code_language.skript:
every 2 seconds:
invoke "update"
sub "update":
loop all players:
if loop-player is not in world "world":
set {spec::%loop-player's world%} to 0
set {alive::%loop-player's world%} to 0
if loop-player has 1 compass:
add 1 to {spec::%loop-player's world%}
else:
add 1 to {alive::%loop-player's world%}
is a player counter for a minigame.
the problem is "%{spec::%loop-player's world%}%" results 1 but in that world are 2 players.
[doublepost=1503074668,1503065755][/doublepost].