ៜкƊʀᴀɢᴏɴܟ
- Supported Minecraft Versions:
- 1.8, 1.9, 1.10, 1.11, 1.12, 1.13, 1.14, 1.15
(1.8 - 1.15)
▸Particle effects album - http://imgur.com/a/NmmD4
▸ Emote gif album - http://imgur.com/a/o4vsv
The biggest particle addon for skript with other weird stuff?
➧ Features:
▸ Player/location particle effects/trails
▸ Colored particle images!
▸ Color-able particles
▸ Rainbow effects when using colorable particles
▸ Probably the longest syntax ever
▸ Lots of options available to customize the different effects
▸ Hooks into DragonTravel
▸ Emotes (custom player skull animations like Hypixel)
- You can find color codes at these sites http://www.colorschemer.com/online.html or http://www.colorpicker.com/
Requirements:
▪ Skript 2.2
▪ Spigot 1.8.8 to latest (maybe some lower ones xD )
Optional requirements:
▪ DragonTravel - http://dev.bukkit.org/bukkit-plugins/dragontravel/ (needs compatible version to work with what you have)
Built using Java 8 ☕
Syntax:
Emote Effects
Emote typesCode (Text):
stop emote %player% emote %emotetype% on %entity% [with [frame] delay %-number%][ [and] repeat[ing] %-number% [time[s]]] custom emote %string% on %entity%[with [frame] delay %-number%][ [and] repeat[ing] %-number% [time[s]]] reload custom emotes
Particle EffectsCode (Text):
New: santa wink santa blink santa look xmas tree orc blink Old: blush cheeky cool cry dizzy frown goofy grin love struck lovey rage relax rip sleepy smile spicy surprised tan too cool wink
Particle names to useCode (Skript):
#Effects stopEffect[ id] %string% drawAtom particle1 %string%[[, material] %itemstack%][, speed %number%][, ([offset]XYZ|RGB) %number%, %number%, %number%], particle2 %string%[[, material] %itemstack%][, speed2 %number%][, ([offset]XYZ2|RGB2) %number%, %number%, %number%], center %entity/location%, id %string%[, isSingle %boolean%, %player%][, r[ainbow]M[ode] %boolean%], innerPCount %number%, innerRadius %number%, outerPCount %number%, orbitCount %number%, start %number%, visibleRange %number%, rot[ation] %number%[, dis[placement]X %number%, dis[placement]Y %number%, dis[placement]Z %number%][, tps %number%, second %number%] drawBand particle %string%[, material %itemstack%][, speed %number%][, ([offset]XYZ|RGB) %number%, %number%, %number%], center %entity/location%, id %string%[, isSingle %boolean%, %player%][, r[ainbow]M[ode] %boolean%], visibleRange %number%[, dis[placement]X %number%, dis[placement]Y %number%, dis[placement]Z %number%][, tps %number%, second %number%] drawComplexCircle particle %string%[, material %itemstack%][, speed %number%][, ([offset]XYZ|RGB) %number%, %number%, %number%], center %entity/location%, id %string%[, isSingle %boolean%, %player%][, r[ainbow]M[ode] %boolean%], randomRotation %boolean%, radius %number%, density %number%, start %number%, visibleRange %number%[, xR[otation] %number%, yR[otation] %number%, zR[otation] %number%][, dis[placement]X %number%, dis[placement]Y %number%, dis[placement]Z %number%][, tps %number%, second %number%] drawNyanCat center %entity/location%, id %string%[, isSingle %boolean%, %player%], visibleRange %number%[, tps %number%, second %number%] draw[Simple]Halo particle %string%[[, material] %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %object%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%][, solid %-boolean%][, density %-number%], visibleRange %number%[, tps %-number%, second %-number%] drawComplexSpiral particle %string%[, material %itemstack%][, speed %number%][, ([offset]XYZ|RGB) %number%, %number%, %number%], center %entity/location%, id %string%[, isSingle %boolean%, %player%][, r[ainbow]M[ode] %boolean%], clockwise %boolean%, scan %boolean%, radius %number%, density %number%, height %number%, effectMod %number%, start %number%, visibleRange %number%[, xR[otation] %number%, yR[otation] %number%, zR[otation] %number%][, dis[placement]X %number%, dis[placement]Y %number%, dis[placement]Z %number%][, tps %number%, second %number%] drawWings[ style] %number%, particle1 %string%[[, material] %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], particle2 %string%[[, material] %-itemstack%][, speed2 %-number%][, ([offset]XYZ2|RGB2) %-number%, %-number%, %-number%], particle3 %string%[[, material] %-itemstack%][, speed3 %-number%][, ([offset]XYZ3|RGB3) %-number%, %-number%, %-number%], center %object%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%][, flapSpeed %-number%, flapRange %-number%], angle %number%, height %number%, space %number%, visibleRange %number%[, tps %-number%, second %-number%] drawImage