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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    Skript doesn't tell apart offline players' name

    Hey everyone! I am pretty sure that this is a Skript bug and it's driving me crazy. So basically, when I write a skript like the one below, even if I write a non-existent name in the command, it doesn't tell them apart it. No errors either. It just goes "This player's name is fegfkfnfbd". How...
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    Solved Setting the number in item's lore as a variable

    Hey everyone! I need your help about two problems. I am trying to make a money bag skript. Basically, when player right clicks with a book, I want an inventory to open with the number of gold nuggets according to the item's lore. Check the code you will get what I mean. on right click with book...
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    Moving hand without left or right clicking

    Hey everyone! This might sound a bit ridiculous but is there a way to move player's hand without them using mouse buttons? I only want the animation to be shown. Thanks in advance!
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    Solved Changing fullness of exp bar

    Is there a way to increase or decrease the fullness of the exp bar? I want only the bar to change and move, not the player's level."
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    Detecting the cause of "on inventory close:"

    Is there a condition that distinguishes whether the player closed the menu by pressing 'E'/'Esc' or if it was closed via the "close player's inventory" effect? I need a condition like: on inventory close: if event-inventory is closed by player: #do stuff else: #do stuff
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    Solved Renaming a stack according to its amount

    Hi everyone! I was wondering if it is possible to rename an item according to its amount. For example, when a player has a stack of diamonds, I want its name to be "64 Diamonds". And when the number is updated, (for example when player drops it) I want its name to be "63 Diamonds" automatically...
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    Solved Can you help me optimise my skripts?

    Hey everyone! I wrote three skripts and I am not sure if they are really optimised or not. I feel like events that are used on them can damage the performance of the server. Can you make them more performance friendly? My first skript is this. It is a scope skript and when players sneak...
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    Creating and removing bound holo objects

    command /givenameholo [<player>] [<text>]: trigger: if player is op: if arg 1 is set: if arg 2 is set: create bound holo object "&e%arg-2%" with id "HoloName::%arg-1%" to arg 1 offset by 0, 3.2, 0 send "%arg-2% is now %arg-1%'s nickname." to player else: send "Type a nickname for the player." to...
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    Skript Creating and removing bound holo objects

    command /givenameholo [<player>] [<text>]: trigger: if player is op: if arg 1 is set: if arg 2 is set: create bound holo object "&e%arg-2%" with id "HoloName::%arg-1%" to arg 1 offset by 0, 3.2, 0 send "%arg-2% is...