Can u try the nexus sword [its all the swords from the nexus smp but into one sword, meaning you get all the buffs of all the nexus swords and your enemies get the debuffs of all the nexus swordsI know what the deathnote is
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Can u try the nexus sword [its all the swords from the nexus smp but into one sword, meaning you get all the buffs of all the nexus swords and your enemies get the debuffs of all the nexus swordsI know what the deathnote is
blocks mined stats is not updating and can you change that when player's mined or placed stats is 0, make it that it says 0 in the stats instead of (none)@RealStrike
Here's a scoreboard because your image didn't work. Requires SkBee.
AppleScript:on join: while player is online: set {_mined} to mine block stat of player set {_deaths} to deaths stat of player set {_kills} to mob kills stat of player set {_health} to player's health set {_world} to player's world set {_ping::*} to player's ping set {_placed} to {placed::%player's uuid%} set title of player's scoreboard to "&aStats" set line 12 of player's scoreboard to "&c" set line 11 of player's scoreboard to "&b&lPlayer----" set line 10 of player's scoreboard to "&6Username: &a%player%" set line 9 of player's scoreboard to "&6Health: &a%{_health}%" set line 8 of player's scoreboard to "&6World: &a%{_world}%" set line 7 of player's scoreboard to "&6Ping: &a%{_ping::*}%" set line 6 of player's scoreboard to "&c" set line 5 of player's scoreboard to "&b&lGeneral----" set line 4 of player's scoreboard to "&6Blocks Placed: &a%{_placed}%" set line 3 of player's scoreboard to "&6Blocks Mined: &a%{_mined}%" set line 2 of player's scoreboard to "&6Mob Kills: &a%{_kills}%" set line 1 of player's scoreboard to "&6Deaths: &a%{_deaths}%" wait 10 ticks on place: add 1 to {placed::%player's uuid%}
while breaking its 4x3x2 and sometimes 3x3x2 and lava and water is also getting deletedtry this
AppleScript:on break: player's tool is a netherite pickaxe player has permission "drill.pickaxe" loop blocks in radius 1.75 of event-block: break loop-block using tool set loop-block to air if loop-block is water or lava add block 1 behind loop-block to {_blocks2::*} loop blocks at {_blocks2::*}: break loop-block using tool set loop-block to air if loop-block is water or lava add block 1 behind loop-block to {_blocks3::*} loop blocks at {_blocks2::*}: break loop-block using tool set loop-block to air if loop-block is water or lava
Can u try the nexus sword [its all the swords from the nexus smp but into one sword, meaning you get all the buffs of all the nexus swords and your enemies get the debuffs of all the nexus swords
options:
duration: 5 #duration can't be longer than cooldown
cooldown: 20 #or else the effects will never stop
#as long as you keep hitting them.
command giveswords <player=%player%>:
permission: *
trigger:
give arg unbreakable netherite sword of sharpness 5 named "&9Nexus Sword"
on damage:
name of attacker's tool contains "&9Nexus Sword":
attacker has attacker's tool on cooldown:
stop
else:
set item cooldown of attacker's tool for attacker to {@cooldown} seconds
apply haste 6 without particles to attacker for {@duration} seconds
apply wither 2 without particles to victim for {@duration} seconds
apply strength 3 without particles to attacker for {@duration} seconds
apply weakness 2 without particles to victim for {@duration} seconds
apply spped 3 without particles to attacker for {@duration} seconds
apply mining fatigue 2 without particles to victim for {@duration} seconds
apply instant health 2 without particles to attacker for {@duration} seconds
apply slow falling 1 without particles to victim for {@duration} seconds
apply regeneration 2 without particles to attacker for {@duration} seconds
apply slowness 3 without particles to attacker for {@duration} seconds
No I asked if lava and water gets deleted or notYou asked for lava and water to get deleted, also the drill isn't gonna add to the mining stat unless you do some variable adding using loops.
I'm not sure how to fix the radius issues.
As for the <none> thing, just set the variable to 0 on join if its not set.
The drill is working but only when facing north its breaking 3x3x3, when looking at south its breaking 3x3x2 and when facing east and west its 4x3x2.You asked for lava and water to get deleted, also the drill isn't gonna add to the mining stat unless you do some variable adding using loops.
I'm not sure how to fix the radius issues.
As for the <none> thing, just set the variable to 0 on join if its not set.
The world cutting slash doesnt work btwI don't know what to tell you.
If you're still down, I have about 12 items i need skripting for and you could try out some of them for fun, they're all weapons with some fun abilitiesAlright, so, similar to the message below this one about skript ideas
I want you all to rapid-fire challenges, ideas, or requests, and I'll make them (unless it's impossible)
If it's big or complex I might not. If you want me to make them as a full-on Java plugin, I will.
Fire away.
I have about 12 weapons with abilities i need skripting so if youd like feel free to just go for it and pick a few you like to skript,Alright, so, similar to the message below this one about skript ideas
I want you all to rapid-fire challenges, ideas, or requests, and I'll make them (unless it's impossible)
If it's big or complex I might not. If you want me to make them as a full-on Java plugin, I will.
Fire away.
Upon right clicking a player with a netherite sword named ''&dLife Stealer'' it does 12 damage to the player [make it have a 300 second cooldown by the way]AppleScript:options: duration: 5 #duration can't be longer than cooldown cooldown: 20 #or else the effects will never stop #as long as you keep hitting them. command giveswords <player=%player%>: permission: * trigger: give arg unbreakable netherite sword of sharpness 5 named "&9Nexus Sword" on damage: name of attacker's tool contains "&9Nexus Sword": attacker has attacker's tool on cooldown: stop else: set item cooldown of attacker's tool for attacker to {@cooldown} seconds apply haste 6 without particles to attacker for {@duration} seconds apply wither 2 without particles to victim for {@duration} seconds apply strength 3 without particles to attacker for {@duration} seconds apply weakness 2 without particles to victim for {@duration} seconds apply spped 3 without particles to attacker for {@duration} seconds apply mining fatigue 2 without particles to victim for {@duration} seconds apply instant health 2 without particles to attacker for {@duration} seconds apply slow falling 1 without particles to victim for {@duration} seconds apply regeneration 2 without particles to attacker for {@duration} seconds apply slowness 3 without particles to attacker for {@duration} seconds
Bro he definitely is NOT doing allatI have about 12 weapons with abilities i need skripting so if youd like feel free to just go for it and pick a few you like to skript,
btw most of the names are made using https://lingojam.com/TinyTextGenerator, if you see one you like and dont see a cooldown time its prolly just not written in the lore, lmk and i can tell you the cooldown length (or you can just guess one)
btw for the offhand abilties the cooldown must specify offhand or itll bug outView attachment 8567
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Much appreciated if you choose to do any or not
EDIT: heres my discord if its preferred, "bewff"