Rapid-fire your requests :)

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I know what the deathnote is
Can u try the nexus sword [its all the swords from the nexus smp but into one sword, meaning you get all the buffs of all the nexus swords and your enemies get the debuffs of all the nexus swords
 
@RealStrike

Here's a scoreboard because your image didn't work. Requires SkBee.
AppleScript:
on join:
    while player is online:
        set {_mined} to mine block stat of player
        set {_deaths} to deaths stat of player
        set {_kills} to mob kills stat of player
        set {_health} to player's health
        set {_world} to player's world
        set {_ping::*} to player's ping
        set {_placed} to {placed::%player's uuid%}
        set title of player's scoreboard to "&aStats"
        set line 12 of player's scoreboard to "&c"
        set line 11 of player's scoreboard to "&b&lPlayer----"
        set line 10 of player's scoreboard to "&6Username: &a%player%"
        set line 9 of player's scoreboard to "&6Health: &a%{_health}%"
        set line 8 of player's scoreboard to "&6World: &a%{_world}%"
        set line 7 of player's scoreboard to "&6Ping: &a%{_ping::*}%"
        set line 6 of player's scoreboard to "&c"
        set line 5 of player's scoreboard to "&b&lGeneral----"
        set line 4 of player's scoreboard to "&6Blocks Placed: &a%{_placed}%"
        set line 3 of player's scoreboard to "&6Blocks Mined: &a%{_mined}%"
        set line 2 of player's scoreboard to "&6Mob Kills: &a%{_kills}%"
        set line 1 of player's scoreboard to "&6Deaths: &a%{_deaths}%"
        wait 10 ticks

on place:
    add 1 to {placed::%player's uuid%}
blocks mined stats is not updating and can you change that when player's mined or placed stats is 0, make it that it says 0 in the stats instead of (none)
 
nvm i fixed the mine stats
on join:
while player is online:
set {_mined} to {mined::%player's uuid%}
set {_deaths} to deaths stat of player
set {_kills} to mob kills stat of player
set {_health} to player's health
set {_world} to player's world
set {_ping::*} to player's ping
set {_placed} to {placed::%player's uuid%}
set title of player's scoreboard to "&aStats"
set line 12 of player's scoreboard to "&c"
set line 11 of player's scoreboard to "&b&lPlayer----"
set line 10 of player's scoreboard to "&6Username: &a%player%"
set line 9 of player's scoreboard to "&6Health: &a%{_health}%"
set line 8 of player's scoreboard to "&6World: &a%{_world}%"
set line 7 of player's scoreboard to "&6Ping: &a%{_ping::*}%"
set line 6 of player's scoreboard to "&c"
set line 5 of player's scoreboard to "&b&lGeneral----"
set line 4 of player's scoreboard to "&6Blocks Placed: &a%{_placed}%"
set line 3 of player's scoreboard to "&6Blocks Mined: &a%{_mined}%"
set line 2 of player's scoreboard to "&6Mob Kills: &a%{_kills}%"
set line 1 of player's scoreboard to "&6Deaths: &a%{_deaths}%"
wait 10 ticks

on place:
add 1 to {placed::%player's uuid%}
on mine:
add 1 to {mined::%player's uuid%}


but while using the netherite pickaxe from drill skript it doesnt update and can you fix the (none) thing too
 
try this
AppleScript:
on break:
    player's tool is a netherite pickaxe
    player has permission "drill.pickaxe"
    loop blocks in radius 1.75 of event-block:
        break loop-block using tool
        set loop-block to air if loop-block is water or lava
        add block 1 behind loop-block to {_blocks2::*}
    loop blocks at {_blocks2::*}:
        break loop-block using tool
        set loop-block to air if loop-block is water or lava
        add block 1 behind loop-block to {_blocks3::*}
    loop blocks at {_blocks2::*}:
        break loop-block using tool
        set loop-block to air if loop-block is water or lava
while breaking its 4x3x2 and sometimes 3x3x2 and lava and water is also getting deleted
 
You asked for lava and water to get deleted, also the drill isn't gonna add to the mining stat unless you do some variable adding using loops.

I'm not sure how to fix the radius issues.

As for the <none> thing, just set the variable to 0 on join if its not set.
 
Can u try the nexus sword [its all the swords from the nexus smp but into one sword, meaning you get all the buffs of all the nexus swords and your enemies get the debuffs of all the nexus swords
AppleScript:
options:
    duration: 5  #duration can't be longer than cooldown
    cooldown: 20 #or else the effects will never stop
                 #as long as you keep hitting them.

command giveswords <player=%player%>:
    permission: *
    trigger:
        give arg unbreakable netherite sword of sharpness 5 named "&9Nexus Sword"
        
on damage:
    name of attacker's tool contains "&9Nexus Sword":
        attacker has attacker's tool on cooldown:
            stop
        else:
            set item cooldown of attacker's tool for attacker to {@cooldown} seconds
            apply haste 6 without particles to attacker for {@duration} seconds
            apply wither 2 without particles to victim for {@duration} seconds
            apply strength 3 without particles to attacker for {@duration} seconds
            apply weakness 2 without particles to victim for {@duration} seconds
            apply spped 3 without particles to attacker for {@duration} seconds
            apply mining fatigue 2 without particles to victim for {@duration} seconds
            apply instant health 2 without particles to attacker for {@duration} seconds
            apply slow falling 1 without particles to victim for {@duration} seconds
            apply regeneration 2 without particles to attacker for {@duration} seconds
            apply slowness 3 without particles to attacker for {@duration} seconds
 
You asked for lava and water to get deleted, also the drill isn't gonna add to the mining stat unless you do some variable adding using loops.

