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Addon skDragon [EMOTES] [PARTICLES] 0.14.0

it has particle effects!

  1. Sashie
    Supported Minecraft Versions:
    • 1.8, 1.9, 1.10, 1.11
    ៜкƊʀᴀɢᴏɴܟ
    ▸Particle effects album - http://imgur.com/a/NmmD4
    ▸ Emote gif album - http://imgur.com/a/o4vsv

    The biggest particle addon for skript with other weird stuff?

    Features:
    ▸ Player/location particle effects/trails
    ▸ Colored particle images!
    Color-able particles
    ▸ Rainbow effects when using colorable particles
    ▸ Probably the longest syntax ever
    ▸ Lots of options available to customize the different effects
    ▸ Hooks into DragonTravel
    ▸ Emotes (custom player skull animations like Hypixel)

    - You can find color codes at these sites http://www.colorschemer.com/online.html or http://www.colorpicker.com/

    Requirements:
    ▪ Skript 2.2
    ▪ Spigot 1.8.8 to latest (maybe some lower ones xD )
    Optional requirements:
    ▪ DragonTravel - http://dev.bukkit.org/bukkit-plugins/dragontravel/ (needs compatible version to work with what you have)
    Built using Java 8


    Syntax:

    Emote Effects
    Code (Text):
    1.  
    2. stop emote %player%
    3. emote %emotetype% on %entity% [with [frame] delay %-number%][ [and] repeat[ing] %-number% [time[s]]]
    4. custom emote %string% on %entity%[with [frame] delay %-number%][ [and] repeat[ing] %-number% [time[s]]]
    5. reload custom emotes
    6.  
    Emote types
    Code (Text):
    1.  
    2.    New:
    3.        santa wink
    4.        santa blink
    5.        santa look
    6.        xmas tree
    7.        orc blink
    8.    Old:
    9.        blush
    10.        cheeky
    11.        cool
    12.        cry
    13.        dizzy
    14.        frown
    15.        goofy
    16.        grin
    17.        love struck
    18.        lovey
    19.        rage
    20.        relax
    21.        rip
    22.        sleepy
    23.        smile
    24.        spicy
    25.        surprised
    26.        tan
    27.        too cool
    28.        wink
    29.  
    Particle Effects
    Code (Skript):
    1.  
    2. #Effects
    3. stopEffect[ id] %string%
    4.  
    5. drawAtom particle1 %string%[[, material] %itemstack%][, speed %number%][, ([offset]XYZ|RGB) %number%, %number%, %number%], particle2 %string%[[, material] %itemstack%][, speed2 %number%][, ([offset]XYZ2|RGB2) %number%, %number%, %number%], center %entity/location%, id %string%[, isSingle %boolean%, %player%][, r[ainbow]M[ode] %boolean%], innerPCount %number%, innerRadius %number%, outerPCount %number%, orbitCount %number%, start %number%, visibleRange %number%, rot[ation] %number%[, dis[placement]X %number%, dis[placement]Y %number%, dis[placement]Z %number%][, tps %number%, second %number%]
    6.  
    7. drawBand particle %string%[, material %itemstack%][, speed %number%][, ([offset]XYZ|RGB) %number%, %number%, %number%], center %entity/location%, id %string%[, isSingle %boolean%, %player%][, r[ainbow]M[ode] %boolean%], visibleRange %number%[, dis[placement]X %number%, dis[placement]Y %number%, dis[placement]Z %number%][, tps %number%, second %number%]
    8.  
    9. drawComplexCircle particle %string%[, material %itemstack%][, speed %number%][, ([offset]XYZ|RGB) %number%, %number%, %number%], center %entity/location%, id %string%[, isSingle %boolean%, %player%][, r[ainbow]M[ode] %boolean%], randomRotation %boolean%, radius %number%, density %number%, start %number%, visibleRange %number%[, xR[otation] %number%, yR[otation] %number%, zR[otation] %number%][, dis[placement]X %number%, dis[placement]Y %number%, dis[placement]Z %number%][, tps %number%, second %number%]
    10.  
    11. drawNyanCat center %entity/location%, id %string%[, isSingle %boolean%, %player%], visibleRange %number%[, tps %number%, second %number%]
    12.  
    13. draw[Simple]Halo particle %string%[[, material] %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %object%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%][, solid %-boolean%][, density %-number%], visibleRange %number%[, tps %-number%, second %-number%]
    14.  
    15. drawComplexSpiral particle %string%[, material %itemstack%][, speed %number%][, ([offset]XYZ|RGB) %number%, %number%, %number%], center %entity/location%, id %string%[, isSingle %boolean%, %player%][, r[ainbow]M[ode] %boolean%], clockwise %boolean%, scan %boolean%, radius %number%, density %number%, height %number%, effectMod %number%, start %number%, visibleRange %number%[, xR[otation] %number%, yR[otation] %number%, zR[otation] %number%][, dis[placement]X %number%, dis[placement]Y %number%, dis[placement]Z %number%][, tps %number%, second %number%]
