packets

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  1. S

    Solved How do you send a look-at packet?

    Hello. I want to write a Skript code to add a command which makes all players look at the player running the command. When I run the command, it says an internal error occured, and there is no other information given. What should I do? command /lookatme: trigger: set {_loc} to...
  2. Orbinfog

    Solved Need help with Packet sending

    Hiya everyone, This is the first time I have ever asked for help on these forums as I often figure things out myself but I cannot do this myself and I really need some help with it. I am using Skript 2.5.3, Skript-Packet v2.0.1 and Skript-Reflect v2.2.3 along with many other addons that should...
  3. B

    Need help with skript-reflect packet

    Trying to figure out how to know when someone starts to mine a block, aborts it and finishes mining with the PacketPlayInBlockDig, and then run some code for it giving me control over the amount of time it takes to mine the block. I've looked online for days for some help in understanding it but...
  4. E

    Solved Troubles with ThatPacketAddon

    Skript Version (do not put latest): Skript v2.5-alpha3 Skript Author: Bensku Minecraft Version: 1.15.2 --- Full Code: set {_cooldownPacket} to new play_client_set_cooldown packet I have thatpacketaddon v1.0-BETA.3 and ProtocolLib v4.5.1. I've read the docs and from what I could understand the...
  5. J

    Help with packets

    I am currently confused and I'm trying to learn how to use packets. I am currently getting errors about the event being incorrect. on packet event play_server_chat: set {_message} to toReadableText("chatcomponent" pjson 0 of event-packet) if {_message} contains "&aTeleporting you to your...
  6. N

    Solved Skellett chat packets

    I understood that Skellett had packets, so what I am asking for is if it is possible to change the chat message for a specific player, I don't know if I even need to use Skellett to do this, but I want to change the name in the chat message to some other color for the specific player while for...
  7. Tlatoani

    Addon ThatPacketAddon 1.0-BETA.3

    ThatPacketAddon is a Skript addon that allows Skripters to manipulate packets. Packets are what Minecraft uses to send information between a server and client. By manipulating packets, you can change how players see your world beyond what's allowed by the Bukkit API, allowing you to create cool...
  8. TPGamesNL

    Possible bug when using play_server_chat packet with message effect

    Skript Version: 2.2-dev36 Skript Author: Bensku Minecraft Version: Spigot 1.12.2 --- Full Code: on packet event play_server_chat: set {_t} to "chatcomponent" pjson 0 of event-packet send "&ct: %{_t}%" to console command /test: trigger: message "test" Errors on Reload: None...
  9. K

    Packet Nametags

    Hello SkUnity, this is my first post and I appreciate any feedback if I did something wrong. First of all, i wonder if there is way how to edit nametag of player for other players. I am making team-based minigame and I want the nametags to be coloured red, if player is enemy and green, if...
  10. Duetro

    Minecraft End Credits

    Is it possible to display the end credits to a player using packets? SkQuery's "Display credits to player" isn't working for me.
  11. Tlatoani

    MundoSK Packets

    This is a tutorial that will teach you how to use packets. What are packets? Packets are what Minecraft uses to send information between a server and client. Each packet has a packettype. Packettypes describe what kind of information a packet holds and for what purpose that information should...
  12. FUZIK

    Solved packets help)

    how do I make the function title(), subTitle() based on MundoSk? minecraft: 1.11.2
  13. Snow-Pyon

    Snow-Pyon's code snippets

    Snow-Pyon's snippets Message to Component Used for converting a normal text to a chat component (useful when dealing with packets) Code & Usage Requirements MundoSK ProtocolLib Chat Component Converter Converts a chat component json to a human-readable text. Code & Usage Requirements...