Solved Changing fullness of exp bar

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Fladsaw

Member
Jul 18, 2022
30
0
6
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Is there a way to increase or decrease the fullness of the exp bar? I want only the bar to change and move, not the player's level."
 
Is there a way to increase or decrease the fullness of the exp bar? I want only the bar to change and move, not the player's level."
Code:
on level change:
    set player's level to {%loop-player%.rpg.level}
there
 
Code:
on level change:
    set player's level to {%loop-player%.rpg.level}
there

No, I didn't mean that. I want an effect that goes like:

Code:
command /test:
    trigger:
        give 2 experience points to player #to fill the bar slightly
 
No, I didn't mean that. I want an effect that goes like:

Code:
command /test:
    trigger:
        give 2 experience points to player #to fill the bar slightly
Instead of experience points, just use exp. For example:

Code:
trigger:
    give [number] exp to player

Here is a more complicated example:

Code:
function exp(p: player):
    set {_xp} to arg-1
    give {_xp} exp to {_p}

command /give-exp <number>:
    trigger:
        exp(player)

Hope this helps!

This code is not tested.
 
Last edited:
Instead of experience points, just use exp. For example:

Code:
trigger:
    give [number] exp to player

Here is a more complicated example:

Code:
function exp():
    set {_xp} to %arg-1% parsed as number
    give {_xp} exp to player

command /give-exp <number>:
    trigger:
        exp()

Hope this helps!

This code is not tested.

Wow, I didn't know I was this close. But now I have another question. When I give player 1 exp, it fills the bar more than I want. I tried to use 0.5 instead of 1 but it didn't work. Do you have any ideas?
 
Wow, I didn't know I was this close. But now I have another question. When I give player 1 exp, it fills the bar more than I want. I tried to use 0.5 instead of 1 but it didn't work. Do you have any ideas?
How about using the word integer to describe arg-1 instead of number ?

Oh shoot, my complex example was wrong. Lmao. Let me edit my post rq.
 
Last edited:
How about using the word integer to describe arg-1 instead of number ?

Oh shoot, my complex example was wrong. Lmao. Let me edit my post rq.
So sorry to answer this late. I couldn't have a chance to write back. And no, unfortunately it doesn't work as well.
 
So sorry to answer this late. I couldn't have a chance to write back. And no, unfortunately it doesn't work as well.
Oof. Then try (1/2) . I'm pretty sure this should work. If not, then I might have another solution.
 
Oof. Then try (1/2) . I'm pretty sure this should work. If not, then I might have another solution.

It doesn't work either. So far our code is:
Code:
command /give-exp:
    trigger:
        set {_xp} to 1/2
        give {_xp} of exp to player

And our error is:
Code:
{_xp} of 1-experience orb can't be added to a player because the former is neither an item type, an inventory nor an experience point
 
It doesn't work either. So far our code is:
Code:
command /give-exp:
    trigger:
        set {_xp} to 1/2
        give {_xp} of exp to player

And our error is:
Code:
{_xp} of 1-experience orb can't be added to a player because the former is neither an item type, an inventory nor an experience point
I mean to put it in parenthesis-

Try give {_xp} exp to player

And the 3rd line would look like this:

set {_xp} to (1/2)
 
I mean to put it in parenthesis-

Try give {_xp} exp to player

And the 3rd line would look like this:

set {_xp} to (1/2)
Oh I'm sorry. But no this doesn't work. And I don't think the problem here is "(1/2)" because it also doesn't work when I put "1" instead of "(1/2)". And the error is:

Code:
'{_xp} exp' can't be added to a player because the former is neither an item type, an inventory nor an experience point
 
Oh I'm sorry. But no this doesn't work. And I don't think the problem here is "(1/2)" because it also doesn't work when I put "1" instead of "(1/2)". And the error is:

Code:
'{_xp} exp' can't be added to a player because the former is neither an item type, an inventory nor an experience point
Hmm......

try this:

Code:
function exp(n1: number, n2: number = 1) :: number:
    return ({_n1} / {_n2})

give exp(1, 2) exp to player
 
Oh I'm sorry. But no this doesn't work. And I don't think the problem here is "(1/2)" because it also doesn't work when I put "1" instead of "(1/2)". And the error is:

Code:
'{_xp} exp' can't be added to a player because the former is neither an item type, an inventory nor an experience point
I don't think it knows that it is a number. with the function, it's already parsed as a number so it should recognize it. Also, this code works with regular numbers too. For example:

Code:
give exp(5) exp to player

I don't have to fill out the second number because on default it's set to 1.
 
I don't think it knows that it is a number. with the function, it's already parsed as a number so it should recognize it. Also, this code works with regular numbers too. For example:

Code:
give exp(5) exp to player

I don't have to fill out the second number because on default it's set to 1.
You are trying to give a player half an experience point, you can’t. What you can do is:
Code:
set level progress of player to 0.5