function effectp(p: player):
remove speed from {_p}
remove jump boost from {_p}
remove invisibility from {_p}
set {_p}'s fly mode to false
on step on diamond block:
if {parkourj.%player%} is true:
set {timer.%player%} to true
set {start.%player%} to now
while {timer.%player%} is true:
set {diff.%player%} to difference between now and {start.%player%}
show an action bar from "&6&lTime: &b&l%{diff.%player%}%" to player
wait 1 tick
remove speed from {_p}
remove jump boost from {_p}
remove invisibility from {_p}
set {_p}'s fly mode to false
on step on diamond block:
if {parkourj.%player%} is true:
set {timer.%player%} to true
set {start.%player%} to now
while {timer.%player%} is true:
set {diff.%player%} to difference between now and {start.%player%}
show an action bar from "&6&lTime: &b&l%{diff.%player%}%" to player
wait 1 tick