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Umbaska Module Particles BETA 1.0

Umbaska 3 Particles Module

  1. BaeFell

    BaeFell I'm Poppy
    Admin skUnity Legend

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    BaeFell submitted a new resource:

    Particles - Umbaska 3 Particles Module

    Read more about this resource...
     
  2. ShaneBee

    Supporter + Addon Developer

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    Can you make an example?
     
  3. ShaneBee

    Supporter + Addon Developer

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    To anyone wanting an example..

    Code (Skript):
    1.  
    2. command /dot:
    3.    trigger:
    4.        register new particle effect heart of flame id "%player%"
    5.        set particle effect location of "%player%" to location of player
    6.        set particle effect tick delay of "%player%" to 0
    7.      
    8.        set {_test} to particle effect location of "%player%"
    9.        broadcast "%{_test}%"
    10.      
    11.        start particle effect "%player%"
    12.        wait 10 seconds
    13.        stop particle effect "%player%"
    14.  
    This module is still in development but you can try using this..
     
    BaeFell likes this.
  4. ShaneBee

    Supporter + Addon Developer

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    So this is basically skDragon except the syntax is put on multiple lines instead of being on one super long line?
     
  5. ShaneBee

    Supporter + Addon Developer

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    that is essentially what it is yes, these effects would ahve the ability to be moved during play without needing to be stopped the retarted
    but i never finished making this ^.^
     

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