command /givebooster [<player>]:
trigger:
if arg-1 is set:
set {_p} to arg-1
else:
set {_p} to player
add 1 to {booster.serveur::%uuid of {_p}%}#i have create here list. Thanks me later. This is very usefull!
send "{@PrefixBooster} &7Tu as &f%{booster.serveur::%uuid of {_p}%}% &7Booster !" to {_p}
if {_p} is not player:
send "{@PrefixBooster} &7Ce joueur possède &f%{booster.serveur::%uuid of {_p}%}% &7Booster !" to player
command /delboster:
trigger:
delete {Booster.Time::*}
delete {Booster.Tips::*}
delete {Booster.Others::*}
command /booster [<text>]:
trigger:
if arg-1 is "money":
if {booster.serveur::%uuid of player%} is more than or equal to 1:
if {Booster.Time::*} is not set:
remove 1 from {booster.serveur::%uuid of player%}
broadcast " "
broadcast " "
broadcast "&f&k::&r &aUn &6&lBooster &aa été activé &f&k::"
broadcast " "
loop all players:
execute console command "tellraw %loop-player% [{""text"":"""",""extra"":[{""text"":""&f• &7&nReçois des gains en cliquant ici !"",""clickEvent"":{""action"":""run_command"",""value"":""/tip %arg 1%""},""hoverEvent"":{""action"":""show_text"",""value"":""&7Remercier &f%{booster.serveur.%arg 1%.joueur}%""}}]}]"
broadcast " "
broadcast " "
set {Booster.Time::Minute} to 60
set {Booster.Others::By} to player
while {Booster.Time::Minute} is not 0:
wait a minute
subtract 1 from {Booster.Time::Minute}
send "&a[&d&lPN&R&A] &6Money booster &7has run out" to players
delete {Booster.Time::*}
delete {Booster.Tips::*}
delete {Booster.Others::*}
command /tips:
trigger:
if {Booster.Others::by} is set:
if {Booster.Tips::%player%} is not set:
set {Booster.Tips::%player%} to true
execute console command "eco give %{Booster.Others::by}% 100"
message "&6Looks like someone likes you! here is 100$!" to {Booster.Others::by}