Hey,
I wanted to know if it's possible to do 2 Rows of hearts in Skript, and if so, How?
Thanks in advance,
Tully.
I wanted to know if it's possible to do 2 Rows of hearts in Skript, and if so, How?
Thanks in advance,
Tully.
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apply health boost 5 to the player for 999 days
You can also set the Max health of an entity with this expression
Is there a way to save the amount of hearts they have? Like if they joining having a maximum health of 15 and do a quest rewarding them an extra heart then logoff, could the maximum health of 16 be saved using on leave?You can also set the Max health of an entity with this expression
you could save the amount to a player specific variable or make it permission based but you would have to set it on joinIs there a way to save the amount of hearts they have? Like if they joining having a maximum health of 15 and do a quest rewarding them an extra heart then logoff, could the maximum health of 16 be saved using on leave?
Everything can be set to a variable.Is there a way to save the amount of hearts they have?
set {health.%player%} to 42
set the maxinum health of the player to {health.%player%}
you could save the amount to a player specific variable or make it permission based but you would have to set it on join
Ok, but would there be a way to update their maximum health without having like a timer running checking every 30 seconds each players {health.%player%}?Everything can be set to a variable.
When you complete the quest, update the variable and the health. Easy.code_language.skript:set {health.%player%} to 42 set the maxinum health of the player to {health.%player%}
once you've set their health it wont change unless they leave. so you can avoid the timer by just having it set on join and update when the quest is done like XUnidentified saidOk, but would there be a way to update their maximum health without having like a timer running checking every 30 seconds each players {health.%player%}?
once you've set their health it wont change unless they leave. so you can avoid the timer by just having it set on join and update when the quest is done like XUnidentified said
Ok, thank you both for the help and sorry for hijacking this threadEverything can be set to a variable.
When you complete the quest, update the variable and the health. Easy.code_language.skript:set {health.%player%} to 42 set the maxinum health of the player to {health.%player%}
haha no worries XDOk, thank you both for the help and sorry for hijacking this thread