effects.%player%.murderer8} to true
set {basestrength} to 8
set {murderer.%player%.active} to true
set {classe.%player%} to "murderer"
if {@Murderer9Enabled} is true:
if player has permission "classes.murderer9":
set {effects.%player%.murderer9} to true
set {basestrength} to 9
set {murderer.%player%.active} to true
set {classe.%player%} to "murderer"
if {@Murderer10Enabled} is true:
if player has permission "classes.murderer10":
set {effects.%player%.murderer10} to true
set {basestrength} to 10
set {murderer.%player%.active} to true
set {classe.%player%} to "murderer"
if arg 2 is "off":
if player has permission "classes.murderer1":
if {effects.%player%.murderer1} is true:
set {basestrength} to 0
delete {effects.%player%.murderer1}
delete {murderer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.murderer2":
if {effects.%player%.murderer2} is true:
set {basestrength} to 0
delete {effects.%player%.murderer2}
delete {murderer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.murderer3":
if {effects.%player%.murderer3} is true:
set {basestrength} to 0
delete {effects.%player%.murderer3}
delete {murderer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.murderer4":
if {effects.%player%.murderer4} is true:
set {basestrength} to 0
delete {effects.%player%.murderer4}
delete {murderer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.murderer5":
if {effects.%player%.murderer5} is true:
set {basestrength} to 0
delete {effects.%player%.murderer5}
delete {murderer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.murderer6":
if {effects.%player%.murderer6} is true:
set {basestrength} to 0
delete {effects.%player%.murderer6}
delete {murderer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.murderer7":
if {effects.%player%.murderer7} is true:
set {basestrength} to 0
delete {effects.%player%.murderer7}
delete {murderer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.murderer8":
if {effects.%player%.murderer8} is true:
set {basestrength} to 0
delete {effects.%player%.murderer8}
delete {murderer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.murderer9":
if {effects.%player%.murderer9} is true:
remove jump boost from the player
set {basestrength} to 0
delete {effects.%player%.murderer9}
delete {murderer.%player%.active}
set {classe.%player%} to "none"
if player has permission "classes.murderer10":
if {effects.%player%.murderer10} is true:
set {basestrength} to 0
delete {effects.%player%.murderer10}
delete {murderer.%player%.active}
set {classe.%player%} to "none"
else:
send "You are already magician, turn it off to change !" to player
else:
send "You are already healer, turn it off to change !" to player
else:
send "You are already flash, turn it off to change !" to player
command /mergeclasses [<text>]:
trigger:
if player has permission "classes.murderer10":
if player has permission "classes.magician10":
if player has permission "classes.healer10":
if player has permission "classes.flash10":
if arg 1 is not set:
send "/mergeclasses <on/off>" to player
stop
if arg 1 is "on":
if {mergeclasses.%player%.active} is not set:
set {basestrength} to 10
apply jump boost 3 without any particles to player for 9999 days
apply luck 5 without any particles to player for 9999 days
apply night vision 1 without any particles to player for 9999 days
apply water breathing 1 without any particles to player for 9999 days
set the maximum health of the player to 20
apply swiftness 6 without any particles to player for 9999 days
apply haste 4 without any particles to player for 9999 days
set {mergeclasses.%player%.active} to true
set {classe.%player%} to "merge"
if arg 1 is "off":
if {mergeclasses.%player%.active} is true:
set {basestrength} to 0
remove jump boost from the player
remove luck from the player
remove night vision from the player
remove water breathing from the player
set the maximum health of the player to 10
remove swiftness from the player
remove haste from the player
delete {mergeclasses.%player%.active}
set {classe.%player%} to "none"
else:
send "You need to have all classes at level 10 to merge all classes" to player
else:
send "You need to have all classes at level 10 to merge all classes" to player
else:
send "You need to have all classes at level 10 to merge all classes" to player
else:
send "You need to have all classes at level 10 to merge all classes" to player
on tab complete of "/mergeclasses":
set tab completions for position 1 to "On" and "Off"
on tab complete of "/classestoggle":
set tab completions for position 1 to "Magician", "Flash", "Healer" and "Murderer"
set tab completions for position 2 to "On" and "Off"
And the variable I wanted to turn into placeholder is {classe.%player%}.
Thanks