What do you meaning with `roll`?
You can try to re-open the menu on inventory close (do wait a tick). You can re-open it with `open event-inventory to player`
Sorry, should have been more specific, by "roll" I mean like this:
(Check gyazo link for gif of what I mean)
Here, I linked a gif of something similar to what I'm trying to achieve ^^
The flickering when opening the crate is me trying to close out of the inventory but it not letting me,
one of the things I need help figuring out. And the rolling of the items, another thing I need help figuring out.
As you can see it also remembers what the items in the inventory of the crate was even when I closed out of it and it reopened itself.
I couldn't find a perfect example of what I'm trying to create that is professionally done like the one in the gif is, but it's very similar to what I'm going for.
It changes (rolls) through the items possible to get and lands on the one you will receive.
Also I'll try that thank you, only issue I can see it causing though is it needs to be able to reopen it with the same items whilst it's rolling / changing items. Unless opening the event-inventory to player remembers the items in said inventory in which case it won't be an issue.