command /event [<text>] [<offlineplayer>]:
permission: op
trigger:
if arg 1 is not set:
send ""
send "&7Het &9&lBlok&f&lStad &7Event Panel is gemaakt door IlyCool"
send ""
send "&f&lCommands:"
send "&7/event <command:/event keyall>&ckeyall<reset>"
send ""
send "&c&lHey niks als je meer wil in deze command lijst en functies laat het dan weten gwn effe berichtje sturen"
if arg 1 is "keyall":
wait a tick
set {_gui} to chest inventory with 3 rows named "&8&lEvent &7| &9&lBlok&f&lStad"
set slot 0 of {_gui} to black stained glass pane named "&0"
set slot 1 of {_gui} to black stained glass pane named "&0"
set slot 2 of {_gui} to black stained glass pane named "&0"
set slot 3 of {_gui} to black stained glass pane named "&0"
set slot 4 of {_gui} to black stained glass pane named "&0"
set slot 5 of {_gui} to black stained glass pane named "&0"
set slot 6 of {_gui} to black stained glass pane named "&0"
set slot 7 of {_gui} to black stained glass pane named "&0"
set slot 8 of {_gui} to black stained glass pane named "&0"
set slot 9 of {_gui} to black stained glass pane named "&0"
set slot 10 of {_gui} to lime_concrete named "&aGrote Key all!"
set slot 11 of {_gui} to black stained glass pane named "&0"
set slot 12 of {_gui} to black stained glass pane named "&0"
set slot 13 of {_gui} to lime_concrete named "&aMiddel Key all!"
set slot 14 of {_gui} to black stained glass pane named "&0"
set slot 15 of {_gui} to black stained glass pane named "&0"
set slot 16 of {_gui} to lime_concrete named "&aKleine Key all!"
set slot 17 of {_gui} to black stained glass pane named "&0"
set slot 18 of {_gui} to black stained glass pane named "&0"
set slot 19 of {_gui} to black stained glass pane named "&0"
set slot 20 of {_gui} to black stained glass pane named "&0"
set slot 21 of {_gui} to black stained glass pane named "&0"
set slot 22 of {_gui} to red_concrete named "&cSluit"
set slot 23 of {_gui} to black stained glass pane named "&0"
set slot 24 of {_gui} to black stained glass pane named "&0"
set slot 25 of {_gui} to black stained glass pane named "&0"
set slot 26 of {_gui} to black stained glass pane named "&0"
open {_gui} to player
on inventory click:
if name of event-item is "&aKleine Key all!":
close player's inventory
broadcast "&c&lCalluna&f&lMT &8・ &fKleine key all!"
make console execute command "crate key all Wapens 1"
make console execute command "crate key all Fitheid 1"
make console execute command "crate key all Food 1"
make console execute command "crate key all Geld 1"
make console execute command "crate key all Kleding 1"
on inventory click:
if name of event-item is "&aMiddel Key all!":
close player's inventory
broadcast "&c&lCalluna&f&lMT &8・ &fMiddel key all!"
make console execute command "crate key all Wapens 1"
make console execute command "crate key all Fitheid 2"
make console execute command "crate key all Food 2"
make console execute command "crate key all Crimineel 1"
make console execute command "crate key all Geld 1"
make console execute command "crate key all Kleding 2"
on inventory click:
if name of event-item is "&aGrote Key all!":
close player's inventory
broadcast "&c&lCalluna&f&lMT &8・ &fGrote key all!"
make console execute command "crate key all Wapens 2"
make console execute command "crate key all Fitheid 2"
make console execute command "crate key all Food 2"
make console execute command "crate key all Crimineel 2"
make console execute command "crate key all Geld 1"
make console execute command "crate key all Rare 1"
make console execute command "crate key all Kleding 3"
permission: op
trigger:
if arg 1 is not set:
send ""
send "&7Het &9&lBlok&f&lStad &7Event Panel is gemaakt door IlyCool"
send ""
send "&f&lCommands:"
send "&7/event <command:/event keyall>&ckeyall<reset>"
send ""
send "&c&lHey niks als je meer wil in deze command lijst en functies laat het dan weten gwn effe berichtje sturen"
if arg 1 is "keyall":
wait a tick
set {_gui} to chest inventory with 3 rows named "&8&lEvent &7| &9&lBlok&f&lStad"
set slot 0 of {_gui} to black stained glass pane named "&0"
set slot 1 of {_gui} to black stained glass pane named "&0"
set slot 2 of {_gui} to black stained glass pane named "&0"
set slot 3 of {_gui} to black stained glass pane named "&0"
set slot 4 of {_gui} to black stained glass pane named "&0"
set slot 5 of {_gui} to black stained glass pane named "&0"
set slot 6 of {_gui} to black stained glass pane named "&0"
set slot 7 of {_gui} to black stained glass pane named "&0"
set slot 8 of {_gui} to black stained glass pane named "&0"
set slot 9 of {_gui} to black stained glass pane named "&0"
set slot 10 of {_gui} to lime_concrete named "&aGrote Key all!"
set slot 11 of {_gui} to black stained glass pane named "&0"
set slot 12 of {_gui} to black stained glass pane named "&0"
set slot 13 of {_gui} to lime_concrete named "&aMiddel Key all!"
set slot 14 of {_gui} to black stained glass pane named "&0"
set slot 15 of {_gui} to black stained glass pane named "&0"
set slot 16 of {_gui} to lime_concrete named "&aKleine Key all!"
set slot 17 of {_gui} to black stained glass pane named "&0"
set slot 18 of {_gui} to black stained glass pane named "&0"
set slot 19 of {_gui} to black stained glass pane named "&0"
set slot 20 of {_gui} to black stained glass pane named "&0"
set slot 21 of {_gui} to black stained glass pane named "&0"
set slot 22 of {_gui} to red_concrete named "&cSluit"
set slot 23 of {_gui} to black stained glass pane named "&0"
set slot 24 of {_gui} to black stained glass pane named "&0"
set slot 25 of {_gui} to black stained glass pane named "&0"
set slot 26 of {_gui} to black stained glass pane named "&0"
open {_gui} to player
on inventory click:
if name of event-item is "&aKleine Key all!":
close player's inventory
broadcast "&c&lCalluna&f&lMT &8・ &fKleine key all!"
make console execute command "crate key all Wapens 1"
make console execute command "crate key all Fitheid 1"
make console execute command "crate key all Food 1"
make console execute command "crate key all Geld 1"
make console execute command "crate key all Kleding 1"
on inventory click:
if name of event-item is "&aMiddel Key all!":
close player's inventory
broadcast "&c&lCalluna&f&lMT &8・ &fMiddel key all!"
make console execute command "crate key all Wapens 1"
make console execute command "crate key all Fitheid 2"
make console execute command "crate key all Food 2"
make console execute command "crate key all Crimineel 1"
make console execute command "crate key all Geld 1"
make console execute command "crate key all Kleding 2"
on inventory click:
if name of event-item is "&aGrote Key all!":
close player's inventory
broadcast "&c&lCalluna&f&lMT &8・ &fGrote key all!"
make console execute command "crate key all Wapens 2"
make console execute command "crate key all Fitheid 2"
make console execute command "crate key all Food 2"
make console execute command "crate key all Crimineel 2"
make console execute command "crate key all Geld 1"
make console execute command "crate key all Rare 1"
make console execute command "crate key all Kleding 3"