Skellett - The beast addon!

Addon Skellett - The beast addon! 2.0.10

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He seems to have in the fix the problem, but I think the connection is not necessary to automatically
You can modify your server mysql setup,
Will automatically disconnect the timing of the larger

I am sorry, can not understand
 
Is use the translation tool I leave a message, I also can't express is very accurate
Maybe you can Google check mysql
Automatic link
Disconnect the link

Can you send me what do you want to show me please?
Also, can you share your MySQL.yml config?
 
Multiple queries still not working:

code_language.skript:
    #Consultamos la DATA del jugador   
    set {_result} to mysql result of query "SELECT * From stats.relacionJugadores WHERE Nombre = '%player%'" 
    set {_DataTemp-%player%::*} to mysql string "Victorias" in {_result}
    set {victorias-%player%} to "%{_DataTemp-%player%::1}%"       
    broadcast "*%{_DataTemp-%player%::1}%"

    set {_DataTemp-%player%::*} to mysql string "Derrotas" in {_result}
    set {derrotas-%player%} to "%{_DataTemp-%player%::1}%"   
    broadcast "*%{_DataTemp-%player%::1}%"

It shows for me 0 0 but I in the table are 0 1
 
LimeGlass updated Skellett - The addon with a beast name with a new update entry:

SkellettProxy Bungeecord side scripts!

Today I present to you Bungeecord side scripts!

You can place any of your scripts in the SkellettProxy/scripts folder on the bungeecord and SkellettProxy will load all these scripts in this folder across all of your bungeecord servers!

No more hastle of going into each server and updating each script manually. You can now edit everything from the SkellettProxy scripts folder! How cool is that!?

New settings: You can enable/disable GlobalScripts in the SkellettProxy...

Read the rest of this update entry...
 
Multiple queries to let the heart tired

I have to find other ways...
 
Please add placeholders support :emoji_slight_smile:
 
Last edited by a moderator:
Mysql multiple queries are still have a question, is it possible to multiple queries through SQLibrary.jar call?
 
Please add placeholders support :emoji_slight_smile:
There is placeholder support
code_language.skript:
[parse[d]] place[ ]holder [(from|with)] %string% [[(from|for)] %-player%]
example:
code_language.skript:
set {_this} to placeholder "%%player_name%%" from player
set {_this} to placeholder "%%bungee_total%%"
Using placeholder api
 
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There is placeholder support
code_language.skript:
[parse[d]] place[ ]holder [(from|with)] %string% [[(from|for)] %-player%]
example:
code_language.skript:
set {_this} to placeholder "%%player_name%%" from player
set {_this} to placeholder "%%bungee_total%%"
Using placeholder api
The custom can only add events? Will not be able to join condition or effect?
 
Hey,

can you add that you can chance the yaw and pitch of a npc i tried to do it with the normal effects it works but only the body turns and not the head xd
 
Hey,

can you add that you can chance the yaw and pitch of a npc i tried to do it with the normal effects it works but only the body turns and not the head xd
You can already do this in 2 different ways.

1.) Directional look
Syntax:
code_language.skript:
[(make|change)] (npc|citizen) %npc%['s] look[ing] (at|in|towards) [direction [of]] [location] %location%
Example:
code_language.skript:
make npc {_npc} look at location {_loc}

2.) Entity yaw/pitch

Syntax:
code_language.skript:
entity [(of|from)] (npc|citizen) %npc%
Then http://skunity.com/search?search=yaw#
Example:
Using RandomSk:
code_language.skript:
set {_entity} to entity from npc {_npc}
change yaw of {_entity} to 69
Using Skript:
code_language.skript:
set {_loc} to location of npc {_npc}
set yaw of {_loc} to 69
teleport npc {_npc} to {_loc}


I will look into adding the yaw/pitch changes of entities aswell.

The custom can only add events? Will not be able to join condition or effect?
It's only events, but you can use Skellett's method getter to get any object which acts like a custom expression.

code_language.skript:
on custom event:
    set {_player} to method "getPlayer" #Method from event class
    set {_display} to method "getDisplayName" from {_player} #Method from player class
 
You can already do this in 2 different ways.

1.) Directional look
Syntax:
code_language.skript:
[(make|change)] (npc|citizen) %npc%['s] look[ing] (at|in|towards) [direction [of]] [location] %location%
Example:
code_language.skript:
make npc {_npc} look at location {_loc}

2.) Entity yaw/pitch

Syntax:
code_language.skript:
entity [(of|from)] (npc|citizen) %npc%
Then http://skunity.com/search?search=yaw#
Example:
Using RandomSk:
code_language.skript:
set {_entity} to entity from npc {_npc}
change yaw of {_entity} to 69
Using Skript:
code_language.skript:
set {_loc} to location of npc {_npc}
set yaw of {_loc} to 69
teleport npc {_npc} to {_loc}


I will look into adding the yaw/pitch changes of entities aswell.


It's only events, but you can use Skellett's method getter to get any object which acts like a custom expression.

code_language.skript:
on custom event:
    set {_player} to method "getPlayer" #Method from event class
    set {_display} to method "getDisplayName" from {_player} #Method from player class
nice!
 
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LimeGlass updated Skellett - The addon with a beast name with a new update entry:

NETWORK VARIABLES!

You can now share variables between server son your bungeecord server.

Basically this allows you set a variable on the bungeecord and then on another server call that variable.

Syntax:
code_language.skript:
[the] [skellett[ ][(cord|proxy)]] (global|network) [var[iable]] [(from|of)] %object%
This can only be set and grabbed at the moment.

Example:

code_language.skript:
set network variable {test} to "&6Hello world!"
set {_this} to network variable {test}

Simple and sweet.

There is also a...

Read the rest of this update entry...
 
i can use %player%/%uuid of player% in Global/network variables?
 
Doesn't work in my server
Spigot 1.86-R0.1-SNAPSHOT
Skript 2.2 Fixes V8bc.jar
I need Skellet for your skript (Vandal), please help me