Solved It doesn´t work :(

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  • LOOKING FOR A VERSION OF SKRIPT?

    You can always check out skUnity Downloads for downloads and any other information about Skript!

Status
Not open for further replies.
So
[doublepost=1556135337,1556135208][/doublepost]
Code:
options:
    P: &7&l[&4&lTwo&c&lHit&7&l] &8»

command /twohit [<text>] [<offlineplayer>]:
    trigger:
        if arg-1 is "setspawn":
            if player has permission "twohit.admin":
                set {twohit.spawn} to location of player
                send "{@P} &7Du hast den &9Spawn von &4Two&cHit &7gesetzt!" to player              
        if arg-1 is "setlobby":
            if player has permission "twohit.admin":
                set {twohit.lobby} to location of player
                send "{@P} &7Du hast die &9Lobby von &4Two&cHit &7gesetzt!" to player      
        if arg-1 is "ressetingstats"
            if arg-2 is not set:
                set {TwoHit.Deaths.%player%} to 0
                set {TwoHit.Kills.%player%} to 0
                set {TwoHit.Killstreak.%player%} to 0
                send "{@P} &7Du hast &aerfolgreich &7deine Stats ressetet!" to player
            if arg-2 is set:
                if player has permission "twohit.admin":
                    set {TwoHit.Deaths.%arg-2%} to 0
                    set {TwoHit.Kills.%arg-2%} to 0
                    set {TwoHit.Killstreak.%arg-2%} to 0
                    send "{@P} &7Du hast &aerfolgreich &7die Stats von &e%arg-2% &7ressetet!" to player              
        if arg-1 is "statsresetfrage":
            open chest 3 rows named "&8» &c&lStatsreset" to player
            wait 1 tick
            format slot 5 of player with iron chestplate named "&8» &c&lStatsreset" with lore "&8» &7Willst du wirklich || &7deine Stats resseten?" to unstealable
            format slot 13 of player with dye:10 named "&8» &a&lResseten" with lore "&8» &7Linksklick zum &cresseten" to close then run [execute player command "twohit ressetingstats"]
            format slot 14 of player with dye:10 named "&8» &a&lResseten" with lore "&8» &7Linksklick zum &cresseten" to close then run [execute player command "twohit ressetingstats"]
            format slot 15 of player with dye:1 named "&8» &c&lAbbrechen" with lore "&8» &7Linksklick zum &cabbrechen" to close
            format slot 16 of player with dye:1 named "&8» &c&lAbbrechen" with lore "&8» &7Linksklick zum &cabbrechen" to close          
        if arg-1 is "stats":
            if arg-2 is not set:
                open chest with 3 rows named "&8» &9&lStats" to player
                wait 1 tick
                format slot 13 of player with iron sword named "&8» &eKills" with lore "&7%{TwoHit.Deaths.%player%}%" to be unstealable
                format slot 15 of player with tallgrass named "&8» &cStatsreset" with lore "&7Resette deine Stats" to close then run [execute player command "twohit statsresetfrage"]
                format slot 17 of player with gold chestplate named "&8» &bTode" with lore "&7%{TwoHit.Deaths.%player%}%" to be unstealable
            if arg-2 is set:
                open chest with 3 rows named "&8» &9&lStats" to player
                wait 1 tick
                format slot 14 of player with iron sword named "&8» &eKills" with lore "&7%{TwoHit.Deaths.%arg-2%}%" to be unstealable
                format slot 16 of player with gold chestplate named "&8» &bTode" with lore "&7%{TwoHit.Deaths.%arg-2%}%" to be unstealable              
        if arg-1 is "join":
            if {joined.%player%} is true:
                send "{@P} &7Du bist bereits in &4Two&cHit" to player
                stop trigger
            if {joined.%player%} is false:  
                teleport player to {twohit.spawn}
                give player wooden sword named "&4Two&cHitter" of sharpness ####################
                send "{@P} &7Willkommen in &4Two&cHit" to player              
        if arg-1 is not set:
            if player has permission "twohit.admin":
                send "&7----===&4&lTwo&c&lHit&7===----" to player
                send "{@P} &f/ffa join" to player
                send "{@P} &f/ffa stats [Spieler]" to player
                send "{@P} &f/ffa setspawn" to player
                send "{@P} &f/ffa setlobby" to player
                send "&7----===&4&lTwo&c&lHit&7===----" to player
            else:
                send "&7----===&4&lTwo&c&lHit&7===----" to player
                send "{@P} &f/ffa join" to player
                send "{@P} &f/ffa stats [Spieler]" to player
                send "&7----===&4&lTwo&c&lHit&7===----" to player
        if arg-1 is "help":
            if player has permission "twohit.admin":
                send "&7----===&4&lTwo&c&lHit&7===----" to player
                send "{@P} &f/ffa join" to player
                send "{@P} &f/ffa stats [Spieler]" to player
                send "{@P} &f/ffa setspawn" to player
                send "{@P} &f/ffa setlobby" to player
                send "&7----===&4&lTwo&c&lHit&7===----" to player
            else:
                send "&7----===&4&lTwo&c&lHit&7===----" to player
                send "{@P} &f/ffa join" to player
                send "{@P} &f/ffa stats [Spieler]" to player
                send "&7----===&4&lTwo&c&lHit&7===----" to player
               
