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Custom item model by damage with skript

Discussion in 'Skript' started by kapec323, Aug 26, 2017.

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  1. kapec323

    kapec323 Member

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    hey i want to create a custom item witch texture pack i have model file
    {
    "parent": "item/handheld",
    "textures": {
    "layer0": "items/diamond_hoe"
    },
    "overrides": [
    { "predicate": {"damaged": 0, "damage": 0}, "model": "item/diamond_hoe"},
    { "predicate": {"damaged": 0, "damage": 0.0012545482}, "model": "item/diamond_sword"},
    { "predicate": {"damaged": 1, "damage": 0}, "model": "item/diamond_hoe"}
    ]
    }
    (if damage of hoe is 0.0012545482 hoe get diamond sword look)
    how i can do it in skript like nbt or set damage ?

    i found plugin called NewItems on spigot premium and its work like my idea
     
  2. ShaneBee

    Supporter + Addon Developer

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    Newitems isnt available currently, unless you got it when he was selling only 20 copies he's closed it down again.(had my eye on it and missed my windowOTL) but you can add custom nbt with skstuff.
    [​IMG]
     
  3. ShaneBee

    Supporter + Addon Developer

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    skript nbt dosn't set damage of item i try
    give player a diamond hoe with custom nbt "{Damage:0.00111}" and add "{Damage:0.00111}" to ntb of player's tool
    and this give that effect
    [​IMG]
    i need to set this second damage
     
  4. Lego_freak1999

    Lego_freak1999 Well-Known Member

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    I know how newitems is made i might make it in skript some time soon :emoji_grinning:

    Click agree on this reply if you want to see this
     
    #4 Lego_freak1999, Oct 10, 2017
    Last edited: Oct 10, 2017
    • Agree Agree x 1
  5. Epicskymi

    Epicskymi Active Member

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    I do this already its rather simple to do

    All the tutorials seem rather outdated I might make one of my own
     
  6. Lego_freak1999

    Lego_freak1999 Well-Known Member

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    Yeah i know its easy but i am talking About a advanced skript with functions/api so you can skript custom functions To items / custom blocks / armor
     
  7. HackerOTVW

    HackerOTVW Active Member

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    I want to see it, pm me pls :emoji_slight_smile:
     
  8. Pikachu

    Supporter Addon Developer

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    It's done via damage values and a texture pack
     
    • Like Like x 1
  9. Lego_freak1999

    Lego_freak1999 Well-Known Member

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    Yes but without replacing any items in the game
     
  10. HackerOTVW

    HackerOTVW Active Member

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    Can you teach it for me? Pls
     
  11. Epicskymi

    Epicskymi Active Member

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    there 2 ways so do item models with or without the unbreaking tag
    so only models with the unbreaking tag are affect by em
    so normal items stay the same


    as for custom item stat wise pretty simple you can figure it out
     
  12. HackerOTVW

    HackerOTVW Active Member

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    So I have to put 2 tags nbt is unbreaking and damage?
     
  13. Pikachu

    Supporter Addon Developer

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    In newer versions (1.9+ i think) you can have different textures based on the damage value of an item. So, you can just overwrite data values that aren't used in vanilla
     
  14. HackerOTVW

    HackerOTVW Active Member

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    How can I do it in skript, can you tell me ?
     
  15. Lego_freak1999

    Lego_freak1999 Well-Known Member

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    i already got it to work like 2 months ago but i am now making a remake of NewItems in skript. With minor features to start with but will expand it to the full deal. Also have some ideas that curretly not even are in NewItems
     
    • Like Like x 1
  16. Lolinator

    Lolinator Member

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    I took one of those copies. :emoji_stuck_out_tongue:
     
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