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Skript Creating and removing bound holo objects

Discussion in 'Tutorials' started by Fladsaw, Jul 18, 2022.

  1. Fladsaw

    Fladsaw Member

    Joined:
    Jul 18, 2022
    Messages:
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    command /givenameholo [<player>] [<text>]:
    trigger:
    if player is op:
    if arg 1 is set:
    if arg 2 is set:
    create bound holo object "&e%arg-2%" with id "HoloName::%arg-1%" to arg 1 offset by 0, 3.2, 0
    send "%arg-2% is now %arg-1%'s nickname." to player
    else:
    send "Type a nickname for the player." to player
    else:
    send "Type name of the player."
    else:
    send "You don't have permission to do that." to player

    on quit:
    delete holo object "HoloName::%player%"

    on join:
    create bound holo object "&e%arg-2%" with id "HoloName::%arg-1%" to player offset by 0, 3.2, 0

    command /removenameholo [<player>]:
    trigger:
    if player is op:
    delete holo object "HoloName::%arg-1%"





    So basically, I am trying to write a code that would set a player a holographic nickname, remove it when player logs off and replace it when player logs in. But obviously, I can only use arguments on commands. Is there a way to provide that?

    Note: I'm using HolographicDisplays
     

    Attached Files:

  2. MiiTsY

    MiiTsY Member

    Joined:
    May 27, 2022
    Messages:
    41
    Likes Received:
    1
    Wrong category.
     

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