# Help with particle projectiles please

Discussion in 'Skript' started by ThePraZ, Jun 22, 2017.

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1. ### ThePraZ Member

Joined:
Feb 20, 2017
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I want to know how to make a instantly particle projectile that doesn't have spaces between each particle

I mean that when you set more speed to a particle projectile in umbaska it make it faster but it have spaces between each particle that are bigger the more speed, and what I want to make is a fast or instantly particle projectile without spaces between each particle

PD: I want to make a kamehameha skill for my server

I tried this (the spaces between each particle are well but it is too slow, and I want to make it faster but without changing the spaces between each particle):
Code (Skript):
1. on rightclick using stone hoe:
2.     set {_ukamehameha} to "KAMEHAMEHA||%player%||%new uuid%"
3.     register new particle projectile using particle block dust {_ukamehameha}
4.     set {_ulocationkamehameha1} to location of player
5.     set {_ulocationkamehameha2} to location 1.1 meters above {_ulocationkamehameha1}
6.     if player's pitch is less than 46:
7.         set {_ulocationkamehameha} to location 0.9 meters in front of {_ulocationkamehameha2}
8.     if player's pitch is bigger than 46:
9.         set {_ulocationkamehameha} to location 2 meters in front of {_ulocationkamehameha2}
10.     if player's pitch is bigger than or equal to 80:
11.         set {_ulocationkamehameha} to location 2.6 meters in front of {_ulocationkamehameha2}
12.     set start location of {_ukamehameha} to {_ulocationkamehameha}
13.     set particle count of {_ukamehameha} to 1
14.     set x offset of {_ukamehameha} to .1
15.     set y offset of {_ukamehameha} to .1
16.     set z offset of {_ukamehameha} to .1
17.     set particle speed of {_ukamehameha} to 2.1
18.     set tps of {_ukamehameha} to 0.0001
19.     set gravity of {_ukamehameha} to 0
20.     set projectile type of {_ukamehameha} to stop on both
21.     make player shoot particle projectile {_ukamehameha} with speed 0.71
22.     set {_pkamehameha} to location of player's head
23.     while distance between current location of {_ukamehameha} and {_pkamehameha} is less than 40:
24.         if running state of {_ukamehameha} is false:
25.             stop
26.         wait 5 ticks
27.     stop particle projectile {_ukamehameha}

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Last edited: Jun 22, 2017
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