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Now its works on 1.20.x versions
- Auto apply DataWatcher on 1.8.8 version. Its allow you to create living entity spawn packets without carrying of DataWatcher field.
Added auto splitting and packing 1.19.4 BundlePackets.
This is a packet that contains several packets that, when received by the client, will be sequentially executed.


At now you can overwrite packet in packet event like:
Code:
set event-packet to {_newPacket}


Added function to write bytes, this function writes the contents of one buffer to the end of another buffer:
Code:
writeBytes(%to buffer%,%from buffer%)


Added property expressions to get player's skin signature and value:
Code:
%player%'s skin (value|signature)
 skin (value|signature) of %player%