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Wait! Actually I want to use make player wear cape but I already have skrayfall... And it dosent work, can you make an example?Using skDragon: https://docs.skunity.com/syntax/search/id:1020
make player wear cape {_capeVariable}
Ok... But do you do likehttps://docs.skunity.com/syntax/search/id:1478
Ok so its different when using skRayFall. I cant write an example cause im on my phone, but you can make a command that starts by saving a banner with a drawing in a local variable and then you use the skRayFall effect
Because with skRayFall you have to specify the cape that you want through a banner so the cape has its drawingsCode:make player wear cape {_capeVariable}
set {_capeVariable} to [What here????]
make player wear {_capeVariable}
well, you either set it to a banner with a custom nbt (and youll need an addon for that) OR you can doOk... But do you do likeCode:set {_capeVariable} to [What here????] make player wear {_capeVariable}
type of player’s tool is banner item
set {_capeVariable} to player’s tool
make player wear {_capeVariable}
Now it says that it can't understand the condition/effect...well, you either set it to a banner with a custom nbt (and youll need an addon for that) OR you can do
now when you execute the command, it will set the variable to the banner in your handCode:type of player’s tool is banner set {_capeVariable} to player’s tool make player wear {_capeVariable}
Sorry write "banner item" instead of just "banner"Now it says that it can't understand the condition/effect...
http://prntscr.com/s3tvge <-- Screenshot (Btw using skript 1.15)
http://prntscr.com/s3twug <-- Plugins screenshot
Nope. Still same error.Sorry write "banner item" instead of just "banner"
I'm using an older version of Skript which has a different aliases-english.sk file, so while it works for me it might not work for you as that's probably one of the things that was changed. Check your aliases file and search for what Skript recognizes as a banner.Nope. Still same error.