I'm not sure how to fix the radius issues.

As for the <none> thing, just set the variable to 0 on join if its not set.
No I asked if lava and water gets deleted or not
 
You asked for lava and water to get deleted, also the drill isn't gonna add to the mining stat unless you do some variable adding using loops.

I'm not sure how to fix the radius issues.

As for the <none> thing, just set the variable to 0 on join if its not set.
The drill is working but only when facing north its breaking 3x3x3, when looking at south its breaking 3x3x2 and when facing east and west its 4x3x2.
 
Alright, so, similar to the message below this one about skript ideas

I want you all to rapid-fire challenges, ideas, or requests, and I'll make them (unless it's impossible)
If it's big or complex I might not. If you want me to make them as a full-on Java plugin, I will.

Fire away.
If you're still down, I have about 12 items i need skripting for and you could try out some of them for fun, they're all weapons with some fun abilities
 
Alright, so, similar to the message below this one about skript ideas

I want you all to rapid-fire challenges, ideas, or requests, and I'll make them (unless it's impossible)
If it's big or complex I might not. If you want me to make them as a full-on Java plugin, I will.

Fire away.
I have about 12 weapons with abilities i need skripting so if youd like feel free to just go for it and pick a few you like to skript,
btw most of the names are made using https://lingojam.com/TinyTextGenerator, if you see one you like and dont see a cooldown time its prolly just not written in the lore, lmk and i can tell you the cooldown length (or you can just guess one)

btw for the offhand abilties the cooldown must specify offhand or itll bug out
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Much appreciated if you choose to do any or not


EDIT: heres my discord if its preferred, "bewff"
 
Last edited:
AppleScript:
options:
    duration: 5  #duration can't be longer than cooldown
    cooldown: 20 #or else the effects will never stop
                 #as long as you keep hitting them.

command giveswords <player=%player%>:
    permission: *
    trigger:
        give arg unbreakable netherite sword of sharpness 5 named "&9Nexus Sword"
      
on damage:
    name of attacker's tool contains "&9Nexus Sword":
        attacker has attacker's tool on cooldown:
            stop
        else:
            set item cooldown of attacker's tool for attacker to {@cooldown} seconds
            apply haste 6 without particles to attacker for {@duration} seconds
            apply wither 2 without particles to victim for {@duration} seconds
            apply strength 3 without particles to attacker for {@duration} seconds
            apply weakness 2 without particles to victim for {@duration} seconds
            apply spped 3 without particles to attacker for {@duration} seconds
            apply mining fatigue 2 without particles to victim for {@duration} seconds
            apply instant health 2 without particles to attacker for {@duration} seconds
            apply slow falling 1 without particles to victim for {@duration} seconds
            apply regeneration 2 without particles to attacker for {@duration} seconds
            apply slowness 3 without particles to attacker for {@duration} seconds
Upon right clicking a player with a netherite sword named ''&dLife Stealer'' it does 12 damage to the player [make it have a 300 second cooldown by the way]
 
  • Like
Reactions: bewf
Can anyone make me a skript which..

there is a command to give you a sharp 6 netherite sword named "&eKɪɴɢs Sᴡᴏʀᴅ" and when you shift left click with it, you get boosted forward about 5 blocks with some yellow particles behind you. and on right click give yourself resistance 5 for 5 seconds.

and a kings crown which is a unbreakable golden helmet with protection 10 which gives you strength 2 speed 1 and fire resistance permenantly when equiped this can be named "Kɪɴɢs Cʀᴏᴡɴ"

a netherite helmet with protection 5 named "&dQᴜᴇᴇɴs Tɪᴀʀᴀ" which gives you resistance 1, regen 1 and hero of the village 1 when equiped.
 
need an auction house skript, use {money::%player's uuid%} for the money variable
 
I have about 12 weapons with abilities i need skripting so if youd like feel free to just go for it and pick a few you like to skript,
btw most of the names are made using https://lingojam.com/TinyTextGenerator, if you see one you like and dont see a cooldown time its prolly just not written in the lore, lmk and i can tell you the cooldown length (or you can just guess one)

btw for the offhand abilties the cooldown must specify offhand or itll bug outView attachment 8567
View attachment 8566View attachment 8568View attachment 8570View attachment 8569View attachment 8571View attachment 8572View attachment 8573View attachment 8574

Much appreciated if you choose to do any or not


EDIT: heres my discord if its preferred, "bewff"
Bro he definitely is NOT doing allat :emoji_skull:
 
Use packets to display a custom modeled plushie. Mainly just want to use this to test if it works with geyser. Since geyser doesnt convert 3d item frames or display entities.