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Taking Varuable from lore?

Discussion in 'Skript' started by Melody, Mar 22, 2021.

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  1. Melody

    Melody Member

    Joined:
    Jan 19, 2021
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    Trying to make a custom bow damage system but I need to get a value from the lore of the shooters tool? How can I do that?
    Code (Text):
    1.  
    2. on projectile hit:
    3.     set {_o::*} to lore of shooter's tool
    4.     set {_lore::*} to {_o::*} split by "||"
    5.     loop {_lore::*}:
    6.         set {_damage::*} to uncolored loop-text parsed as "Damage: %num%" #Just for be sure I changed it to a list.
    7.         if {_damage::1}  is set:
    8.             set {_damage} to {_damage::1}
    9.             exit loop
    10.     broadcast "%{_damage}%"
     
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