He seems to have in the fix the problem, but I think the connection is not necessary to automatically
You can modify your server mysql setup,
Will automatically disconnect the timing of the larger
I am sorry, can not understand
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He seems to have in the fix the problem, but I think the connection is not necessary to automatically
You can modify your server mysql setup,
Will automatically disconnect the timing of the larger
Is use the translation tool I leave a message, I also can't express is very accurateI am sorry, can not understand
Is use the translation tool I leave a message, I also can't express is very accurate
Maybe you can Google check mysql
Automatic link
Disconnect the link
#Consultamos la DATA del jugador
set {_result} to mysql result of query "SELECT * From stats.relacionJugadores WHERE Nombre = '%player%'"
set {_DataTemp-%player%::*} to mysql string "Victorias" in {_result}
set {victorias-%player%} to "%{_DataTemp-%player%::1}%"
broadcast "*%{_DataTemp-%player%::1}%"
set {_DataTemp-%player%::*} to mysql string "Derrotas" in {_result}
set {derrotas-%player%} to "%{_DataTemp-%player%::1}%"
broadcast "*%{_DataTemp-%player%::1}%"
Today I present to you Bungeecord side scripts!
You can place any of your scripts in the SkellettProxy/scripts folder on the bungeecord and SkellettProxy will load all these scripts in this folder across all of your bungeecord servers!
No more hastle of going into each server and updating each script manually. You can now edit everything from the SkellettProxy scripts folder! How cool is that!?
New settings: You can enable/disable GlobalScripts in the SkellettProxy...
There is placeholder supportPlease add placeholders support
[parse[d]] place[ ]holder [(from|with)] %string% [[(from|for)] %-player%]
set {_this} to placeholder "%%player_name%%" from player
set {_this} to placeholder "%%bungee_total%%"
The custom can only add events? Will not be able to join condition or effect?There is placeholder support
example:code_language.skript:[parse[d]] place[ ]holder [(from|with)] %string% [[(from|for)] %-player%]
Using placeholder apicode_language.skript:set {_this} to placeholder "%%player_name%%" from player set {_this} to placeholder "%%bungee_total%%"
You can already do this in 2 different ways.Hey,
can you add that you can chance the yaw and pitch of a npc i tried to do it with the normal effects it works but only the body turns and not the head xd
[(make|change)] (npc|citizen) %npc%['s] look[ing] (at|in|towards) [direction [of]] [location] %location%
make npc {_npc} look at location {_loc}
entity [(of|from)] (npc|citizen) %npc%
set {_entity} to entity from npc {_npc}
change yaw of {_entity} to 69
set {_loc} to location of npc {_npc}
set yaw of {_loc} to 69
teleport npc {_npc} to {_loc}
It's only events, but you can use Skellett's method getter to get any object which acts like a custom expression.The custom can only add events? Will not be able to join condition or effect?
on custom event:
set {_player} to method "getPlayer" #Method from event class
set {_display} to method "getDisplayName" from {_player} #Method from player class
nice!You can already do this in 2 different ways.
1.) Directional look
Syntax:
Example:code_language.skript:[(make|change)] (npc|citizen) %npc%['s] look[ing] (at|in|towards) [direction [of]] [location] %location%
code_language.skript:make npc {_npc} look at location {_loc}
2.) Entity yaw/pitch
Syntax:
Then http://skunity.com/search?search=yaw#code_language.skript:entity [(of|from)] (npc|citizen) %npc%
Example:
Using RandomSk:
Using Skript:code_language.skript:set {_entity} to entity from npc {_npc} change yaw of {_entity} to 69
code_language.skript:set {_loc} to location of npc {_npc} set yaw of {_loc} to 69 teleport npc {_npc} to {_loc}
I will look into adding the yaw/pitch changes of entities aswell.
It's only events, but you can use Skellett's method getter to get any object which acts like a custom expression.
code_language.skript:on custom event: set {_player} to method "getPlayer" #Method from event class set {_display} to method "getDisplayName" from {_player} #Method from player class
You can now share variables between server son your bungeecord server.
Basically this allows you set a variable on the bungeecord and then on another server call that variable.
Syntax:
This can only be set and grabbed at the moment.code_language.skript:[the] [skellett[ ][(cord|proxy)]] (global|network) [var[iable]] [(from|of)] %object%
Example:
code_language.skript:set network variable {test} to "&6Hello world!" set {_this} to network variable {test}
Simple and sweet.
There is also a...
Yes, you cani can use %player%/%uuid of player% in Global/network variables?
send console log. saying it doesn't work helps no one.Doesn't work in my server
Spigot 1.86-R0.1-SNAPSHOT
Skript 2.2 Fixes V8bc.jar
I need Skellet for your skript (Vandal), please help me