1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Umbaska Module Particles BETA 1.0

Umbaska 3 Particles Module

  1. BaeFell

    BaeFell I'm Poppy
    Admin

    Joined:
    Nov 27, 2016
    Messages:
    834
    Likes Received:
    226
    BaeFell submitted a new resource:

    Particles - Umbaska 3 Particles Module

    Read more about this resource...
     
  2. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

    Joined:
    Sep 7, 2017
    Messages:
    2,179
    Likes Received:
    218
    Can you make an example?
     
  3. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

    Joined:
    Sep 7, 2017
    Messages:
    2,179
    Likes Received:
    218
    To anyone wanting an example..

    Code (Skript):
    1.  
    2. command /dot:
    3.    trigger:
    4.        register new particle effect heart of flame id "%player%"
    5.        set particle effect location of "%player%" to location of player
    6.        set particle effect tick delay of "%player%" to 0
    7.      
    8.        set {_test} to particle effect location of "%player%"
    9.        broadcast "%{_test}%"
    10.      
    11.        start particle effect "%player%"
    12.        wait 10 seconds
    13.        stop particle effect "%player%"
    14.  
    This module is still in development but you can try using this..
     
    • Like Like x 1
    • Winner Winner x 1
  4. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

    Joined:
    Sep 7, 2017
    Messages:
    2,179
    Likes Received:
    218
    So this is basically skDragon except the syntax is put on multiple lines instead of being on one super long line?
     
  5. ShaneBee

    Moderator Resource Staff Supporter + Addon Developer

    Joined:
    Sep 7, 2017
    Messages:
    2,179
    Likes Received:
    218
    that is essentially what it is yes, these effects would ahve the ability to be moved during play without needing to be stopped the retarted
    but i never finished making this ^.^
     

Share This Page

Loading...