code_language.skript:
world-settings:
default:
entity-tracking-range:
players: 17
entity-tracking-range by mojang works by using the "x" and "z" axis.
script: by bensku
mc: 1.12
addons: SkQuery by Lime
code_language.skript:
every 3 tick:
loop all players:
hide loop-player from all players
reveal loop-player from all players in radius 17 of loop-player
entity-tracking-range by scriptworks by using the "x", "y" and "z" axis.
problem: how can this be implemented by the "entity-tracking-range" across all axes (x, y, z) without high TPS losses?
Last edited: