HELP! Private SMP skript needed!

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JesterThr0ugh

New Member
Jun 2, 2024
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Hello guys! Im starting a SMP called 'Reaper SMP' and i got a good twist!

When you kill a player you get a cog (A effect) that is perm, until you die (player) it goes down by 1 level, or when you kill someone it guys up by 1, if u have 1 level and you get killed you get no effect. With these cogs when you do /withdraw or /buy (Your choice) You can buy enchants. Oh i forgot to say, you cant use a anvil or a enchanting table. The only wway to enchant something is with cogs, When you put in cogs, it will enchant the item you put in the slot, more cogs you have, better and higher tiers, (level 5 and 4 enchants should be 10 - 15 cogs), when you kill someone a boss bar will appear at the top of the screen like the dragon with a 5 minute timer, you wont get any cogs until it finishes.

make sure you dm me on discord 'anotherdumbcoder'

Thank you! (Also you will get a special role in the discord server)
 
Last edited:
you cant make custom potion effects through skript. I could make it so its just an action bar telling you?
 
I have wrote a skript for this and what I got is this
all this does is give the player strength on first kill and speed on 2nd

on death of player:
if attacker is a player:
broadcast "%victim% died to %attacker%"
execute console command "effect clear %victim%"

unless score %victim% hasStrength matches 1 if score %attacker% hasStrength matches 1 run
broadcast "%attacker% has potion of strength!"
execute console command "effect clear %attacker% minecraft:strength"
execute console command "effect give %attacker% minecraft:speed 999999 0 true"
else:
broadcast "%attacker% does not have potion of strength!"
execute console command "effect give %attacker% minecraft:strength 999999 0 true"
execute console command "scoreboard players set %attacker% hasStrength 1"


on death of player:
execute console command "effect give %attack% %effect% infinite +1 true"
 
I have wrote a skript for this and what I got is this
all this does is give the player strength on first kill and speed on 2nd

on death of player:
if attacker is a player:
broadcast "%victim% died to %attacker%"
execute console command "effect clear %victim%"

unless score %victim% hasStrength matches 1 if score %attacker% hasStrength matches 1 run
broadcast "%attacker% has potion of strength!"
execute console command "effect clear %attacker% minecraft:strength"
execute console command "effect give %attacker% minecraft:speed 999999 0 true"
else:
broadcast "%attacker% does not have potion of strength!"
execute console command "effect give %attacker% minecraft:strength 999999 0 true"
execute console command "scoreboard players set %attacker% hasStrength 1"


on death of player:
execute console command "effect give %attack% %effect% infinite +1 true"
Thats great but that isn't really what the idea is. The gear/cog effect would do nothing but you can use it to get random enchants.