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  • Now, dance floors that were previously stopped won't automatically start on a server restart.
  • Removed the code that prevented a dance floor tile from changing to the same block twice in a row (which was added in the last update), as it could have undesired effects in some circumstances;
  • Fixed a bug where the while loop would run twice if you stopped and started a dance floor too quickly.
  • Now you can do /df startall or /df stopall to start/stop all dance floors.
  • There is no longer the chance of dance floor tiles changing to the same block twice in a row, providing more variety to your dance floors. You'll need to restart your dance floors in order for this to take effect.
  • Added the discoFloorChangeSpeed() function, which allows you to set the changing speed of a dance floor in real time. Usage:
discoFloorChangeSpeed(id: text, speed: number)