on join:
    set join message to "&7"
    set {online.players} to number of all players
    set {joined.%player%} to false
    teleport player to {twohit.lobby}
    set {TwoHit.Killstreak.%player%} to 0
   
on join:
    clear players inventory
    wait 1 second
   
on quit:
    set quit message to "&7"
    remove 1 from {online.players}
   
on damage:
    damage cause is fall:
        cancel the event
   
Every 1 seconds:
    loop all players:
        if {joined.%loop-player%} is true:
            set action bar of loop-player to "&8● &7Teams &cverboten! &8●"
            stop
        else:
            send player title "&7" with subtile "&9/ffa" to player
            stop trigger      

on death:
    if {TwoHit.Killstreak.%attacker%} is "5":
        broadcast "{@P} &e%attacker% &7hat einen &4 5er Killstreak!"
    if {TwoHit.Killstreak.%attacker%} is "10":
        broadcast "{@P} &e%attacker% &7hat einen &4 10er Killstreak!"
    if {TwoHit.Killstreak.%attacker%} is "15":
        broadcast "{@P} &e%attacker% &7hat einen &4 15er Killstreak!"
    if {TwoHit.Killstreak.%attacker%} is "20":
        broadcast "{@P} &e%attacker% &7hat einen &4 10er Killstreak!"
    if {TwoHit.Killstreak.%attacker%} is "25":
        broadcast "{@P} &e%attacker% &7hat einen &4 25er Killstreak!"
    if {TwoHit.Killstreak.%attacker%} is "50":
        broadcast "{@P} &e%attacker% &7hat einen &450er Killstreak!"
    if {TwoHit.Killstreak.%attacker%} is "75":
        broadcast "{@P} &e%attacker% &7hat einen &475er Killstreak!"
    if {TwoHit.Killstreak.%attacker%} is "76":
        kick the attacker due to "&cVerdacht auf Hacking"
        set leave message to ""

on death:
    loop drops:
        clear drops
    victim is a player:
        add 1 to {TwoHit.Deaths.%victim%}  
        set [TwoHit.Killstreak.%victim%} to 0
    attacker is a player:
        add 1 to {TwoHit.Kills.%attacker%}
        add 1 to {TwoHit.Killstreak.%attacker%}
        set the death message to "&7"
        give attacker ender pearl
        heal attacker by 20 hearts

on respawn:
   

every 2 seconds:
    loop all players:  
        if {TwoHit.Kills.%loop-player%} is not set:
            set {TwoHit.Kills.%loop-player%} to 0
        if {TwoHit.Deaths.%loop-player%} is not set:
            set {TwoHit.Deaths.%loop-player%} to 0
        if {TwoHit.Killstreak.%loop-player%} is not set:
            set {TwoHit.Killstreak.%loop-player%} to 0  

on weather change to rain or thunder:
    cancel event  
   
on hunger metre change:
    cancel event
   
on break:
    if player has permission "twohit.admin":
        stop
    else:
        cancel event

on place:
    if player has permission "twohit.admin":
        stop
    else:
        cancel event
       
