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Variable do not "communicate"

Discussion in 'Skript' started by Nils Møller, Jan 23, 2021.

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  1. Nils Møller

    Nils Møller Member

    Joined:
    Jan 22, 2021
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    My script do not communicate as it should.

    It is suppose to add x to {_antal} when the green wool is clicked but the diamond in the middle don't change

    command /coinflip:
    trigger:
    set {_antal} to 1
    open chest with 1 row named "&4&lCoinFlip" to player
    wait 1 tick
    set slot 0 of player's current inventory to 10 of red wool named "-10 diamanter"
    set slot 1 of player's current inventory to 5 of red wool named "-5 diamanter"
    set slot 2 of player's current inventory to 1 of red wool named "-1 diamant"
    set slot 4 of player's current inventory to {_antal} of diamonds named "%{_antal}% diamanter"
    set slot 6 of player's current inventory to 1 of green wool named "+1 diamant"
    set slot 7 of player's current inventory to 5 of green wool named "+5 diamanter"
    set slot 8 of player's current inventory to 10 of green wool named "+10 diamanter"

    on inventory click:
    if inventory name of player's current inventory is "&4&lCoinFlip":
    send "%{_antal}%"
    name of clicked item is "-10 diamanter":
    cancel event
    reduce {_antal} by 10
    update the inventory player
    wait 1 tick
    send "%{_antal}%"

    name of clicked item is "-5 diamanter":
    cancel event
    reduce {_antal} by 5
    update the inventory player
    send "%{_antal}%"

    name of clicked item is "-1 diamant":
    cancel event
    reduce {_antal} by 1
    update the inventory player
    send "%{_antal}%"

    name of clicked item is "+1 diamant":
    cancel event
    increase {_antal} by 1
    update the inventory player
    send "%{_antal}%"

    name of clicked item is "+5 diamanter":
    cancel event
    increase {_antal} by 5
    update the inventory player
    send "%{_antal}%"

    name of clicked item is "+10 diamanter":
    cancel event
    increase {_antal} by 10
    update the gui player
    send "%{_antal}%"
     
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