file %string%, center %entity/location%, id %string%[, isSingle %boolean%, %player%][, randomRotation %boolean%,[ plane] %string%], pixelStepX %number%, pixelStepY %number%, scale %number%, visibleRange %number%[, xR[otation] %number%, yR[otation] %number%, zR[otation] %number%][, dis[placement]X %number%, dis[placement]Y %number%, dis[placement]Z %number%][, tps %number%, second %number%] drawArc particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %entity/location%, target %entity/location%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], density %number%, height %number%, p[itch]M[ultiplier] %number%, visibleRange %number%[, dis[placement]X %-number%, dis[placement]Y %-number%, dis[placement]Z %-number%][, dis[placement]X2 %-number%, dis[placement]Y2 %-number%, dis[placement]Z2 %-number%][, tps %-number%, second %-number%] drawDragonBreath particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %entity/location%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], arcPitch %number%, arcCount %number%, arcDensity %number%, arcSteps %number%, arcLength %number%, visibleRange %number%[, dis[placement]X %-number%, dis[placement]Y %-number%, dis[placement]Z %-number%][, tps %-number%, second %-number%] drawCylinder particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %entity/location%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], randomRotation %boolean%, isSolid %boolean%, radius %number%, density %number%, height %number%, sideRatio %number%, visibleRange %number%[, xR[otation] %-number%, yR[otation] %-number%, zR[otation] %-number%][, dis[placement]X %-number%, dis[placement]Y %-number%, dis[placement]Z %-number%][, tps %-number%, second %-number%] drawPlanet particle1 %string%[[, material] %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], particle2 %string%[[, material] %-itemstack%][, speed2 %-number%][, ([offset]XYZ2|RGB2) %-number%, %-number%, %-number%], center %entity/location%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%][, rotation %-boolean%,[ plane] %-string%, rot[ation]Speed %-number%][, orbit %-boolean%,[ plane] %-string%, orbit[al]Radius %-number%, orbit[al]Step %-number%], radius %number%, density %number%, precision %number%, bumpHeight %number%, visibleRange %number%[, dis[placement]X %-number%, dis[placement]Y %-number%, dis[placement]Z %-number%][, tps %-number%, second %-number%] drawDot[ count %-number%,] particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %objects%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], visibleRange %number%[, pulseDelay %-number%][, keepFor %-timespan%] drawItemFountain %itemstack%, style %number%, center %object%, id %string%, itemTime %timespan%, yVelocity %number%, radius %number%, density %number%[, dis[placement]XYZ %-number%, %-number%, %-number%][, pulseDelay %-number%] drawRings particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %object%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], randomRotation %boolean%, animated %boolean%, radius %number%, ringCount %number%, ringDensity %number%, visibleRange %number%[, rot[ation]XYZ %-number%, %-number%, %-number%][, dis[placement]XYZ %-number%, %-number%, %-number%][, pulseDelay %-number%] drawWarpRings style %number%, particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %object%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], scan %boolean%, height %number%, radius %number%, ringCount %number%, ringDensity %number%, visibleRange %number%[, rot[ation]XYZ %-number%, %-number%, %-number%][, dis[placement]XYZ %-number%, %-number%, %-number%][, pulseDelay %-number%] drawSphere[ style] %number%, particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %object%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], radius %number%, density %number%, visibleRange %number%[, dis[placement]XYZ %-number%, %-number%, %-number%][, pulseDelay %-number%]
Particle example usesCode (Skript):
explosion explosionlarge explosionhuge fireworkspark waterbubble watersplash waterwake suspended suspenddepth crit critmagic smoke smokelarge spell spellinstant mobspell mobspellambient witchspell waterdrip lavadrip angryvillager happyvillager townaura note portal enchantmenttable flame lava footstep cloud redstone snowball snowshovel slime heart barrier itemcrack blockcrack blockdust waterdrop itemtake mobappearance dragonbreath - 1.9 only endrod - 1.9 only damage - 1.9 only sweep - 1.9 only
Forcefield Example Thanks to @Quisty for making that <3Code (Skript):
