Trying to make a custom bow damage system but I need to get a value from the lore of the shooters tool? How can I do that?
Code:
on projectile hit:
set {_o::*} to lore of shooter's tool
set {_lore::*} to {_o::*} split by "||"
loop {_lore::*}:
set {_damage::*} to uncolored loop-text parsed as "Damage: %num%" #Just for be sure I changed it to a list.
if {_damage::1} is set:
set {_damage} to {_damage::1}
exit loop
broadcast "%{_damage}%"