    16.  
    17. drawWings[ style] %number%, particle1 %string%[[, material] %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], particle2 %string%[[, material] %-itemstack%][, speed2 %-number%][, ([offset]XYZ2|RGB2) %-number%, %-number%, %-number%], particle3 %string%[[, material] %-itemstack%][, speed3 %-number%][, ([offset]XYZ3|RGB3) %-number%, %-number%, %-number%], center %object%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%][, flapSpeed %-number%, flapRange %-number%], angle %number%, height %number%, space %number%, visibleRange %number%[, tps %-number%, second %-number%]
    18.  
    19. drawImage file %string%, center %entity/location%, id %string%[, isSingle %boolean%, %player%][, randomRotation %boolean%,[ plane] %string%], pixelStepX %number%, pixelStepY %number%, scale %number%, visibleRange %number%[, xR[otation] %number%, yR[otation] %number%, zR[otation] %number%][, dis[placement]X %number%, dis[placement]Y %number%, dis[placement]Z %number%][, tps %number%, second %number%]
    20.  
    21. drawArc particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %entity/location%, target %entity/location%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], density %number%, height %number%, p[itch]M[ultiplier] %number%, visibleRange %number%[, dis[placement]X %-number%, dis[placement]Y %-number%, dis[placement]Z %-number%][, dis[placement]X2 %-number%, dis[placement]Y2 %-number%, dis[placement]Z2 %-number%][, tps %-number%, second %-number%]
    22.  
    23. drawDragonBreath particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %entity/location%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], arcPitch %number%, arcCount %number%, arcDensity %number%, arcSteps %number%, arcLength %number%, visibleRange %number%[, dis[placement]X %-number%, dis[placement]Y %-number%, dis[placement]Z %-number%][, tps %-number%, second %-number%]
    24.  
    25. drawCylinder particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %entity/location%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], randomRotation %boolean%, isSolid %boolean%, radius %number%, density %number%, height %number%, sideRatio %number%, visibleRange %number%[, xR[otation] %-number%, yR[otation] %-number%, zR[otation] %-number%][, dis[placement]X %-number%, dis[placement]Y %-number%, dis[placement]Z %-number%][, tps %-number%, second %-number%]
    26.  
    27. drawPlanet particle1 %string%[[, material] %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], particle2 %string%[[, material] %-itemstack%][, speed2 %-number%][, ([offset]XYZ2|RGB2) %-number%, %-number%, %-number%], center %entity/location%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%][, rotation %-boolean%,[ plane] %-string%, rot[ation]Speed %-number%][, orbit %-boolean%,[ plane] %-string%, orbit[al]Radius %-number%, orbit[al]Step %-number%], radius %number%, density %number%, precision %number%, bumpHeight %number%, visibleRange %number%[, dis[placement]X %-number%, dis[placement]Y %-number%, dis[placement]Z %-number%][, tps %-number%, second %-number%]
    28.  
    29. drawDot[ count %-number%,] particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %objects%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], visibleRange %number%[, pulseDelay %-number%][, keepFor %-timespan%]
    30.  
    31. drawItemFountain %itemstack%, style %number%, center %object%, id %string%, itemTime %timespan%, yVelocity %number%, radius %number%, density %number%[, dis[placement]XYZ %-number%, %-number%, %-number%][, pulseDelay %-number%]
    32.  
    33. drawRings particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %object%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], randomRotation %boolean%, animated %boolean%, radius %number%, ringCount %number%, ringDensity %number%, visibleRange %number%[, rot[ation]XYZ %-number%, %-number%, %-number%][, dis[placement]XYZ %-number%, %-number%, %-number%][, pulseDelay %-number%]
    34.  
    35. drawWarpRings style %number%, particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %object%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], scan %boolean%, height %number%, radius %number%, ringCount %number%, ringDensity %number%, visibleRange %number%[, rot[ation]XYZ %-number%, %-number%, %-number%][, dis[placement]XYZ %-number%, %-number%, %-number%][, pulseDelay %-number%]
    36.  