#Blue drawWings style 12, particle1 "redstone", RGB 0, 184, 245, particle2 "redstone", RGB2 51, 102, 255, particle3 "redstone", RGB3 0, 0, 204, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3 #Green drawWings style 6, particle1 "redstone", RGB 0, 204, 102, particle2 "redstone", RGB2 2, 204, 0, particle3 "redstone", RGB3 51, 255, 0, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3 #Orange drawWings style 4, particle1 "redstone", RGB 255, 77, 0, particle2 "redstone", RGB2 255, 119, 61, particle3 "redstone", RGB3 255, 51, 0, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3 #Magenta drawWings style 7, particle1 "redstone", RGB 255, 0, 204, particle2 "redstone", RGB2 179, 0, 255, particle3 "redstone", RGB3 204, 102, 255, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3 #Images MUST be in \plugins\skDragon make sure you create it if it isn't already there :3 drawImage file "batman.png", center location of player, id "%player%", randomRotation true, "xyz", pixelStepX 5, pixelStepY 5, scale 20, visibleRange 300, tps 1, second 3 drawImage file "\dancing mario.gif", center location of player, id "%player%", randomRotation false, "x", pixelStepX 1, pixelStepY 1, scale 10, visibleRange 300, tps 0, second 2 #You can omit the [square bracket stuff if you want] to make the syntax seem shorter :3 drawComplexSpiral particle "redstone", center player, id "%player%", rainbowMode true, clockwise true, scan true, radius 1, density 50, height 6, effectMod .05, start 0, visibleRange 30 #Or you can use the full syntax drawArc particle "redstone", center player, target target block, id "%player%", rainbowMode true, density 50, height 2, pitchMultiplier 1, visibleRange 30 drawArc particle "redstone", center player, target target block, id "%player%", rainbowMode true, density 50, height 2, pitchMultiplier 8, visibleRange 30, displacementX 0, displacementY 4, displacementZ 0 #Earth-like planet drawPlanet particle1 "redstone", RGB 0, 255, 10, particle2 "redstone", RGB2 0, 10, 255, center location of player, id "%player%", radius .25, density 150, precision 100, bumpHeight .25, visibleRange 30, tps 1, second 2 drawDot count 1, particle "redstone", RGB 0, 0, 0, center player, rainbowMode true, visibleRange 32, pulseDelay 0, keepFor 20 ticks #More drawDot examples: [URL]http://pastebin.com/raw/z2H8aiqk[/URL] command /warp [<number>]: trigger: stopEffect "%player%" drawWarpRings style arg-1, particle "redstone", RGB 80, 255, 255, center location of block at player, id "%player%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2 # item y-Push radius style <-- example of what it does command /drawitem [<item>] [<number>] [<number>] [<number>]: trigger: drawItemFountain arg-1, style arg-4, center location of player, id "%player%", itemTime 1 tick, yVelocity arg-2, radius arg-3, density 40, displacementXYZ 0, 0, 0, pulseDelay 3 command /rings [<boolean>] [<boolean>]: trigger: drawRings particle "redstone", RGB 80, 255, 255, center player, id "%player%", rainbowMode true, randomRotation arg-1, animated arg-2, radius 1, ringCount 4, ringDensity 10, visibleRange 32, pulseDelay 2 #Halo drawHalo particle "flame", RGB 0, 0, 0, center player, id "%player%", rainbowMode true, solid true, density 10, visibleRange 32 drawSphere style 1, particle "redstone", center {_loc}, id "%player%", rainbowMode true, radius 1, density 100, visibleRange 32, pulseDelay 1 #Flapping wings: drawWings style 17, particle1 "flame", speed 0, XYZ 0, 0, 0, particle2 "redstone", particle3 "redstone", center player, id "%player%", rainbowMode true, flapSpeed 2, flapRange 30, angle 120, height 0, space 0.2, visibleRange 30, tps 0, second 3 I'm slowly adding more over the course of the year :p
DragonTravel StuffCode (Skript):
command /forcefield: trigger: if player has permission "forcefield.use": if difference between {command.%player%} and now is less than 125 seconds: if {timer.now.%player%} > 1: send "&8&m---------------------" to player send "&f&l ForceField &ais running!" to player send "&8&m---------------------" to player else: send "&8&m-------------------------" to player send "&f&l ForceField &cis on cooldown!" to player send "&8&m-------------------------" to player else: drawComplexCircle particle "redstone", RGB 5, 255, 193, center player, id "%player%-forcefield1", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 23, yRotation 120, zRotation 0 drawComplexCircle particle "redstone", RGB 0, 255, 0, center player, id "%player%-forcefield2", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 70, yRotation 10, zRotation 0 drawComplexCircle particle "redstone", RGB 255, 0, 0, center player, id "%player%-forcefield3", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 0, yRotation 60, zRotation 0 drawComplexCircle particle "redstone", RGB 0, 0, 255, center player, id "%player%-forcefield4", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 25, yRotation 54, zRotation 0 set {forcefield.