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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. M

    Taking Varuable from lore?

    Trying to make a custom bow damage system but I need to get a value from the lore of the shooters tool? How can I do that? on projectile hit: set {_o::*} to lore of shooter's tool set {_lore::*} to {_o::*} split by "||" loop {_lore::*}: set {_damage::*} to uncolored...
  2. M

    Solved Make player look down

    on any move: {captcha.%player%} = true: cancel event captcha(player) while blocks above player is air: teleport player to location(player's x-coords, player's y-coords - 1, player's z-coords, world) wait 5 ticks am I doing smth wrong here
  3. M

    No hurt animation while keeping knockback

    Just a idea. Create a fake explosion and push the player
  4. M

    Solved Make player look down

    :o ty btw can I teleport player to the ground? so the player wont stay in mid air
  5. M

    Solved Make player look down

    Title
  6. M

    Despawn Falling blocks when they hit the ground

    I know... it just makes ghost blocks that its not suppose to ;-;
  7. M

    Despawn Falling blocks when they hit the ground

    Actually I just realized it does not work at all! when I spawn the falling blocks It just turns them into bedrock on right click: if player's tool is tnt: if uncolored name of the tool of player is "Explosive": if {totalmana.%player%} >= 100: if...
  8. M

    Despawn Falling blocks when they hit the ground

    Mmm works but another thing is I tried to replace the loop-blocks around the player but it seems to make ghost blocks any solutions?
  9. M

    Despawn Falling blocks when they hit the ground

    I was trying to make a fake explosion script which throws some falling blocks around to make it better but is there anyway I can despawn the falling blocks?
  10. M

    Solved Damage Entity in a radius of 5

    Idk how I can do it I tried so many stuff but I cant find it if you know please let me know aswell Ok I found a solution to thius loop all entities in radius 10 around the player: damage loop-entity by 10 but I cant make it so it does not affect players
  11. M

    Solved Armor Unequip?

    Omg tysm!
  12. M

    Solved Armor Unequip?

    Is there any way I can detect if player unequips an armor with a special name/lore
  13. M

    Do you have a discord?

    Do you have a discord?
  14. M

    Solved Actionbar

    God Bless you! Btw just a stupid question how do I mark this as SOLVED Nvm
  15. M

    Solved Actionbar

    Im using Skripts latest version Skellett But actionbars just do not work? Any ideas why?
  16. M

    Find the attack damage

    So im trying to make a system so I can make a sword do 30% of the base attack. But I need to find the base damage to do so. This is what I have got for now and it only says "generic attack damage" on damage: if uncolored name of the tool of attacker is "Archer's Knife": set...
  17. M

    Fireball wand with custom damage

    Thank you so much!
  18. M

    Fireball wand with custom damage

    Category: Uhh idk Suggested name: Fireball Wand Spigot/Skript Version: 1.16.4 What I want: A wand that shoots fireballs and deals custom damage to mobs when it hits also if possible make it so it does not deal damage to players.. Ideas for commands: /fireballwand to get the wand as a op Ideas...