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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    Solved Checking Name and Lore of item before using it

    How so. It caught mine. It shows his addons to me.
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    Player Offline and Text at the same time.

    Since the fact is that I do for pode setar an argument as Player offline and text at the same time. Type so: [<Offline Player=Text]. I wanted that the argument 3 was 2 things at the same time. But for me you check it I do that: if arg 3 parsed the offline-player and in order that I check a text...
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    Solved Checking Name and Lore of item before using it

    if player's held item is slimeball named "&b&lJaw Breaker" with lore "":
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    Variables

    Good, I eat there is not a section here of taking away doubts. I wanted to know what it is a Constant Variable and temporary variable. I know that it is a stupid question but I am thinking that all my variables lose the value. For example I seto a location in the variable {Lobby. Lobby}. In the...
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    Script Problem

    Hello, so I'm doing a Skript of game mode. But my problem is that I wanted a gamemode script in two ways. The first is that when the player executes the / gamemode 1 command the player will win gamemode 1. But if the player executes the / gamemode command LimeGlass 1 LimeGlass will win the...
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    Fix this code for me.

    Could someone help me by fixing this code for me. Before talking bullshit: I'm starting in java I'm already doing basic java course. But I just need this help. CODE package br.com.FabricioSouza; import org.bukkit.GameMode; import org.bukkit.command.Command; import...
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    GUI items are slow to appear

    I always try to solve everything I create and do, but one of the problems that I notice every day is the delay of the GUI items appear. This I only notice in Skript, but when it is in a java plugin this does not happen. I always look for everything I do and solve your mistakes or leave something...
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    [CLOSED] I'll make anything

    You already finished with the part of the customized heads that is rotated between the chest of the end.
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    [CLOSED] I'll make anything

    1.8.9
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    [CLOSED] I'll make anything

    Make for either one or the Skript version bensku 23
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    [CLOSED] I'll make anything

    Do, for me that's in the GIF, please. https://forums.skunity.com/threads/how-to-do-this.7068/
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    How to do this

    I want a message centered on the background of options.
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    You can pick up numbers in order

    I was wondering if you have how to get numbers from a list in order for example: add 100000000 to {list :: *} set {list :: *} to number sorted {list :: *}
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    How to get a number started by a

    This would generate a problem later because I would still create in the punishment system a command showing the player's total history, the command to check punishment, total punishment and others. And the only one that would give more trouble was to unmask a player by ID and not by the name of...
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    How to get a number started by a

    If you think your very ungrateful I am not, I thank you for your help and for your time spent here with me, but if I know that something would not fit my script I would not completely put it because it could cause problems later. Like I said, I do not want to add anything.
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    How to get a number started by a

    Dude, I already said I do not want to add, I wish there was what I wanted in Skript, but it does not. UNDERSTAND. On my server the first player to be banned was the DONUT for example and I wanted the skript to identify that if DONUT was the first player to be punished the ID would be # 1...
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    How to get a number started by a

    There is no syntax of picking up a number by an ai every time you run the command it will be two, three, and so on.
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    How to get a number started by a

    I do not want to add because in the next things I will do I will not be able to use the player id, so I do not want to add this: add 1 to {ban.id}. And yes, I want to get a number that I do not need to add anything to. For example if there were two syntaxes I thought I would not have with this...
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    How to get a number started by a

    My code looks like this: set {ban.id.% player%} to 1 as I set it to one, every time I run the command it will set to two or one because I did this and it did not set to two.