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i have an idea thats probably impossible [ive never seen anyone do this]LMFAO
YESS this might be the one u cant do if u somehow pull this off bruh i have like no ideas leftI'd love to but I'm having trouble with particle arcs. I will do my very best to attempt it
on right click with prismarine shard:
name of player's tool contains "&cᴛᴡɪɴ ᴍᴇᴛᴇᴏʀs: ᴡᴏʀʟᴅ ᴄᴜᴛᴛɪɴɢ sʟᴀsʜ":
player has player's tool on cooldown:
stop
set item cooldown of player's tool for player to 10 minutes
set {_br::*} to "&cTwin Meteors", "&ePolarized Light", "&fSixth Pillar" and "&bWithin and beyond the outside"
loop 5 times:
send title {_br::%loop-number%} with subtitle "&7(casted by %player%)" to all players
wait 1 second
set {_v} to vector from player to block infront of player
loop 20 times:
make 10 dust using dustOption(red, 3) at {_v}
loop entities in radius 0.5 of {_v}:
loop-entity is not player
damage loop-entity by 15 hearts
set {_v} to {_v} ~ {_v}
wait 10 ticks
No bro you are so good at skripting idk why ur saying sorry this is really good!This should work, but afaik it creates a particle line, not a proper slash. Sorry, particle arcs are very hard. If I manage to figure them out, I'll get back to you, but I may have to review some of the bezier curve stuff I've seen in the SkUnity discord because how the fuck do they get curves that smooth lol
AppleScript:on right click with prismarine shard: name of player's tool contains "&cᴛᴡɪɴ ᴍᴇᴛᴇᴏʀs: ᴡᴏʀʟᴅ ᴄᴜᴛᴛɪɴɢ sʟᴀsʜ": player has player's tool on cooldown: stop set item cooldown of player's tool for player to 10 minutes set {_br::*} to "&cTwin Meteors", "&ePolarized Light", "&fSixth Pillar" and "&bWithin and beyond the outside" loop 5 times: send title {_br::%loop-number%} with subtitle "&7(casted by %player%)" to all players wait 1 second set {_v} to vector from player to block infront of player loop 20 times: make 10 dust using dustOption(red, 3) at {_v} loop entities in radius 0.5 of {_v}: loop-entity is not player damage loop-entity by 15 hearts set {_v} to {_v} ~ {_v} wait 10 ticks
Does it make a line?No bro you are so good at skripting idk why ur saying sorry this is really good!
on right click with prismarine shard:
name of player's tool contains "&cᴛᴡɪɴ ᴍᴇᴛᴇᴏʀs: ᴡᴏʀʟᴅ ᴄᴜᴛᴛɪɴɢ sʟᴀsʜ":
player has player's tool on cooldown:
stop
set item cooldown of player's tool for player to 10 minutes
set {_br::*} to "&cTwin Meteors", "&ePolarized Light", "&fSixth Pillar" and "&bWithin and beyond the outside"
loop 5 times:
send title {_br::%loop-number%} with subtitle "&7(casted by %player%)" to all players
wait 1 second
set {_v} to vector from player to block infront of player
set {_b} to block 0.9 infront of player
set {_v2} to vector from {_v} to block 0.5 left of {_b}
set {_v3} to vector from {_v2} to block 0.5 right of {_b}
loop 20 times:
loop blocks between {_v} and {_v2}:
set {_b2} to loop-block
loop blocks between {_b2} and {_v3}:
make 10 dust using dustOption(red, 3) at loop-block
loop entities in radius 0.5 of loop-block:
loop-entity is not player
damage loop-entity by 15 hearts
set {_v} to {_v} ~ {_v}
set {_v2} to {_v2} ~ {_v2}
set {_v3} to {_v3} ~ {_v3}
wait 10 ticks
Yes it is! Gimme a bit@NixTer i have an idea when typing /world or something a gui will open and there will be overworld, nether, and end. Is it possible to see online players in each worlds ?
i want it to be 3x3x3 which breaks 27 blocks. And can you make it that only certain block will breaks and other blocks will remain to its normal state if that block is not in the allowed list. eg:stone, cobblestone and does water and lava source will be set to air too ?or notTry this
AppleScript:on break: player's tool is a netherite pickaxe player has permission "drill.pickaxe" loop blocks in radius 1.75 of event-block: break loop-block using tool add block 1 behind loop-block to {_blocks2::*} break {_blocks2::*} using tool
on break:
player's tool is a netherite pickaxe
player has permission "drill.pickaxe"
loop blocks in radius 1.75 of event-block:
break loop-block using tool
set loop-block to air if loop-block is water or lava
add block 1 behind loop-block to {_blocks2::*}
loop blocks at {_blocks2::*}:
break loop-block using tool
set loop-block to air if loop-block is water or lava
add block 1 behind loop-block to {_blocks3::*}
loop blocks at {_blocks2::*}:
break loop-block using tool
set loop-block to air if loop-block is water or lava
I have an idea u may not be able to dotry this
AppleScript:on break: player's tool is a netherite pickaxe player has permission "drill.pickaxe" loop blocks in radius 1.75 of event-block: break loop-block using tool set loop-block to air if loop-block is water or lava add block 1 behind loop-block to {_blocks2::*} loop blocks at {_blocks2::*}: break loop-block using tool set loop-block to air if loop-block is water or lava add block 1 behind loop-block to {_blocks3::*} loop blocks at {_blocks2::*}: break loop-block using tool set loop-block to air if loop-block is water or lava
on book sign:
lore of event-item contains "&4ᴅᴇᴀᴛʜ&6ɴᴏᴛᴇ"
if ((title of event-item) parsed as player) is online:
set {_d} to ((title of event-item) parsed as player)
kill {_d}
broadcast "&c&lThe Deathnote has taken one's life."
command givenote <player=%player%>:
permission: *
trigger:
give arg-1 book and quill of mending 1 with all item flags with lore "&4ᴅᴇᴀᴛʜ&6ɴᴏᴛᴇ"
Is there any chance I can add blocks to that can be mined like this like a whitelist.try this
AppleScript:on break: player's tool is a netherite pickaxe player has permission "drill.pickaxe" loop blocks in radius 1.75 of event-block: break loop-block using tool set loop-block to air if loop-block is water or lava add block 1 behind loop-block to {_blocks2::*} loop blocks at {_blocks2::*}: break loop-block using tool set loop-block to air if loop-block is water or lava add block 1 behind loop-block to {_blocks3::*} loop blocks at {_blocks2::*}: break loop-block using tool set loop-block to air if loop-block is water or lava
yeah just check if loop-block is a specific block type before you break it using toolIs there any chance I can add blocks to that can be mined like this like a whitelist.