    37. drawSphere[ style] %number%, particle %string%[, material %-itemstack%][, speed %-number%][, ([offset]XYZ|RGB) %-number%, %-number%, %-number%], center %object%, id %string%[, isSingle %-boolean%, %-player%][, r[ainbow]M[ode] %-boolean%], radius %number%, density %number%, visibleRange %number%[, dis[placement]XYZ %-number%, %-number%, %-number%][, pulseDelay %-number%]
    38.  
    Particle names to use
    Code (Skript):
    1.  
    2. explosion
    3. explosionlarge
    4. explosionhuge
    5. fireworkspark
    6. waterbubble
    7. watersplash
    8. waterwake
    9. suspended
    10. suspenddepth
    11. crit
    12. critmagic
    13. smoke
    14. smokelarge
    15. spell
    16. spellinstant
    17. mobspell
    18. mobspellambient
    19. witchspell
    20. waterdrip
    21. lavadrip
    22. angryvillager
    23. happyvillager
    24. townaura
    25. note
    26. portal
    27. enchantmenttable
    28. flame
    29. lava
    30. footstep
    31. cloud
    32. redstone
    33. snowball
    34. snowshovel
    35. slime
    36. heart
    37. barrier
    38. itemcrack
    39. blockcrack
    40. blockdust
    41. waterdrop
    42. itemtake
    43. mobappearance
    44. dragonbreath - 1.9 only
    45. endrod - 1.9 only
    46. damage - 1.9 only
    47. sweep - 1.9 only
    48.  
    Particle example uses
    Code (Skript):
    1.  
    2. #Blue
    3. drawWings style 12, particle1 "redstone", RGB 0, 184, 245, particle2 "redstone", RGB2 51, 102, 255, particle3 "redstone", RGB3 0, 0, 204, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3
    4. #Green
    5. drawWings style 6, particle1 "redstone", RGB 0, 204, 102, particle2 "redstone", RGB2 2, 204, 0, particle3 "redstone", RGB3 51, 255, 0, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3
    6. #Orange
    7. drawWings style 4, particle1 "redstone", RGB 255, 77, 0, particle2 "redstone", RGB2 255, 119, 61, particle3 "redstone", RGB3 255, 51, 0, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3
    8. #Magenta
    9. drawWings style 7, particle1 "redstone", RGB 255, 0, 204, particle2 "redstone", RGB2 179, 0, 255, particle3 "redstone", RGB3 204, 102, 255, center player, id "%player%", angle 110, height 0, space 0.2, visibleRange 30, tps 0, second 3
    10. #Images MUST be in \plugins\skDragon make sure you create it if it isn't already there :3
    11. drawImage file "batman.png", center location of player, id "%player%", randomRotation true, "xyz", pixelStepX 5, pixelStepY 5, scale 20, visibleRange 300, tps 1, second 3
    12. drawImage file "\dancing mario.gif", center location of player, id "%player%", randomRotation false, "x", pixelStepX 1, pixelStepY 1, scale 10, visibleRange 300, tps 0, second 2
    13. #You can omit the [square bracket stuff if you want] to make the syntax seem shorter :3
    14. drawComplexSpiral particle "redstone", center player, id "%player%", rainbowMode true, clockwise true, scan true, radius 1, density 50, height 6, effectMod .05, start 0, visibleRange 30
    15. #Or you can use the full syntax
    16.  
    17. drawArc particle "redstone", center player, target target block, id "%player%", rainbowMode true, density 50, height 2, pitchMultiplier 1, visibleRange 30
    18. drawArc particle "redstone", center player, target target block, id "%player%", rainbowMode true, density 50, height 2, pitchMultiplier 8, visibleRange 30, displacementX 0, displacementY 4, displacementZ 0
    19.  
    20. #Earth-like planet
    21. drawPlanet particle1 "redstone", RGB 0, 255, 10, particle2 "redstone", RGB2 0, 10, 255, center location of player, id "%player%", radius .25, density 150, precision 100, bumpHeight .25, visibleRange 30, tps 1, second 2
    22.  
    23. drawDot count 1, particle "redstone", RGB 0, 0, 0, center player, rainbowMode true, visibleRange 32, pulseDelay 0, keepFor 20 ticks
    24.  
    25. #More drawDot examples: [URL]http://pastebin.com/raw/z2H8aiqk[/URL]
    26.  
    27. command /warp [<number>]:
    28.     trigger:
    29.         stopEffect "%player%"
    30.  
    31.         drawWarpRings style arg-1, particle "redstone", RGB 80, 255, 255, center location of block at player, id "%player%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
    32.  
    33.  
    34. #                                item       y-Push       radius          style    <-- example of what it does
    35. command /drawitem [<item>] [<number>] [<number>] [<number>]:
    36.     trigger:
    37.         drawItemFountain arg-1, style arg-4, center location of player, id "%player%", itemTime 1 tick, yVelocity arg-2, radius arg-3, density 40, displacementXYZ 0, 0, 0, pulseDelay 3