%player%} to true send player title "&f&lForceField" with subtitle "&aEnabled &8<> &c2 minutes" send action bar from "&f&lForceField &atime left: &72 minutes" to player set {command.%player%} to now wait 1 second set {timer.now.%player%} to 2 * 60 send action bar from "&f&lForceField &7<> &f%{timer.now.%player%}% &cseconds" to player loop 120 times: if {timer.now.%player%} > 1: wait 1 second remove 1 from {timer.now.%player%} send action bar from "&f&lForceField &7<> &f%{timer.now.%player%}% &cseconds" to player if {timer.now.%player%} = 1: send action bar from "&f&lForceField &7<> &c&lEnded!" to player set {forcefield.%player%} to false stopEffect id "%player%-forcefield1" stopEffect id "%player%-forcefield2" stopEffect id "%player%-forcefield3" stopEffect id "%player%-forcefield4" stop
DragonTravel syntax examplesCode (Skript):
#Effects take %player% to station[ named] %string% take %player% on flight[ named] %string% take %player% to player[ named] %player% take %player% on random flight take %player% to[ their] dragon home take %player% to[ their] dragon faction home take %player% to[ coords] %number% %number% %number% in[ world] %string% take %player% to %location% in[ world] %string% set %player%[(s|'s)] dragon home at %location% make %player% (stop|dismount from) dragon travel delete %player%[(s|'s)] dragon home set %player%[(s|'s)] [dragon ]station[ named] %string% with display[name] %string% at %location% delete [dragon ]station[ named] %string% set %player%[(s|'s)] stat[ionary] dragon[ named] %string% with display[name] %string% at %location% delete stat[ionary] dragon[ named] %string% remove riderless dragons in[ world] %string% make %player% (stop|dismount from) dragon travel at %location% #Events DragonTravel dismount DragonTravel post mount DragonTravel pre mount
Config file exampleCode (Skript):
command /dtloc: trigger: take player to target block in world "Modded" command /dtloc2: trigger: take player to coords 0 72 0 in world "worldName" command /dtstationtake: trigger: take player to station named "stationName" command /dtflight: trigger: take player on flight named "flightName" command /dtplayer: trigger: set {_p} to "_Sashie_" parsed as offline player take player to player named {_p} command /dtrandom: trigger: take player on random flight command /dthome: trigger: take player to their dragon home command /dtfaction: trigger: take player to their dragon faction home command /dtsethome: trigger: set players dragon home at location of player command /dtdismount: trigger: make player dismount from dragon travel command /dtdeletehome: trigger: delete players dragon home command /dtsetstation: trigger: set players dragon station named "stationName" with displayname "Boop" at location of player command /dtdeletestation: trigger: delete dragon station named "stationName" command /dtsetstat: trigger: set players stationary dragon named "stationaryName" with displayname "Beep" at location of player command /dtdeletestat: trigger: delete stationary dragon named "stationaryName" command /dtremoveriderless: trigger: remove riderless dragons in world "worldName" command /dtdismountloc: trigger: make player dismount from dragon travel at location of player
Code (Skript):
# / \ # _ ) (( )) ( # (@) /|\ ))_(( /|\ _ # |-| / | \ (/\|/\) / | \ (@) # | | -------------------/--|-voV---\`|'/--Vov-|--\---------------------|-| # |-| '^` (o o) '^` | | # | | '\Y/' |-| # |-| | | # | | skDragon |-| # |-| by Sashie | | # | | |-| # |_|___________________________________________________________________| | # (@) l /\ / ( ( \ /\ l `\|-| # l / V \ \ V \ l (@) # l/ _) )_ \I # '\ /' # v # #(Will only send a message to ops or anyone with the permission node 'skdragon.updates') CheckForUpdates: #Should we check if updates exist? Enabled: true #How many ticks between checks? (default = 12 hours = 864000(ticks)) UpdateTimer: 864000 #Should we bug ops when they join instead? (Disables the UpdateTimer) JoinMessageOps: false
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Addon skDragon [EMOTES] [PARTICLES] 0.16
it has particle effects!
Recent Updates
- 1.15 update Dec 25, 2019
- 1.14+ Jun 8, 2019
- cape fix Feb 9, 2019