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[16:26:23 INFO]: Lobby wurde aktiviert
[16:26:25 ERROR]: '"/hats"]' is not a text (lobby.sk, line 314: format slot loop-integer of player's current inventory with arrow named "&7Nõchste Seite" to run [make player execute command "/hats"]')
[16:26:25 INFO]: [Skript] Encountered 1 error while reloading lobby.sk!
>sk reload lobby
[16:29:37 INFO]: [Skript] Reloading lobby.sk...
[16:29:37 INFO]: Lobby wurde deaktiviert
[16:29:37 INFO]: Lobby wurde aktiviert
[16:29:39 ERROR]: '"&7Nõchste Seite" to be unstealable' is not a text (lobby.sk, line 314: format slot loop-integer of player's current inventory with arrow named "&7Nõchste Seite" to be unstealable')
format slot loop-integer of player's current inventory of player with arrow named "&7Nächste Seite" to run [make player execute command "/hats"]
[16:35:22 ERROR]: '"/hats"]' is not a text (test.sk, line 9: format slot loop-integer of player's current inventory of player with arrow named "&7Nõchste Seite" to run [make player execute command "/hats"]')
command /hatstest2:
trigger:
open chest with 6 rows named "Double Chest" to player
# looping all slots; assuming double chest ^
loop integers between 0 and 53:
# is the item in this slot is air
if "%slot loop-integer of player's current inventory%" is "air":
wait 10 ticks
format slot loop-integer of player with arrow named "&7Nächste Seite" to be unstealable
command /hat:
trigger:
set {_p} to 1
set {_s} to 0
loop {Hats::*}:
if {_s} is 5*9:
add 1 to {_p}
set {_s} to 0
else:
add 1 to {_s}
set {_Page::%{_p}%::%loop-value%} to true
set {_s} to 0
open chest with 6 rows named "Heads" to player
loop {_Page::%arg-1%::*}:
set slot {_s} of player's current inventory to ("%Loop-value%" prased as offline player)'s skull named "%loop-value%"
add 1 to {_s}
set {_a} to arg-1 + 1
if {_Page::%{_a}%} is set:
set slot 5*9 - 1 of player's current inventory to stone named "Next page"
on inventory click:
if name of player's current inventory is "Heads":
cancel event
#Click event für next page
falls du die heads in eine Variables speichert, würde ich diese methode empfehlen:
code_language.skript:command /hat: trigger: set {_p} to 1 set {_s} to 0 loop {Hats::*}: if {_s} is 5*9: add 1 to {_p} set {_s} to 0 else: add 1 to {_s} set {_Page::%{_p}%::%loop-value%} to true set {_s} to 0 open chest with 6 rows named "Heads" to player loop {_Page::%arg-1%::*}: set slot {_s} of player's current inventory to ("%Loop-value%" prased as offline player)'s skull named "%loop-value%" add 1 to {_s} set {_a} to arg-1 + 1 if {_Page::%{_a}%} is set: set slot 5*9 - 1 of player's current inventory to stone named "Next page" on inventory click: if name of player's current inventory is "Heads": cancel event #Click event für next page
Naja, sieht kompleziert aus. aber hab nen idee... Ansatt permission, fügst du die "heads" ins variables.Kannst du mir das machen das bestimmte Heads nur mit bestimmten Permissions angezeigt werden aber wenn man sich Head 2 als erstes gekauft hat und danach Head1 soll in der GUI Head2 als erstes angezeigt werden
command /shop [<number>]:
if arg-1 is 1:
set {_size} to size of {Heads::%player%::*}
add 1 to {_size}
set {Heads::%player%::%{_size}%} to "ChisleLP"
else if arg-1 is 2:
set {_size} to size of {Heads::%player%::*}
add 1 to {_size}
set {Heads::%player%::%{_size}%} to "CrisisLP"
#Immer wieder mit andere name, und ansatt permission, ins Variables. dann würde das arbeit viel leichter sein
command /head:
trigger:
open chest with 6 rows named "Heads" to player
set {_s} to 0
loop {Head::%player%::*}:
set slot {_s} of player's current inventory to ("%loop-value%" parsed as offline player)'s skull named "%loop-value%"
add 1 to {_s}
Naja, sieht kompleziert aus. aber hab nen idee... Ansatt permission, fügst du die "heads" ins variables.
In shop system sollte eig so aussehen
code_language.skript:command /shop [<number>]: if arg-1 is 1: set {_size} to size of {Heads::%player%::*} add 1 to {_size} set {Heads::%player%::%{_size}%} to "ChisleLP" else if arg-1 is 2: set {_size} to size of {Heads::%player%::*} add 1 to {_size} set {Heads::%player%::%{_size}%} to "CrisisLP" #Immer wieder mit andere name, und ansatt permission, ins Variables. dann würde das arbeit viel leichter sein command /head: trigger: open chest with 6 rows named "Heads" to player set {_s} to 0 loop {Head::%player%::*}: set slot {_s} of player's current inventory to ("%loop-value%" parsed as offline player)'s skull named "%loop-value%" add 1 to {_s}
#300 post *_*