    38.  
    39. command /rings [<boolean>] [<boolean>]:
    40.     trigger:
    41.         drawRings particle "redstone", RGB 80, 255, 255, center player, id "%player%", rainbowMode true, randomRotation arg-1, animated arg-2, radius 1, ringCount 4, ringDensity 10, visibleRange 32, pulseDelay 2
    42.  
    43. #Halo
    44. drawHalo particle "flame", RGB 0, 0, 0, center player, id "%player%", rainbowMode true, solid true, density 10, visibleRange 32
    45.  
    46. drawSphere style 1, particle "redstone", center {_loc}, id "%player%", rainbowMode true, radius 1, density 100, visibleRange 32, pulseDelay 1
    47.  
    48. #Flapping wings:
    49. drawWings style 17, particle1 "flame", speed 0, XYZ 0, 0, 0, particle2 "redstone", particle3 "redstone", center player, id "%player%", rainbowMode true, flapSpeed 2, flapRange 30, angle 120, height 0, space 0.2, visibleRange 30, tps 0, second 3
    50.  
    51.  
    52.  
    53. I'm slowly adding more over the course of the year :p
    54.  
    Forcefield Example Thanks to @Quisty for making that <3
    Code (Skript):
    1.  
    2. command /forcefield:
    3.     trigger:
    4.         if player has permission "forcefield.use":
    5.             if difference between {command.%player%} and now is less than 125 seconds:
    6.                 if {timer.now.%player%} > 1:
    7.                     send "&8&m---------------------" to player
    8.                     send "&f&l ForceField &ais running!" to player
    9.                     send "&8&m---------------------" to player
    10.                 else:
    11.                     send "&8&m-------------------------" to player
    12.                     send "&f&l ForceField &cis on cooldown!" to player
    13.                     send "&8&m-------------------------" to player
    14.             else:
    15.                 drawComplexCircle particle "redstone", RGB 5, 255, 193, center player, id "%player%-forcefield1", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 23, yRotation 120, zRotation 0
    16.                 drawComplexCircle particle "redstone", RGB 0, 255, 0, center player, id "%player%-forcefield2", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 70, yRotation 10, zRotation 0
    17.                 drawComplexCircle particle "redstone", RGB 255, 0, 0, center player, id "%player%-forcefield3", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 0, yRotation 60, zRotation 0
    18.                 drawComplexCircle particle "redstone", RGB 0, 0, 255, center player, id "%player%-forcefield4", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 25, yRotation 54, zRotation 0
    19.                 set {forcefield.%player%} to true
    20.                 send player title "&f&lForceField" with subtitle "&aEnabled &8<> &c2 minutes"
    21.                 send action bar from "&f&lForceField &atime left: &72 minutes" to player
    22.                 set {command.%player%} to now
    23.                 wait 1 second
    24.                 set {timer.now.%player%} to 2 * 60
    25.                 send action bar from "&f&lForceField &7<> &f%{timer.now.%player%}% &cseconds" to player
    26.                 loop 120 times:
    27.                     if {timer.now.%player%} > 1:
    28.                         wait 1 second
    29.                         remove 1 from {timer.now.%player%}
    30.                         send action bar from "&f&lForceField &7<> &f%{timer.now.%player%}% &cseconds" to player
    31.                         if {timer.now.%player%} = 1:
    32.                             send action bar from "&f&lForceField &7<> &c&lEnded!" to player
    33.                             set {forcefield.%player%} to false
    34.                             stopEffect id "%player%-forcefield1"
    35.                             stopEffect id "%player%-forcefield2"
    36.                             stopEffect id "%player%-forcefield3"
    37.                             stopEffect id "%player%-forcefield4"
    38.                             stop
    39.  
    DragonTravel Stuff
    Code (Skript):
    1.  
    2. #Effects
    3. take %player% to station[ named] %string%
    4. take %player% on flight[ named] %string%
    5. take %player% to player[ named] %player%
    6. take %player% on random flight
    7. take %player% to[ their] dragon home
    8. take %player% to[ their] dragon faction home
    9. take %player% to[ coords] %number% %number% %number% in[ world] %string%
    10. take %player% to %location% in[ world] %string%
