Nope, does not work for me. But maybe this could help: Once i tried to do a scoreboard skript (Which actually is very easy and used to work on my previous server) and it didn't work, also no errors ingame. Then it tried THIS:Oh, try this new one and see if it works, I ran it on my test server and it works fine
code_language.skript:
options:
FileLoc: plugins/ScoreboardX/
ConsolePrefix: &7[&aSimpleBoard&7] &r
VarPrefix: SimpleBoard
version: 1.0.1
function SimpleBoardYMLSave(file: text = "none", empty: integer = 0):
if {_file} is "config":
set {_nodes::*} to yaml nodes with keys "%{_file}%" from file "{@FileLoc}%{_file}%.yml"
loop {_nodes::*}:
set {{@VarPrefix}::%{_file}%::%loop-value%} to yaml value "%{_file}%.%loop-value%" from file "{@FileLoc}%{_file}%.yml"
else:
set {_nodes::*} to yaml nodes with keys "config" from file "{@FileLoc}config.yml"
loop {_nodes::*}:
set {{@VarPrefix}::config::%loop-value%} to yaml value "config.%loop-value%" from file "{@FileLoc}config.yml"
function SimpleBoardYML(file: text, data: text, node: text = "empty", object: text = "empty") :: text:
if {_file} is "config":
if {_data} is "write" or "set":
set yaml value "%{_file}%.%{_node}%" from file "{@FileLoc}%{_file}%.yml" to "%{_object}%"
SimpleBoardYMLSave("%{_file}%")
exit
if {_data} is "listadd":
add "%{_object}%" to yaml list "%{_file}%.%{_node}%" from file "{@FileLoc}%{_file}%.yml"
SimpleBoardYMLSave("%{_file}%")
exit
if {_data} is "listremove":
remove "%{_object}%" from yaml list "%{_file}%.%{_node}%" from file "{@FileLoc}%{_file}%.yml"
SimpleBoardYMLSave("%{_file}%")
exit
function SimpleBoardYMLKeys(file: text, data: text, node: text = "empty") :: objects:
if {_file} is "config":
if {_data} is "keys":
return yaml nodes with keys "%{_file}%.%{_node}%" from file "{@FileLoc}%{_file}%.yml"
else if {_data} is "readlist":
return yaml list "%{_file}%.%{_node}%" from file "{@FileLoc}%{_file}%.yml"
on script load:
if file exists at "{@FileLoc}config.yml" is false:
message "{@ConsolePrefix}&cGenerating config.yml" to console
if {{@VarPrefix}::config::saveFiles} is "true":
loop {{@VarPrefix}::config::*}:
set yaml value "%loop-index%" from file "{@FileLoc}config.yml" to "%loop-value%"
else:
delete {{@VarPrefix}::config::*}
SimpleBoardYML("config", "write", "version", "{@version}")
SimpleBoardYML("config", "write", "saveFiles", "false")
SimpleBoardYML("config", "write", "ScoreboardUpdate", "10")
SimpleBoardYML("config", "listadd", "Scoreboard", "&6Player: &f%%player%%")
SimpleBoardYML("config", "listadd", "Scoreboard", "&6Deaths: &f%%{example.variable}%%")
SimpleBoardYML("config", "listadd", "Scoreboard", "&6Health: &f%%player's health%%")
SimpleBoardYML("config", "write", "ScoreboardTitleUpdate", "5")
SimpleBoardYML("config", "listadd", "ScoreboardTitle", "&cExample scoreboard")
SimpleBoardYML("config", "listadd", "ScoreboardTitle", "&6Example scoreboard")
SimpleBoardYMLSave()
function SimpleBoardDeleteBoard(p: player):
loop 15 times:
delete the id based score "%{_p}%Slot%loop-number%" in stylish scoreboard "Simple-%{_p}%"
delete stylish scoreboard "Simple-%{_p}%"
on quit:
SimpleBoardDeleteBoard(player)
on join:
if stylish scoreboard "Simple-%player%" exists:
SimpleBoardDeleteBoard(player)
if stylish scoreboard "Simple-%player%" is not set:
add "&a", "&b", "&c", "&d", "&e", "&1", "&2", "&3", "&4", "&5", "&6", "&7", "&8", "&9" and "&f" to {_d::*}
create new stylish scoreboard named "Simple-%player%"
set {_title::*} to SimpleBoardYMLKeys("config", "readlist", "ScoreboardTitle")
set {_board::*} to SimpleBoardYMLKeys("config", "readlist", "Scoreboard")
set title of stylish scoreboard "Simple-%player%" to "%{_title::1}%"
set stylish scoreboard of player to "Simple-%player%"
set {_slot} to size of {_board::*}
loop {_board::*}:
evaluate "set {_s} to ""%loop-value%"""
create a new id based score "%player%Slot%{_slot}%" with text "%{_d::%{_slot}%}%%{_s}%" slot {_slot} for stylish scoreboard "Simple-%player%"
subtract 1 from {_slot}
while player is online:
loop "%{{@VarPrefix}::config::ScoreboardUpdate}%" parsed as integer times:
wait a tick
loop {_title::*}:
evaluate "set {_t} to ""%loop-value%"""
set title of stylish scoreboard "Simple-%player%" to "%{_t}%"
loop "%{{@VarPrefix}::config::ScoreboardTitleUpdate}%" parsed as integer times:
wait a tick
set {_slot} to size of {_board::*}
loop {_board::*}:
evaluate "set {_s} to ""%loop-value%"""
set the text of id "%player%Slot%{_slot}%" to "%{_d::%{_slot}%}%%{_s}%"
subtract 1 from {_slot}
and it worked