on drop:
    if player has permission "twohit.admin":
        stop
    else:
        cancel event      

on join:
    set tab header to "%nl% &7&l[&4&lTwo&c&lHit&7&l] %nl%" and footer to "%nl% &7Onlinespieler: &6%{online.players}% %nl%" for player

on join:
    if player has permission "tag.admin":
        set player's tag to "&8[&4Admin&8] &4"
        stop
    if player has permission "tag.dev":
        set player's tag to "&8[&bDev&8] &b"
        stop      
    if player has permission "tag.srmod":
        set player's tag to "&8[&cSrMod&8] &c"
        stop
    if player has permission "tag.mod":
        set player's tag to "&8[&2Mod&8] &2"
        stop
    if player has permission "tag.sup":
        set player's tag to "&8[&aSup&8] &a"
        stop
    if player has permission "tag.builder":
        set player's tag to "&8[&eBuilder&8] &e"
        stop
    if player has permission "tag.youtuber":
        set player's tag to "&8[&5YTer&8] &5"
        stop
    if player has permission "tag.premium":
        set player's tag to "&8[&6Premium&8]"
        stop
    if player has permission "tag.spieler":
        set player's tag to "&8[&7Spieler&8]"
        stop      
                       
every 30 ticks:
    loop all players:
        wipe loop-player's sidebar
        set name of sidebar of loop-player to "&7-=&4&lTwo&c&lHit&7=-"      
        set score "&7 " in sidebar of loop-player to 10
        set score "&fDeine Kills: " in sidebar of loop-player to 9
        set score "&8➟ &7%{TwoHit.Kills.%loop-player%}%" in sidebar of loop-player to 8
        set score "&7  " in sidebar of loop-player to 7
        set score "&fDeine Tode" in sidebar of loop-player to 6
        set score "&8➟ &7%{TwoHit.Deaths.%loop-player%}%" in sidebar of loop-player to 5
        set score "&7   " in sidebar of loop-player to 4
        set score "&fDein Killstreak:" in sidebar of loop-player to 3      
        set score "&8➟ &7%{TwoHit.Killstreak.%loop-player%}%" in sidebar of loop-player to 2      
        set score "&7    " in sidebar of loop-player to 1
[doublepost=1556135375][/doublepost]It is german.
 
How i do this?
Insert
code_language.skript:
[CODE=SKRIPT]your code inside of the "code" and to close this, put [/ CODE] without space
[doublepost=1556135673,1556135474][/doublepost]First, i not recommend you use the SkQuery GUIs, why you
put doubles "player".
Second, what error sends to you?
 
Yes i have it
[doublepost=1556135792,1556135690][/doublepost]This ist the ERROR
Code:
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 132: add 1 to {TwoHit.Deaths.%victim%}')
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 133: set [TwoHit.Killstreak.%victim%} to 0')
[21:56:03 WARN]: Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (TwoHit.sk, line 131: victim is a player:')
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 135: add 1 to {TwoHit.Kills.%attacker%}')
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 136: add 1 to {TwoHit.Killstreak.%attacker%}')
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 137: set the death message to "&7"')
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 138: give attacker ender pearl')
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 139: heal attacker by 20 hearts')
 
Yes i have it
[doublepost=1556135792,1556135690][/doublepost]This ist the ERROR
Code:
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 132: add 1 to {TwoHit.Deaths.%victim%}')
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 133: set [TwoHit.Killstreak.%victim%} to 0')
[21:56:03 WARN]: Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (TwoHit.sk, line 131: victim is a player:')
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 135: add 1 to {TwoHit.Kills.%attacker%}')
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 136: add 1 to {TwoHit.Killstreak.%attacker%}')
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 137: set the death message to "&7"')
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 138: give attacker ender pearl')
[21:56:03 ERROR]: indentation error: expected 8 spaces, but found 2 tabs (TwoHit.sk, line 139: heal attacker by 20 hearts')
Use tabs, dont spaces.
[doublepost=1556135991][/doublepost]1 TAB = 4 SPACES.
 
I do not know how
[doublepost=1556136104,1556136030][/doublepost]Can you make it?
 
upload_2019-4-25_9-39-32.png

then
upload_2019-4-25_9-39-42.png
 
Status
Not open for further replies.