    11. set %player%[(s|'s)] dragon home at %location%
    12. make %player% (stop|dismount from) dragon travel
    13. delete %player%[(s|'s)] dragon home
    14. set %player%[(s|'s)] [dragon ]station[ named] %string% with display[name] %string% at %location%
    15. delete [dragon ]station[ named] %string%
    16. set %player%[(s|'s)] stat[ionary] dragon[ named] %string% with display[name] %string% at %location%
    17. delete stat[ionary] dragon[ named] %string%
    18. remove riderless dragons in[ world] %string%
    19. make %player% (stop|dismount from) dragon travel at %location%
    20.  
    21. #Events
    22. DragonTravel dismount
    23. DragonTravel post mount
    24. DragonTravel pre mount
    25.  
    DragonTravel syntax examples
    Code (Skript):
    1.  
    2. command /dtloc:
    3.     trigger:
    4.         take player to target block in world "Modded"
    5. command /dtloc2:
    6.     trigger:
    7.         take player to coords 0 72 0 in world "worldName"
    8. command /dtstationtake:
    9.     trigger:
    10.         take player to station named "stationName"
    11. command /dtflight:
    12.     trigger:
    13.         take player on flight named "flightName"
    14. command /dtplayer:
    15.     trigger:
    16.         set {_p} to "_Sashie_" parsed as offline player
    17.         take player to player named {_p}
    18. command /dtrandom:
    19.     trigger:
    20.         take player on random flight
    21. command /dthome:
    22.     trigger:
    23.         take player to their dragon home
    24. command /dtfaction:
    25.     trigger:
    26.         take player to their dragon faction home
    27. command /dtsethome:
    28.     trigger:
    29.         set players dragon home at location of player
    30. command /dtdismount:
    31.     trigger:
    32.         make player dismount from dragon travel
    33. command /dtdeletehome:
    34.     trigger:
    35.         delete players dragon home
    36. command /dtsetstation:
    37.     trigger:
    38.         set players dragon station named "stationName" with displayname "Boop" at location of player
    39. command /dtdeletestation:
    40.     trigger:
    41.         delete dragon station named "stationName"
    42. command /dtsetstat:
    43.     trigger:
    44.         set players stationary dragon named "stationaryName" with displayname "Beep" at location of player
    45. command /dtdeletestat:
    46.     trigger:
    47.         delete stationary dragon named "stationaryName"
    48. command /dtremoveriderless:
    49.     trigger:
    50.         remove riderless dragons in world "worldName"
    51. command /dtdismountloc:
    52.     trigger:
    53.         make player dismount from dragon travel at location of player
    54.  
    Config file example
    Code (Skript):
    1.  
    2. #                                   /   \
    3. #  _                        )      ((   ))     (
    4. # (@)                      /|\      ))_((     /|\                        _
    5. # |-|                     / | \    (/\|/\)   / | \                      (@)
    6. # | | -------------------/--|-voV---\`|'/--Vov-|--\---------------------|-|
    7. # |-|                         '^`   (o o)  '^`                          | |
    8. # | |                               '\Y/'                               |-|
    9. # |-|                                                                   | |
    10. # | |                             skDragon                              |-|
    11. # |-|                               by Sashie                           | |
    12. # | |                                                                   |-|
    13. # |_|___________________________________________________________________| |
    14. # (@)              l   /\ /         ( (       \ /\   l                `\|-|
    15. #                  l /   V           \ \       V   \ l                  (@)
    16. #                  l/                _) )_          \I
    17. #                                    '\ /'
    18. #                                      v
    19. #
    20. #(Will only send a message to ops or anyone with the permission node 'skdragon.updates')
    21. CheckForUpdates:
    22.   #Should we check if updates exist?
    23.   Enabled: true
    24.   #How many ticks between checks? (default = 12 hours = 864000(ticks))
    25.   UpdateTimer: 864000
    26.   #Should we bug ops when they join instead? (Disables the UpdateTimer)
    27.   JoinMessageOps: false
    28.  
    [​IMG]

    [​IMG]

Recent Updates

  1. Oh snap an update happened

Recent Reviews

  1. oZqnk
    oZqnk
    5/5,
    Version: 0.14.0
    Its helps me alot , many of nice features they can help me in skript.
    :)
  2. sandor_1234
    sandor_1234
    5/5,
    Version: 2017-01-22
    Awesome recourse, you can do allot with it but i don't see mutch published skripts using these AWESOME partical effects which is bad :( .
    1. Sashie
      Author's Response
      maybe you could make one?
  3. f
    feerko
    5/5,
    Version: 2017-01-22
    Great but there is way to show a particle only for one player?
    1. Sashie
      Author's Response
      yes there is ;)
  4. Juc70
    Juc70
    5/5,
    Version: 2017-01-22
    Must have addon after using it a while, particles add character to servers and this addon does it in style :) also butterfly wings
  5. Veraid
    Veraid
    5/5,
    Version: 2017-01-22
    Perfect. Has everything I need for particles, thanks!
    1. Sashie
  6. W
    Wizei
    5/5,
    Version: 2017-01-22
    Hello !
    Excellent addon !

    But I have a question:
    It's possible to check a collision between particles and players ?

    Sorry for my english, I'm french ^^
    1. Sashie
      Author's Response
      not in its current state, sorry
  7. Snow-Pyon
    Snow-Pyon
    5/5,
    Version: 2017-01-22
    Nice addon, works like a charm, just waiting for an update with the new 1.11 particles ;)
    1. Sashie
      Author's Response
      ^.^ sry for the wait
  8. KrswtkhrSK
    KrswtkhrSK
    5/5,
    Version: 2017-01-22
    Awesome addon.
    but ,plz update to 1.11.x ...

    Thank you.
    1. Sashie
      Author's Response
      it technically does i just don't think the latest particles are available in that version